• Maya

Configure IK FK control visibility

Use the Node Editor to configure the visibility of the IK and FK controls, for cleaner and more efficient rigging and animation.


00:03

So at the moment, we are seeing both sets of controls. IK and FK.

00:08

So let's update that. So we only see the ones we need as we switch between IK and FK,

00:15

open the node editor

00:16

and bring in the cog control.

00:19

What we're going to do is use the IKFK switch

00:22

attribute to also show and hide the correct controls.

00:26

Also bring in the Pelvis FK control.

00:29

Previously, we used the IKFK switch attribute to drive the FK.

00:34

So let's connect that to the Pelvis FK controls, visibility attribute.

00:40

So you see the FK controls have gone. Now

00:45

we also need the spine IKK

00:47

reverse node

00:49

if you remember we use this to help blend between the IK and FK joints.

00:55

But we also use it to show and hide the controls.

00:59

Bring that into the node editor two.

01:02

Let's just organize this.

01:05

Now bring the lower spine and hip controls into the node editor too.

01:10

Now connect the output X attribute from the reverse node to the other controls,

01:15

visibility attributes.

01:19

OK. Now as we switch between IK and FK,

01:22

the correct controls are visible

Video transcript

00:03

So at the moment, we are seeing both sets of controls. IK and FK.

00:08

So let's update that. So we only see the ones we need as we switch between IK and FK,

00:15

open the node editor

00:16

and bring in the cog control.

00:19

What we're going to do is use the IKFK switch

00:22

attribute to also show and hide the correct controls.

00:26

Also bring in the Pelvis FK control.

00:29

Previously, we used the IKFK switch attribute to drive the FK.

00:34

So let's connect that to the Pelvis FK controls, visibility attribute.

00:40

So you see the FK controls have gone. Now

00:45

we also need the spine IKK

00:47

reverse node

00:49

if you remember we use this to help blend between the IK and FK joints.

00:55

But we also use it to show and hide the controls.

00:59

Bring that into the node editor two.

01:02

Let's just organize this.

01:05

Now bring the lower spine and hip controls into the node editor too.

01:10

Now connect the output X attribute from the reverse node to the other controls,

01:15

visibility attributes.

01:19

OK. Now as we switch between IK and FK,

01:22

the correct controls are visible

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