• Maya

Fixing the model pose and geometry

How to pose the model into a more natural "A" pose for ease of painting weights and working with the limbs more easily.


00:03

There's another area of the model that needs adjusting

00:06

and that's the pose.

00:08

The arms here are too relaxed. So need raising into more of an air pose.

00:13

Ideally, when posing your model, you need it to be in a relaxed pose,

00:17

but you also need the arms raised slightly so

00:20

that you can paint the weights under the arms.

00:23

So the quickest way for us to adjust this pose is to use joints

00:28

and then raise the arms.

00:31

I also prefer the palms to be facing down

00:34

again, just using joints to deform the model. For me,

00:38

this is more of a personal preference though.

00:41

But ideally having the palms facing down again,

00:44

means to get into a national pose means all you need to do is just lower the arms.

00:51

OK. One final tip before we move on

00:54

when working with a model like this, which is symmetrical,

00:57

it's best to have elements which are also symmetrical

01:01

on either side combined into a single model.

01:04

This means when it comes to painting weights,

01:06

you can focus on one side and then simply mirror the weights across.

01:11

This can save you a lot of time, especially if you're working on hands, for example,

01:15

or even fingers, they're the worst.

01:17

You can just spend time refining the fingers on one

01:19

side and then mirror the weights across to the other.

01:24

Luckily, the main model is already a single mesh.

01:27

So we will be able to mirror the weights easily enough.

01:31

We can see with this hip clothing, there is one on the other side.

01:35

So it makes sense to combine them into a single model,

01:39

just select them and then holding shift and right click to bring up the marquee menu.

01:44

Now go to combine,

01:47

that's now a single mesh.

01:51

We can do the same with these hooks.

01:56

We can also do it with the hinges too.

02:02

These sashes are also symmetrical. So let's combine those.

02:07

I'm sure there will be other areas to combine.

02:09

So I will investigate those before the next video.

02:14

OK.

02:15

So that's just a quick look at what you

02:16

should be checking on when you're sent models to rig

02:19

and don't be afraid to ask for changes

02:23

at the end of the day.

02:24

If there are problems with the model that are going to impact on how it deforms,

02:27

it needs to be checked before any rigging starts.

02:31

So now we have the model in a much better place to start rigging.

Video transcript

00:03

There's another area of the model that needs adjusting

00:06

and that's the pose.

00:08

The arms here are too relaxed. So need raising into more of an air pose.

00:13

Ideally, when posing your model, you need it to be in a relaxed pose,

00:17

but you also need the arms raised slightly so

00:20

that you can paint the weights under the arms.

00:23

So the quickest way for us to adjust this pose is to use joints

00:28

and then raise the arms.

00:31

I also prefer the palms to be facing down

00:34

again, just using joints to deform the model. For me,

00:38

this is more of a personal preference though.

00:41

But ideally having the palms facing down again,

00:44

means to get into a national pose means all you need to do is just lower the arms.

00:51

OK. One final tip before we move on

00:54

when working with a model like this, which is symmetrical,

00:57

it's best to have elements which are also symmetrical

01:01

on either side combined into a single model.

01:04

This means when it comes to painting weights,

01:06

you can focus on one side and then simply mirror the weights across.

01:11

This can save you a lot of time, especially if you're working on hands, for example,

01:15

or even fingers, they're the worst.

01:17

You can just spend time refining the fingers on one

01:19

side and then mirror the weights across to the other.

01:24

Luckily, the main model is already a single mesh.

01:27

So we will be able to mirror the weights easily enough.

01:31

We can see with this hip clothing, there is one on the other side.

01:35

So it makes sense to combine them into a single model,

01:39

just select them and then holding shift and right click to bring up the marquee menu.

01:44

Now go to combine,

01:47

that's now a single mesh.

01:51

We can do the same with these hooks.

01:56

We can also do it with the hinges too.

02:02

These sashes are also symmetrical. So let's combine those.

02:07

I'm sure there will be other areas to combine.

02:09

So I will investigate those before the next video.

02:14

OK.

02:15

So that's just a quick look at what you

02:16

should be checking on when you're sent models to rig

02:19

and don't be afraid to ask for changes

02:23

at the end of the day.

02:24

If there are problems with the model that are going to impact on how it deforms,

02:27

it needs to be checked before any rigging starts.

02:31

So now we have the model in a much better place to start rigging.

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