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After the joints and controls have been set up for your character rig, you can build the main IK and FK controls for the spine.
Transcript
00:04
So all the set up is done. Now
00:06
we have the controls and the control joints have been added.
00:10
So let's now build the main systems that are going to drive the spine
00:14
for this character. We're going to give the animator, both IK and FK controls.
00:19
But with the IK version, we are going to use Spline IK
00:23
because we are now adding the FK option.
00:26
I decided to include some extra FK controls here.
00:29
These are set up just like the other FK controls
00:33
so we can animate them all to get some nice poses.
00:38
OK. Let's hide all the controls apart from the spine. Now,
00:41
we can also hide the main skeleton too.
00:45
So all we can see here are the control joints.
00:49
First, let's organize the controls,
00:52
parent the shoulder control to the chest control
00:56
and then the chest control to the lower spine control.
01:00
Now parent the hip, lower spine,
01:03
head, neck and Pelvis FK controls to the cog control.
01:09
So everything will move with the cog.
01:13
Next, let's clean up the values
01:16
we can do this as we have been before by
01:19
simply moving the values down to the offset parent matrix section
01:23
and then resetting them
01:25
or you can use the supplied script like I'm going to do
01:29
to speed things up.
01:32
Ok. That's done.
00:04
So all the set up is done. Now
00:06
we have the controls and the control joints have been added.
00:10
So let's now build the main systems that are going to drive the spine
00:14
for this character. We're going to give the animator, both IK and FK controls.
00:19
But with the IK version, we are going to use Spline IK
00:23
because we are now adding the FK option.
00:26
I decided to include some extra FK controls here.
00:29
These are set up just like the other FK controls
00:33
so we can animate them all to get some nice poses.
00:38
OK. Let's hide all the controls apart from the spine. Now,
00:41
we can also hide the main skeleton too.
00:45
So all we can see here are the control joints.
00:49
First, let's organize the controls,
00:52
parent the shoulder control to the chest control
00:56
and then the chest control to the lower spine control.
01:00
Now parent the hip, lower spine,
01:03
head, neck and Pelvis FK controls to the cog control.
01:09
So everything will move with the cog.
01:13
Next, let's clean up the values
01:16
we can do this as we have been before by
01:19
simply moving the values down to the offset parent matrix section
01:23
and then resetting them
01:25
or you can use the supplied script like I'm going to do
01:29
to speed things up.
01:32
Ok. That's done.