Description
Key Learnings
- Learn how to insert an STL or mesh file into Fusion 360 alongside images as an attached canvas as references for creating designs
- Learn how to create and sculpt a T-spline body around a 3D scan starting from a 2D sketch
- Learn how to edit and modify surface bodies within the Patch workspace to add details and create solid bodies
- Learn how to create a shoe design in Fusion 360 from scratch, using a range of workspaces
Speaker
- MCMark ChesterAs Innovation Development Manager at Manchester Metropolitan University PrintCity and GC Business Growth Hub, I help support business growth within the Greater Manchester area. Based within PrintCity 3D print facility, I develop client products and services through the use of Autodesk Fusion 360. Acting as an Industrial Designer and Technical consultant specialising in additive manufacturing as well as generative design.