Description
Components are a key concept when using Fusion 360 software, but they can sometimes be a bit confusing when you're first learning Fusion 360. Part of the reason for this is that the user interface and documentation overloads the term "component." This class will use the Fusion 360 API to help dissect the internals of Fusion 360, and introduce other supporting concepts like occurrences, bodies, transformation matrices, and proxies. Although this is primarily intended for those interested in using Fusion 360 software's programming interface to automate and customize Fusion 360, it will also be useful for anyone using Fusion 360 to help them understand better how Fusion 360 works.
Key Learnings
- Learn how to more effectively model with Fusion 360 by fully understanding what a component is
- Understand the difference between a component and an occurrence
- Gain a basic understanding of how a matrix is used to position components in an assembly
- Understand what a proxy is and why they're important