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Rotate the upper arm twist joint to keep the shoulder steady when the arm rotates.
Type:
Tutorial
Length:
1 min.
Transcript
00:03
When we built the skeleton, we added a series of twist joints
00:08
at the moment, these don't really do much.
00:10
So let's now look at getting these working,
00:13
let's switch to FK. So we have more direct control over the shoulder
00:18
and also get rid of the textures
00:21
and turn on wireframe.
00:23
If I rotate the upper arm,
00:25
you see that the shoulder follows the joint as you would expect.
00:29
The problem is that this isn't a natural defamation.
00:33
If you rotate your own arm,
00:34
you will see that the shoulder area doesn't twist like this.
00:38
Instead it twists around the bicep area.
00:42
So we need to mimic this in our rig.
00:45
This is where the twist joints come into play.
00:48
Let me select the upper arm twist joint
00:51
back when we were skinning the model,
00:53
we made sure the twist joint influenced the shoulder, not the upper arm joint.
00:58
This is so we can control this area more like this,
01:02
we can rotate the twist joint back to keep the shoulder steady.
01:07
What we can also do is use a second twist
01:09
joint here to make the blend down the arm more gradual
Video transcript
00:03
When we built the skeleton, we added a series of twist joints
00:08
at the moment, these don't really do much.
00:10
So let's now look at getting these working,
00:13
let's switch to FK. So we have more direct control over the shoulder
00:18
and also get rid of the textures
00:21
and turn on wireframe.
00:23
If I rotate the upper arm,
00:25
you see that the shoulder follows the joint as you would expect.
00:29
The problem is that this isn't a natural defamation.
00:33
If you rotate your own arm,
00:34
you will see that the shoulder area doesn't twist like this.
00:38
Instead it twists around the bicep area.
00:42
So we need to mimic this in our rig.
00:45
This is where the twist joints come into play.
00:48
Let me select the upper arm twist joint
00:51
back when we were skinning the model,
00:53
we made sure the twist joint influenced the shoulder, not the upper arm joint.
00:58
This is so we can control this area more like this,
01:02
we can rotate the twist joint back to keep the shoulder steady.
01:07
What we can also do is use a second twist
01:09
joint here to make the blend down the arm more gradual
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