Description
In the real world, one program just can’t do it all. Sketching, massing models, final design, animation, and rendering of engineering models—this class will discuss the workflow for using multiple Autodesk products in a production environment. Discover the ins and outs of this workflow, starting with a simple model, moving to using Generative Design in Fusion 360 software for a final model, then shifting to 3ds Max software and Arnold to render the final animation. Explore how Fusion 360 Team software can help manage the workflow files, review the Fusion 360-to-3ds Max import process, and see how to render photo quality images. Learn how to use Physical Materials, the Physical Camera, and adjust the scene exposure to get a good rendering. Get ahead of the competition by learning to create realistic animations from your Fusion 360 models.
Key Learnings
- Discover the basics for working with Generative Design in Fusion 360
- Discover the connection between Fusion 360 and 3ds Max for an optimal design workflow
- Learn how to import a Fusion 360 model into 3ds Max 2022
- Learn how to create and render animations of the final design using Arnold