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Configure a condition node to stop the ball joint from rolling back as the foot rolls onto the heel.
Transcript
00:03
As the foot rolls backwards onto the heel,
00:06
the ball joint continues to roll back too,
00:09
which we don't want.
00:11
So we need a way to clamp that
00:13
let's reset the foot,
00:17
select the ball joint
00:19
and graphics connections.
00:21
I'll just open these.
00:24
So we need another condition node which will tell the ball
00:27
to stop rotating if the foot roll attribute goes under zero.
00:32
And we can put this between the main condition node and the ball joint.
00:36
We will call this one clamp.
00:40
Connect out color R from the foot left roll condition node
00:44
to the first term attribute on the clamp condition node.
00:48
Let's check the attribute editor.
00:51
OK? Reset these.
00:54
So set this to zero
00:56
and operation to less than
00:58
because we are checking for when it goes back onto the heel.
01:01
OK? Now connect out color R again
01:04
from the roll condition node
01:07
to color if false R
01:09
and we will leave color if true R set to zero.
01:12
So if the foot roll is below zero, the
01:15
ball joint stays at zero.
01:18
Now connect out color R from the clamp condition node
01:21
to the rotate X attribute on the reverse ball joint.
01:25
OK? Give it another try now.
01:30
Perfect. Works like a charm.
00:03
As the foot rolls backwards onto the heel,
00:06
the ball joint continues to roll back too,
00:09
which we don't want.
00:11
So we need a way to clamp that
00:13
let's reset the foot,
00:17
select the ball joint
00:19
and graphics connections.
00:21
I'll just open these.
00:24
So we need another condition node which will tell the ball
00:27
to stop rotating if the foot roll attribute goes under zero.
00:32
And we can put this between the main condition node and the ball joint.
00:36
We will call this one clamp.
00:40
Connect out color R from the foot left roll condition node
00:44
to the first term attribute on the clamp condition node.
00:48
Let's check the attribute editor.
00:51
OK? Reset these.
00:54
So set this to zero
00:56
and operation to less than
00:58
because we are checking for when it goes back onto the heel.
01:01
OK? Now connect out color R again
01:04
from the roll condition node
01:07
to color if false R
01:09
and we will leave color if true R set to zero.
01:12
So if the foot roll is below zero, the
01:15
ball joint stays at zero.
01:18
Now connect out color R from the clamp condition node
01:21
to the rotate X attribute on the reverse ball joint.
01:25
OK? Give it another try now.
01:30
Perfect. Works like a charm.