• Maya

Adding the bind joints to affect the geometry

Add the bind joints for the lower arm and hand, so that the scale affects the geometry during squash and stretch.


00:03

So now we need to include the bind joints too. So the scale affects the geometry.

00:09

So let's find those

00:12

and bring them in

00:15

and again,

00:16

connect output R to each joint scale Y attribute.

00:21

We could use a connection editor for a change.

00:28

OK.

00:28

There we go.

00:31

The arm can now move

00:32

and stretch.

Video transcript

00:03

So now we need to include the bind joints too. So the scale affects the geometry.

00:09

So let's find those

00:12

and bring them in

00:15

and again,

00:16

connect output R to each joint scale Y attribute.

00:21

We could use a connection editor for a change.

00:28

OK.

00:28

There we go.

00:31

The arm can now move

00:32

and stretch.

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