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Explore how to set up a reference canvas and spline creation.
Type:
Tutorial
Length:
6 min.
Transcript
00:04
In this lesson,
00:05
we're going to look at the set up of
00:06
our design including importing and calibrating a canvas image,
00:11
creating some sketched blinds which we use to create our surface
00:15
and had to review their cage
00:17
kind plot for ca
00:18
consistency.
00:21
Let's insert our reference image as a canvas under our main body component
00:25
which can be retrieved locally from your desktop
00:27
or from within the data panel itself.
00:29
If you or anyone else on the project has previously uploaded it.
00:34
I'll select the side view image here
00:37
and position on the exit plane.
00:42
We can see our opacity is set to 50%
00:44
and the display theory is checked.
00:46
Although our image is back to front
00:48
which you can create by clicking on the horizontal button
00:53
press. OK?
00:54
Then we'll calibrate it to a known approximate final dimension.
01:00
We also need at least one more canvas
01:02
which I've already added using the previous steps.
01:04
So I reposition our timeline to unhide it
01:06
and you can now see both images on canvases in the browser tree.
01:11
Now we have our reference images in place.
01:13
We next want to create some base blind sketches that will
01:16
both highlight the main features of our casing for more simplified references
01:19
and also used to create some of our sculpted faces.
01:24
I'll create a new plane that sits approximately at
01:26
the top of our canvas and start a sketch
01:29
first adding a reference dimension.
01:32
We don't need this plane to be exactly at the top.
01:40
Now select the supplying command that will let us create a
01:43
smooth curve as defined by a number of position points.
01:47
You can create as many points as you need.
01:49
Although be aware, the more points you have,
01:52
the more difficult it is to achieve smooth transitions, which I'll explain shortly
01:57
to complete this line,
01:58
click on the green check mark and you
02:00
will now see the respective tangy control handles.
02:03
For each point you have appeared,
02:05
we can adjust the position or tangy of our points by simply clicking
02:08
and dragging on the respective points or handles to better match our canvas.
02:12
It's worth noting that the Spline is live,
02:14
meaning constraints can be automatically or
02:16
manually applied to other sketch features
02:18
including their tangy
02:19
handles.
02:21
Of course,
02:22
you can always delete constraint if placed by mistake or hold
02:25
control or command on a Mac to disable automatic constraints.
02:28
When moving the point or handle around
02:32
one quick tip.
02:33
Here is to apply a horizontal or vertical constraint on a tangent handle where
02:37
you know a flat face or mirrored feature is going to be placed.
02:43
This constraint will result in a smooth transition between subsequently placed
02:46
or mirrored bodies that also have horizontal or vertically adjoining features.
02:53
Now we have our sketch in place,
02:55
we can literally refine by using the comb curve plot feature.
02:60
A curvature cone plot helps us further refine our
03:02
curve by illustrating how smoothly one point leads into another
03:06
to show this as an example.
03:08
Here, I have two near identical splines.
03:11
Although when I turn on the curvature comb display,
03:13
you can see they are quite different.
03:17
The left spine has smoother transitions when changing direction.
03:20
Whereas the spine on the right is more irregular.
03:22
And if I turn on show points in the sketch palette, you'll see why
03:27
the left spine has far fewer control points.
03:29
Meaning the overall transitional relationships are fewer,
03:33
I can move the points in the spine on the
03:35
right in an attempt to create a more uniform curvature.
03:38
Although this requires more work can lead to errors.
03:41
And the end result may still not be as consistent
03:45
as a general rule.
03:47
You want to position the points only when there is a change
03:49
in direction on your reference image giving you the minimum amount needed.
03:55
Going back to our sketch,
03:56
I'll turn on the curvature comb and adjust as needed.
04:06
I'll then copy this spline and move into position.
Video transcript
00:04
In this lesson,
00:05
we're going to look at the set up of
00:06
our design including importing and calibrating a canvas image,
00:11
creating some sketched blinds which we use to create our surface
00:15
and had to review their cage
00:17
kind plot for ca
00:18
consistency.
00:21
Let's insert our reference image as a canvas under our main body component
00:25
which can be retrieved locally from your desktop
00:27
or from within the data panel itself.
00:29
If you or anyone else on the project has previously uploaded it.
00:34
I'll select the side view image here
00:37
and position on the exit plane.
00:42
We can see our opacity is set to 50%
00:44
and the display theory is checked.
00:46
Although our image is back to front
00:48
which you can create by clicking on the horizontal button
00:53
press. OK?
00:54
Then we'll calibrate it to a known approximate final dimension.
01:00
We also need at least one more canvas
01:02
which I've already added using the previous steps.
01:04
So I reposition our timeline to unhide it
01:06
and you can now see both images on canvases in the browser tree.
01:11
Now we have our reference images in place.
01:13
We next want to create some base blind sketches that will
01:16
both highlight the main features of our casing for more simplified references
01:19
and also used to create some of our sculpted faces.
01:24
I'll create a new plane that sits approximately at
01:26
the top of our canvas and start a sketch
01:29
first adding a reference dimension.
01:32
We don't need this plane to be exactly at the top.
01:40
Now select the supplying command that will let us create a
01:43
smooth curve as defined by a number of position points.
01:47
You can create as many points as you need.
01:49
Although be aware, the more points you have,
01:52
the more difficult it is to achieve smooth transitions, which I'll explain shortly
01:57
to complete this line,
01:58
click on the green check mark and you
02:00
will now see the respective tangy control handles.
02:03
For each point you have appeared,
02:05
we can adjust the position or tangy of our points by simply clicking
02:08
and dragging on the respective points or handles to better match our canvas.
02:12
It's worth noting that the Spline is live,
02:14
meaning constraints can be automatically or
02:16
manually applied to other sketch features
02:18
including their tangy
02:19
handles.
02:21
Of course,
02:22
you can always delete constraint if placed by mistake or hold
02:25
control or command on a Mac to disable automatic constraints.
02:28
When moving the point or handle around
02:32
one quick tip.
02:33
Here is to apply a horizontal or vertical constraint on a tangent handle where
02:37
you know a flat face or mirrored feature is going to be placed.
02:43
This constraint will result in a smooth transition between subsequently placed
02:46
or mirrored bodies that also have horizontal or vertically adjoining features.
02:53
Now we have our sketch in place,
02:55
we can literally refine by using the comb curve plot feature.
02:60
A curvature cone plot helps us further refine our
03:02
curve by illustrating how smoothly one point leads into another
03:06
to show this as an example.
03:08
Here, I have two near identical splines.
03:11
Although when I turn on the curvature comb display,
03:13
you can see they are quite different.
03:17
The left spine has smoother transitions when changing direction.
03:20
Whereas the spine on the right is more irregular.
03:22
And if I turn on show points in the sketch palette, you'll see why
03:27
the left spine has far fewer control points.
03:29
Meaning the overall transitional relationships are fewer,
03:33
I can move the points in the spine on the
03:35
right in an attempt to create a more uniform curvature.
03:38
Although this requires more work can lead to errors.
03:41
And the end result may still not be as consistent
03:45
as a general rule.
03:47
You want to position the points only when there is a change
03:49
in direction on your reference image giving you the minimum amount needed.
03:55
Going back to our sketch,
03:56
I'll turn on the curvature comb and adjust as needed.
04:06
I'll then copy this spline and move into position.
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