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Soften the influence of weights and change the weight distribution for smoother transitions and more natural model movements.
Transcript
00:03
Now we have the main areas blocked in, we just need to soften the influence.
00:08
So when he bends, he won't end up with angular sections
00:12
to do this. All I'm going to do is use the smooth paint operation
00:17
there. We can see it softening. So there's more of a gradual influence.
00:22
Looks like we missed a section here.
00:24
Let's make sure this is fully weighted to the pelvis
00:28
and then soften the edges.
00:31
There was once a time when I'd hate painting whites using Mayer's built in tools.
00:36
The issue was mainly when using smooth,
00:38
the weights would seemingly be applied randomly all over the model.
00:42
So I'd end up chasing the weights around the model. It was frustrating at times
00:48
that was until I discovered that changing weight distribution
00:51
in the bind skin options to neighbor, kept the weights close to the selected joint,
00:57
which is essential when using smooth.
00:60
So if you're having issues, try changing it.
01:04
OK. Now we have one side done, we can just mirror the weights across,
01:09
let's pose the leg again. So we can see how this area deforms.
01:14
Not too bad,
01:16
but there's too much of a crease.
01:19
OK. Let's see how the thigh twist joint is looking.
01:23
So it's pretty solid here
01:26
and there are some rogue weights. So let's remove those,
01:30
let's use replace.
01:33
Oops, forgot to change the value.
01:36
We want it to be zero because we are removing the influence.
01:40
That's better.
01:42
Ok. Let's remove this up here too.
01:45
Now, let's soften the crease a little more.
01:50
There's too much of an angle up here.
01:52
Let's switch back to replace
01:55
and let's use a smaller opacity this time.
01:57
So we can gradually paint away the influence
01:60
and a softer brush.
02:05
We want to reduce the weight here
02:07
to close this gap.
00:03
Now we have the main areas blocked in, we just need to soften the influence.
00:08
So when he bends, he won't end up with angular sections
00:12
to do this. All I'm going to do is use the smooth paint operation
00:17
there. We can see it softening. So there's more of a gradual influence.
00:22
Looks like we missed a section here.
00:24
Let's make sure this is fully weighted to the pelvis
00:28
and then soften the edges.
00:31
There was once a time when I'd hate painting whites using Mayer's built in tools.
00:36
The issue was mainly when using smooth,
00:38
the weights would seemingly be applied randomly all over the model.
00:42
So I'd end up chasing the weights around the model. It was frustrating at times
00:48
that was until I discovered that changing weight distribution
00:51
in the bind skin options to neighbor, kept the weights close to the selected joint,
00:57
which is essential when using smooth.
00:60
So if you're having issues, try changing it.
01:04
OK. Now we have one side done, we can just mirror the weights across,
01:09
let's pose the leg again. So we can see how this area deforms.
01:14
Not too bad,
01:16
but there's too much of a crease.
01:19
OK. Let's see how the thigh twist joint is looking.
01:23
So it's pretty solid here
01:26
and there are some rogue weights. So let's remove those,
01:30
let's use replace.
01:33
Oops, forgot to change the value.
01:36
We want it to be zero because we are removing the influence.
01:40
That's better.
01:42
Ok. Let's remove this up here too.
01:45
Now, let's soften the crease a little more.
01:50
There's too much of an angle up here.
01:52
Let's switch back to replace
01:55
and let's use a smaller opacity this time.
01:57
So we can gradually paint away the influence
01:60
and a softer brush.
02:05
We want to reduce the weight here
02:07
to close this gap.