& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Use the Node Editor to configure the visibility of the IK and FK controls, for cleaner and more efficient rigging and animation.
Transcript
00:03
So at the moment, we are seeing both sets of controls. IK and FK.
00:08
So let's update that. So we only see the ones we need as we switch between IK and FK,
00:15
open the node editor
00:16
and bring in the cog control.
00:19
What we're going to do is use the IKFK switch
00:22
attribute to also show and hide the correct controls.
00:26
Also bring in the Pelvis FK control.
00:29
Previously, we used the IKFK switch attribute to drive the FK.
00:34
So let's connect that to the Pelvis FK controls, visibility attribute.
00:40
So you see the FK controls have gone. Now
00:45
we also need the spine IKK
00:47
reverse node
00:49
if you remember we use this to help blend between the IK and FK joints.
00:55
But we also use it to show and hide the controls.
00:59
Bring that into the node editor two.
01:02
Let's just organize this.
01:05
Now bring the lower spine and hip controls into the node editor too.
01:10
Now connect the output X attribute from the reverse node to the other controls,
01:15
visibility attributes.
01:19
OK. Now as we switch between IK and FK,
01:22
the correct controls are visible
00:03
So at the moment, we are seeing both sets of controls. IK and FK.
00:08
So let's update that. So we only see the ones we need as we switch between IK and FK,
00:15
open the node editor
00:16
and bring in the cog control.
00:19
What we're going to do is use the IKFK switch
00:22
attribute to also show and hide the correct controls.
00:26
Also bring in the Pelvis FK control.
00:29
Previously, we used the IKFK switch attribute to drive the FK.
00:34
So let's connect that to the Pelvis FK controls, visibility attribute.
00:40
So you see the FK controls have gone. Now
00:45
we also need the spine IKK
00:47
reverse node
00:49
if you remember we use this to help blend between the IK and FK joints.
00:55
But we also use it to show and hide the controls.
00:59
Bring that into the node editor two.
01:02
Let's just organize this.
01:05
Now bring the lower spine and hip controls into the node editor too.
01:10
Now connect the output X attribute from the reverse node to the other controls,
01:15
visibility attributes.
01:19
OK. Now as we switch between IK and FK,
01:22
the correct controls are visible