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Set up realistic toe joint movement using a multiply/divide node.
Type:
Tutorial
Length:
2 min.
Transcript
00:03
Now let's add in the tour movement and we can use some of the nodes we already have.
00:09
So what we want it to do is lift the rest of the foot,
00:13
add the reverse toe joint to the node editor
00:17
and create a multiply divide node,
00:19
open it and call it foot left roll tip, multi
00:25
connect the output one D attribute from the reverse plus minus average node
00:30
to the input one X attribute on the multiply divide node.
00:35
Now connect output X to the color if true G attribute on the foot roll condition node,
00:42
we can use the same node because we still want
00:44
to check if the foot roll attribute goes above 25.
00:48
So here, if it's greater than 25
00:52
it uses this value here.
00:55
Let's connect out color G now. So it's the same column
00:59
to the reverse toe joint rotate X again
01:02
just like the ball.
01:04
We also need to change color if false G to zero.
01:08
So the toe joints, rotation will be zero
01:11
while the foot roll attribute is below 25.
01:15
If we try that, now
01:17
you see the toe joint is moving but it's the wrong way.
01:21
So all we need to do is change the input to X value in the multiply divide node
01:27
to minus one instead of one
01:33
that's better.
01:34
The foot moves on to the ball
01:37
and then up onto the tours,
01:39
all using a single attribute.
Video transcript
00:03
Now let's add in the tour movement and we can use some of the nodes we already have.
00:09
So what we want it to do is lift the rest of the foot,
00:13
add the reverse toe joint to the node editor
00:17
and create a multiply divide node,
00:19
open it and call it foot left roll tip, multi
00:25
connect the output one D attribute from the reverse plus minus average node
00:30
to the input one X attribute on the multiply divide node.
00:35
Now connect output X to the color if true G attribute on the foot roll condition node,
00:42
we can use the same node because we still want
00:44
to check if the foot roll attribute goes above 25.
00:48
So here, if it's greater than 25
00:52
it uses this value here.
00:55
Let's connect out color G now. So it's the same column
00:59
to the reverse toe joint rotate X again
01:02
just like the ball.
01:04
We also need to change color if false G to zero.
01:08
So the toe joints, rotation will be zero
01:11
while the foot roll attribute is below 25.
01:15
If we try that, now
01:17
you see the toe joint is moving but it's the wrong way.
01:21
So all we need to do is change the input to X value in the multiply divide node
01:27
to minus one instead of one
01:33
that's better.
01:34
The foot moves on to the ball
01:37
and then up onto the tours,
01:39
all using a single attribute.
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