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Configure a condition node that allows the foot to roll back onto its heel, and then adjust the location of the heel pivot.
Transcript
00:04
OK. So now we need to work in the opposite way
00:07
so the foot can roll back onto its heel.
00:10
Don't worry though. This is a bit simpler.
00:13
Let's remove these
00:16
and bring in the reverse heel joint.
00:19
We need another condition node so we can
00:21
check when the foot roll attribute goes backwards.
00:23
So into negative figures,
00:27
call it foot left heel condition.
00:33
This time, we are checking to see when the first term is less than the second term.
00:38
So change operation to less than
00:41
and connect foot roll to first term.
00:45
So this will tell us when the foot roll attribute goes under zero
00:49
if it does
00:50
use the foot roll value.
00:53
So connect that to color if true. Ah
00:57
if it's not less than zero,
00:59
use the color if false are attribute instead.
01:02
So set that to zero. So the heel joint doesn't move.
01:06
Now connect out color R to the heel joints rotate X attribute.
01:13
Ok.
01:13
So now as we increase the foot roll value, the foot moves on to the ball and the tours,
01:19
if we reverse it, it goes on to the heel.
01:23
Although it looks like the heel pivot is too close. To the foot.
01:27
So let's move that back to a better position.
01:29
I'm just going to press insert so we don't affect the rest of the hierarchy.
01:34
Let's try here.
01:39
OK. That looks better.
00:04
OK. So now we need to work in the opposite way
00:07
so the foot can roll back onto its heel.
00:10
Don't worry though. This is a bit simpler.
00:13
Let's remove these
00:16
and bring in the reverse heel joint.
00:19
We need another condition node so we can
00:21
check when the foot roll attribute goes backwards.
00:23
So into negative figures,
00:27
call it foot left heel condition.
00:33
This time, we are checking to see when the first term is less than the second term.
00:38
So change operation to less than
00:41
and connect foot roll to first term.
00:45
So this will tell us when the foot roll attribute goes under zero
00:49
if it does
00:50
use the foot roll value.
00:53
So connect that to color if true. Ah
00:57
if it's not less than zero,
00:59
use the color if false are attribute instead.
01:02
So set that to zero. So the heel joint doesn't move.
01:06
Now connect out color R to the heel joints rotate X attribute.
01:13
Ok.
01:13
So now as we increase the foot roll value, the foot moves on to the ball and the tours,
01:19
if we reverse it, it goes on to the heel.
01:23
Although it looks like the heel pivot is too close. To the foot.
01:27
So let's move that back to a better position.
01:29
I'm just going to press insert so we don't affect the rest of the hierarchy.
01:34
Let's try here.
01:39
OK. That looks better.