• Maya

Building the spine controls

After the joints and controls have been set up for your character rig, you can build the main IK and FK controls for the spine.


00:04

So all the set up is done. Now

00:06

we have the controls and the control joints have been added.

00:10

So let's now build the main systems that are going to drive the spine

00:14

for this character. We're going to give the animator, both IK and FK controls.

00:19

But with the IK version, we are going to use Spline IK

00:23

because we are now adding the FK option.

00:26

I decided to include some extra FK controls here.

00:29

These are set up just like the other FK controls

00:33

so we can animate them all to get some nice poses.

00:38

OK. Let's hide all the controls apart from the spine. Now,

00:41

we can also hide the main skeleton too.

00:45

So all we can see here are the control joints.

00:49

First, let's organize the controls,

00:52

parent the shoulder control to the chest control

00:56

and then the chest control to the lower spine control.

01:00

Now parent the hip, lower spine,

01:03

head, neck and Pelvis FK controls to the cog control.

01:09

So everything will move with the cog.

01:13

Next, let's clean up the values

01:16

we can do this as we have been before by

01:19

simply moving the values down to the offset parent matrix section

01:23

and then resetting them

01:25

or you can use the supplied script like I'm going to do

01:29

to speed things up.

01:32

Ok. That's done.

Video transcript

00:04

So all the set up is done. Now

00:06

we have the controls and the control joints have been added.

00:10

So let's now build the main systems that are going to drive the spine

00:14

for this character. We're going to give the animator, both IK and FK controls.

00:19

But with the IK version, we are going to use Spline IK

00:23

because we are now adding the FK option.

00:26

I decided to include some extra FK controls here.

00:29

These are set up just like the other FK controls

00:33

so we can animate them all to get some nice poses.

00:38

OK. Let's hide all the controls apart from the spine. Now,

00:41

we can also hide the main skeleton too.

00:45

So all we can see here are the control joints.

00:49

First, let's organize the controls,

00:52

parent the shoulder control to the chest control

00:56

and then the chest control to the lower spine control.

01:00

Now parent the hip, lower spine,

01:03

head, neck and Pelvis FK controls to the cog control.

01:09

So everything will move with the cog.

01:13

Next, let's clean up the values

01:16

we can do this as we have been before by

01:19

simply moving the values down to the offset parent matrix section

01:23

and then resetting them

01:25

or you can use the supplied script like I'm going to do

01:29

to speed things up.

01:32

Ok. That's done.

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