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Correct the elbow orientation control to keep it away from the hand while still following it.
Type:
Tutorial
Length:
2 min.
Transcript
00:03
We would need the elbow control to stay where it is rather than move to the hand,
00:09
having it this close to the hand can cause the IK to flip.
00:13
So how do we keep it away from the hand? But also still make it follow the hand.
00:19
Well, we need to use something that will act as an offset.
00:23
So let's just create a locator
00:26
and let's rename it to armlet
00:28
IK swap position
00:29
or pause for short,
00:32
add the elbow control to the selection
00:35
and then go to modify match transformations, match all transforms
00:39
and move the locator to the control.
00:42
We're going to use this as a proxy for the arm I care control.
00:45
So the elbow control will blend to this instead.
00:49
So to make the locator follow the arm A K control, we simply parent it to it.
00:55
If I move the arm control, now the locator follows but maintains that offset.
01:00
What we need to do now is use a locator's position instead of the arm control.
01:06
So
01:06
take its world matrix zero attribute
01:09
and connect that to the blend matrix node instead.
01:13
So it goes into target matrix here
01:16
and that's set up Now,
01:18
all we need to do now is make the follow attribute control, the blending.
01:22
So take follow from the arm PV control or the elbow control as I've been calling it
01:28
and connect that to the blend matrix nodes envelope attribute.
01:33
So that's going to control this.
01:35
OK.
01:37
So the arm control is set to world
01:39
which means I can move the arm control
01:42
and the elbow control stays where it is.
01:45
If I change this to hand now
01:47
the control moves but to the locator. So it's maintaining the distance.
01:51
So we don't get any flipping issues with the IK.
01:55
This also means it will follow as the arm moves.
01:59
What makes this even better is the animator
02:01
could place the locator wherever they like,
02:04
they could even animate it for even more flexibility.
02:08
So that's a basic two way space swap.
Video transcript
00:03
We would need the elbow control to stay where it is rather than move to the hand,
00:09
having it this close to the hand can cause the IK to flip.
00:13
So how do we keep it away from the hand? But also still make it follow the hand.
00:19
Well, we need to use something that will act as an offset.
00:23
So let's just create a locator
00:26
and let's rename it to armlet
00:28
IK swap position
00:29
or pause for short,
00:32
add the elbow control to the selection
00:35
and then go to modify match transformations, match all transforms
00:39
and move the locator to the control.
00:42
We're going to use this as a proxy for the arm I care control.
00:45
So the elbow control will blend to this instead.
00:49
So to make the locator follow the arm A K control, we simply parent it to it.
00:55
If I move the arm control, now the locator follows but maintains that offset.
01:00
What we need to do now is use a locator's position instead of the arm control.
01:06
So
01:06
take its world matrix zero attribute
01:09
and connect that to the blend matrix node instead.
01:13
So it goes into target matrix here
01:16
and that's set up Now,
01:18
all we need to do now is make the follow attribute control, the blending.
01:22
So take follow from the arm PV control or the elbow control as I've been calling it
01:28
and connect that to the blend matrix nodes envelope attribute.
01:33
So that's going to control this.
01:35
OK.
01:37
So the arm control is set to world
01:39
which means I can move the arm control
01:42
and the elbow control stays where it is.
01:45
If I change this to hand now
01:47
the control moves but to the locator. So it's maintaining the distance.
01:51
So we don't get any flipping issues with the IK.
01:55
This also means it will follow as the arm moves.
01:59
What makes this even better is the animator
02:01
could place the locator wherever they like,
02:04
they could even animate it for even more flexibility.
02:08
So that's a basic two way space swap.
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