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How to pose the model into a more natural "A" pose for ease of painting weights and working with the limbs more easily.
Transcript
00:03
There's another area of the model that needs adjusting
00:06
and that's the pose.
00:08
The arms here are too relaxed. So need raising into more of an air pose.
00:13
Ideally, when posing your model, you need it to be in a relaxed pose,
00:17
but you also need the arms raised slightly so
00:20
that you can paint the weights under the arms.
00:23
So the quickest way for us to adjust this pose is to use joints
00:28
and then raise the arms.
00:31
I also prefer the palms to be facing down
00:34
again, just using joints to deform the model. For me,
00:38
this is more of a personal preference though.
00:41
But ideally having the palms facing down again,
00:44
means to get into a national pose means all you need to do is just lower the arms.
00:51
OK. One final tip before we move on
00:54
when working with a model like this, which is symmetrical,
00:57
it's best to have elements which are also symmetrical
01:01
on either side combined into a single model.
01:04
This means when it comes to painting weights,
01:06
you can focus on one side and then simply mirror the weights across.
01:11
This can save you a lot of time, especially if you're working on hands, for example,
01:15
or even fingers, they're the worst.
01:17
You can just spend time refining the fingers on one
01:19
side and then mirror the weights across to the other.
01:24
Luckily, the main model is already a single mesh.
01:27
So we will be able to mirror the weights easily enough.
01:31
We can see with this hip clothing, there is one on the other side.
01:35
So it makes sense to combine them into a single model,
01:39
just select them and then holding shift and right click to bring up the marquee menu.
01:44
Now go to combine,
01:47
that's now a single mesh.
01:51
We can do the same with these hooks.
01:56
We can also do it with the hinges too.
02:02
These sashes are also symmetrical. So let's combine those.
02:07
I'm sure there will be other areas to combine.
02:09
So I will investigate those before the next video.
02:14
OK.
02:15
So that's just a quick look at what you
02:16
should be checking on when you're sent models to rig
02:19
and don't be afraid to ask for changes
02:23
at the end of the day.
02:24
If there are problems with the model that are going to impact on how it deforms,
02:27
it needs to be checked before any rigging starts.
02:31
So now we have the model in a much better place to start rigging.
00:03
There's another area of the model that needs adjusting
00:06
and that's the pose.
00:08
The arms here are too relaxed. So need raising into more of an air pose.
00:13
Ideally, when posing your model, you need it to be in a relaxed pose,
00:17
but you also need the arms raised slightly so
00:20
that you can paint the weights under the arms.
00:23
So the quickest way for us to adjust this pose is to use joints
00:28
and then raise the arms.
00:31
I also prefer the palms to be facing down
00:34
again, just using joints to deform the model. For me,
00:38
this is more of a personal preference though.
00:41
But ideally having the palms facing down again,
00:44
means to get into a national pose means all you need to do is just lower the arms.
00:51
OK. One final tip before we move on
00:54
when working with a model like this, which is symmetrical,
00:57
it's best to have elements which are also symmetrical
01:01
on either side combined into a single model.
01:04
This means when it comes to painting weights,
01:06
you can focus on one side and then simply mirror the weights across.
01:11
This can save you a lot of time, especially if you're working on hands, for example,
01:15
or even fingers, they're the worst.
01:17
You can just spend time refining the fingers on one
01:19
side and then mirror the weights across to the other.
01:24
Luckily, the main model is already a single mesh.
01:27
So we will be able to mirror the weights easily enough.
01:31
We can see with this hip clothing, there is one on the other side.
01:35
So it makes sense to combine them into a single model,
01:39
just select them and then holding shift and right click to bring up the marquee menu.
01:44
Now go to combine,
01:47
that's now a single mesh.
01:51
We can do the same with these hooks.
01:56
We can also do it with the hinges too.
02:02
These sashes are also symmetrical. So let's combine those.
02:07
I'm sure there will be other areas to combine.
02:09
So I will investigate those before the next video.
02:14
OK.
02:15
So that's just a quick look at what you
02:16
should be checking on when you're sent models to rig
02:19
and don't be afraid to ask for changes
02:23
at the end of the day.
02:24
If there are problems with the model that are going to impact on how it deforms,
02:27
it needs to be checked before any rigging starts.
02:31
So now we have the model in a much better place to start rigging.