• Maya

Renaming the joint elements

Understand the importance of correctly renaming joint elements for better management and workflow.


00:03

Now we have the main joint in place. So the next is the fun part, renaming.

00:09

Let's bring back the unreal mannequin.

00:12

So all we are going to do is rename our joints. So they match the unreal skeleton.

00:17

I'll speed this part of the video up.

00:19

But if you are unsure, please refer to the source files.

00:24

When it comes to the extra joints like the eye,

00:27

just give it an obvious name but use the same

00:29

name in conventions as the rest of the skeleton.

00:34

It's so important to stay on top of your names.

00:37

It means your scene and rig are better organized. Plus it prevents names clashing

00:43

something which will throw up an error when exporting into Unreal Engine.

Video transcript

00:03

Now we have the main joint in place. So the next is the fun part, renaming.

00:09

Let's bring back the unreal mannequin.

00:12

So all we are going to do is rename our joints. So they match the unreal skeleton.

00:17

I'll speed this part of the video up.

00:19

But if you are unsure, please refer to the source files.

00:24

When it comes to the extra joints like the eye,

00:27

just give it an obvious name but use the same

00:29

name in conventions as the rest of the skeleton.

00:34

It's so important to stay on top of your names.

00:37

It means your scene and rig are better organized. Plus it prevents names clashing

00:43

something which will throw up an error when exporting into Unreal Engine.

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