Description
Back by popular demandand intended for emerging users of 3ds Max software and Maya softwarethis session will explore the world of image-based lighting for rendering images using high dynamic range (HDR) maps and the mental ray, NVIDIA iray, and V-Ray rendering engines. We'll begin with the process of capturing the existing real-world environment lighting. From there we'll see the steps involved in creating HDR panoramic image maps that are used within 3ds Max software and Maya software for photorealistic scene lighting. Finally, we'll employ camera techniques to create very real images, and we'll combine computer graphics and real photographs for completely believable and realistic final imagery.
Key Learnings
- Discover the overview of the latest HDR processes and practices (including gear)
- Discover the essentials of HDR photography in the field
- Learn the process and pitfalls of the assembly of HDR photographs and tone mapping
- Learn how to apply the finished results of captured imagery into a computer graphics environment