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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
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Copy and connect a multiply/divide node to make the arms get thinner as they stretch and thicker as they squash.
Type:
Tutorial
Length:
1 min.
Transcript
00:03
OK. So just like with the torso, let's also add in some volume preservation.
00:09
And this is exactly the same as we did with the spine.
00:13
Bring back the node editor.
00:15
If we look at the spine,
00:17
we have the volume multiply divide node here.
00:20
So let's just copy that
00:22
and open it
00:24
and move all these over
00:26
and rename it
00:29
because we copied it.
00:31
This node is already set up for us. So all we need to do is add the connections.
00:37
So
00:37
connect out color R from the stretch condition node
00:41
to the volume nodes. Input one X attribute.
00:45
Here we go
00:46
and output X goes to color two G.
00:50
Let's open the connection editor. So we can connect this to the joints.
00:55
So output G here
00:57
and load the buying joints into the right side
01:01
and connect output G to scale X and Z on each.
01:07
Now the arm gets thinner, the longer it is
01:11
again, we have some weights we need to adjust here,
01:14
but we can come back to those later.
Video transcript
00:03
OK. So just like with the torso, let's also add in some volume preservation.
00:09
And this is exactly the same as we did with the spine.
00:13
Bring back the node editor.
00:15
If we look at the spine,
00:17
we have the volume multiply divide node here.
00:20
So let's just copy that
00:22
and open it
00:24
and move all these over
00:26
and rename it
00:29
because we copied it.
00:31
This node is already set up for us. So all we need to do is add the connections.
00:37
So
00:37
connect out color R from the stretch condition node
00:41
to the volume nodes. Input one X attribute.
00:45
Here we go
00:46
and output X goes to color two G.
00:50
Let's open the connection editor. So we can connect this to the joints.
00:55
So output G here
00:57
and load the buying joints into the right side
01:01
and connect output G to scale X and Z on each.
01:07
Now the arm gets thinner, the longer it is
01:11
again, we have some weights we need to adjust here,
01:14
but we can come back to those later.
Industry:
Role:
How to buy
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