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Configure space swapping with multiple targets for the arm IK control by creating and parenting locators to the proper controls.
Type:
Tutorial
Length:
2 min.
Transcript
00:03
With the arm pole vector control,
00:06
I'll use its correct name. But you know what I mean?
00:08
If I refer to it as an elbow control,
00:10
we have just two options when it comes to space swapping.
00:14
So how do we approach the hand? Which has four?
00:17
Well, it's very similar to the elbow control but also a bit more complicated.
00:22
So I'll try my best to take it step by step.
00:25
But if you're not sure,
00:26
please feel free to look at the source files and pick
00:29
apart the rig so you can see what's going on.
00:32
So let's jump back into the node editor.
00:36
So we have these options here which represent these controls,
00:40
the cog,
00:41
hips
00:42
and arm root control.
00:44
So just as we did with the elbow, we need a locator for each of these controls.
00:49
So we can maintain that offset.
00:52
Duplicate the arm
00:53
space position, locator
00:56
and move it out of the hierarchy.
00:59
Let's rename this to cog left swap
01:02
polls.
01:04
Now duplicate it twice
01:07
and then rename these. So hips
01:11
and clavicle
01:14
select those and then select the arm IK control.
01:17
Now use the match transformations tool to move the locators
01:21
to the arm IK controls position.
01:23
Remember that the locators can be anywhere you like.
01:26
So if there is a better position,
01:28
you or the animator can move them later.
01:31
OK. These are all in position.
01:34
Now, we need to parent the locators to the controls, the hand will need to follow.
01:40
So the cog locator is pared to the cog control
01:44
the hips, locator is pounded to the hips control
01:48
and the clavicle locator is parented to the arm route control.
01:53
I'm referring to it as a clavicle because
01:55
this will ultimately control the clavicle joint.
01:59
I'll just show you these in the outliner too.
02:02
There you go.
02:05
So these locators will move with the controls. They are parented to.
Video transcript
00:03
With the arm pole vector control,
00:06
I'll use its correct name. But you know what I mean?
00:08
If I refer to it as an elbow control,
00:10
we have just two options when it comes to space swapping.
00:14
So how do we approach the hand? Which has four?
00:17
Well, it's very similar to the elbow control but also a bit more complicated.
00:22
So I'll try my best to take it step by step.
00:25
But if you're not sure,
00:26
please feel free to look at the source files and pick
00:29
apart the rig so you can see what's going on.
00:32
So let's jump back into the node editor.
00:36
So we have these options here which represent these controls,
00:40
the cog,
00:41
hips
00:42
and arm root control.
00:44
So just as we did with the elbow, we need a locator for each of these controls.
00:49
So we can maintain that offset.
00:52
Duplicate the arm
00:53
space position, locator
00:56
and move it out of the hierarchy.
00:59
Let's rename this to cog left swap
01:02
polls.
01:04
Now duplicate it twice
01:07
and then rename these. So hips
01:11
and clavicle
01:14
select those and then select the arm IK control.
01:17
Now use the match transformations tool to move the locators
01:21
to the arm IK controls position.
01:23
Remember that the locators can be anywhere you like.
01:26
So if there is a better position,
01:28
you or the animator can move them later.
01:31
OK. These are all in position.
01:34
Now, we need to parent the locators to the controls, the hand will need to follow.
01:40
So the cog locator is pared to the cog control
01:44
the hips, locator is pounded to the hips control
01:48
and the clavicle locator is parented to the arm route control.
01:53
I'm referring to it as a clavicle because
01:55
this will ultimately control the clavicle joint.
01:59
I'll just show you these in the outliner too.
02:02
There you go.
02:05
So these locators will move with the controls. They are parented to.
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