& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Review the completed rigging of the twist joints to ensure naturalistic movements.
Transcript
00:03
So here you can see the follower joints we just built
00:07
and here they are for the opposite arm
00:11
down here, you can see them just outside each thigh
00:15
and they are controlling these twist joints in exactly the same way as with the arm
00:21
with the feet. We have the aim locator here.
00:25
What you need to remember with the feet
00:26
though is the orientation is slightly different.
00:29
We kept them in world space.
00:31
So when creating the aim constraint here, make sure maintain offset is enabled
00:37
or the foot will move to point towards the calf joint.
00:41
So we can pose the arm in I care like this
00:44
and the twist joints automatically adjust to the pose.
00:48
Again, at this stage, we can see the skin weights need another pass.
00:52
Now, we're getting a clearer picture of how the model needs to deform.
00:57
Let's switch the legs to FK.
01:00
So you can see we have the twist moving up here as the foot rotates
01:06
the same with the thigh.
01:07
The rotation is being passed to the twist joint here
01:12
with the like follow joints. They simply follow the cog joint
01:16
just like with our arm. Follow joints.
01:18
They followed the upper spine joint or the spine three joint.
01:22
Ok. That's the twist joints rigged.
00:03
So here you can see the follower joints we just built
00:07
and here they are for the opposite arm
00:11
down here, you can see them just outside each thigh
00:15
and they are controlling these twist joints in exactly the same way as with the arm
00:21
with the feet. We have the aim locator here.
00:25
What you need to remember with the feet
00:26
though is the orientation is slightly different.
00:29
We kept them in world space.
00:31
So when creating the aim constraint here, make sure maintain offset is enabled
00:37
or the foot will move to point towards the calf joint.
00:41
So we can pose the arm in I care like this
00:44
and the twist joints automatically adjust to the pose.
00:48
Again, at this stage, we can see the skin weights need another pass.
00:52
Now, we're getting a clearer picture of how the model needs to deform.
00:57
Let's switch the legs to FK.
01:00
So you can see we have the twist moving up here as the foot rotates
01:06
the same with the thigh.
01:07
The rotation is being passed to the twist joint here
01:12
with the like follow joints. They simply follow the cog joint
01:16
just like with our arm. Follow joints.
01:18
They followed the upper spine joint or the spine three joint.
01:22
Ok. That's the twist joints rigged.