• Maya

Adding heel and toe twist with toe tap

Add heel twist, toe twist, and toe tap attributes, to pivot the foot from the toes or heel, and to move the toes up and down.


00:03

First, we need some more attributes.

00:05

So create three new float attributes called heel, twist

00:10

to twist

00:11

and to tap.

00:15

Now open the connection editor.

00:18

The foot IK control automatically loads into the left side for us.

00:23

Let's look at the reverse heel and see which attribute we'll twist it

00:27

rotate. Why?

00:28

OK.

00:30

Load the heel joint into the right side of the connection editor.

00:33

And all we are going to do is connect the heel twist attribute

00:37

to the heel joints rotate Y attribute

00:40

as easy as that.

00:42

OK, let's check the toe joint

00:45

looks like we need rotate Y too.

00:47

So the toe twists,

00:49

load the reverse to into the connection editor

00:53

and connect to a twist

00:55

to rotate. Why?

00:57

So now we can pivot the foot from the tour

01:01

and also from the heel,

01:03

the toe tap takes a little bit more work to set up.

01:07

This time, we need to control the IK handles so they move up and down,

01:11

rotating the toes

01:13

first, clean the values on the two end

01:16

handles. So we have zero transforms

01:22

now connect to tap

01:24

to the translate Z attributes.

01:27

This will make them move up and down.

01:31

Now if you wanted to, you could set this up.

01:33

So you had two attributes, one for each tour

01:36

or maybe include one so the tours can spread too.

01:39

So move side to side.

01:42

Once you have the main reverse foot set up,

01:44

you can add as many extra finishing touches as you like.

Video transcript

00:03

First, we need some more attributes.

00:05

So create three new float attributes called heel, twist

00:10

to twist

00:11

and to tap.

00:15

Now open the connection editor.

00:18

The foot IK control automatically loads into the left side for us.

00:23

Let's look at the reverse heel and see which attribute we'll twist it

00:27

rotate. Why?

00:28

OK.

00:30

Load the heel joint into the right side of the connection editor.

00:33

And all we are going to do is connect the heel twist attribute

00:37

to the heel joints rotate Y attribute

00:40

as easy as that.

00:42

OK, let's check the toe joint

00:45

looks like we need rotate Y too.

00:47

So the toe twists,

00:49

load the reverse to into the connection editor

00:53

and connect to a twist

00:55

to rotate. Why?

00:57

So now we can pivot the foot from the tour

01:01

and also from the heel,

01:03

the toe tap takes a little bit more work to set up.

01:07

This time, we need to control the IK handles so they move up and down,

01:11

rotating the toes

01:13

first, clean the values on the two end

01:16

handles. So we have zero transforms

01:22

now connect to tap

01:24

to the translate Z attributes.

01:27

This will make them move up and down.

01:31

Now if you wanted to, you could set this up.

01:33

So you had two attributes, one for each tour

01:36

or maybe include one so the tours can spread too.

01:39

So move side to side.

01:42

Once you have the main reverse foot set up,

01:44

you can add as many extra finishing touches as you like.

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