Description
Key Learnings
- Project setup in Spacemaker
- Iterate design and real-time analyses in Spacemaker
- Pushing Spacemaker proposals to Revit with the Revit Addin
- Pushing Revit proposals back to Spacemaker for updated analysis
Speakers
- CLCaoimhe LoftusCaoimhe Loftus is Solution Consultant at Arcadis, where she combines her experience as a practicing architect and her passion for innovation and sustainability to demonstrate how technology can improve the way we work.
CAOIMHE LOFTUS: Welcome to our session on Iterative Concept Design with Spacemaker & Revit. I'm Caoimhe Loftus, Digital Lead at CallisonRTKL.
ARNE BASSOE-ERIKSEN: And I am Arne, a customer success manager here at Spacemaker.
So before we get started, I have to mention our safe harbor statement. And we say today is not meant as a promise or guarantees for future delivery of these products, services, or functionality. That means that the product should not be based on the statements we make in this presentation. But we really want to be as open as possible about what we're thinking and working on these days. So here we go.
CAOIMHE LOFTUS: In this session, Arne will give a brief introduction to Spacemaker. I'll give you a high-level overview of our recommended workflows before we move into our demo, which covers project setup, analysis, and Spacemaker Revit workflows.
During the presentation, we will cover four learning objectives-- how to start and create a project in Spacemaker, how to draw and iterate on a design concept, how to then take that proposal and send it to Revit where you can continue to edit it, and how to bring that model back into Spacemaker should you wish to do so.
Before we dive in, a quick reminder Spacemaker changes fast. As a web-based platform, it is updated frequently for the better. But it does mean there is a risk that some of the workflows we are showing you today may be updated by the time you watch this presentation. We've already had two updates, which enhanced this workflow, but required updates to this presentation since we started putting it together.
ARNE BASSOE-ERIKSEN: You may have seen a version of the McLeamy Curve before, but you'll most likely have gained experience firsthand. Like, it's in the start of your project when you have the possibility to influence the project the most. And the later you take decisions in the design process, the less you can influence the project value, and changing things grows exponentially.
Luckily, the BIM workflow has shifted, where the designers are spending most of their time. So this has helped the designers to impact or make-- this has helped the designers to impact the design decisions, and ultimately increase the value creation of the project.
Skanska has estimated that more than 50% of the value creation in residential projects happens in the two very first phases of design, with a whopping 21% happening in the preliminary design stage.
But despite technology and technological advancements, our current tools and methods are, unfortunately, a little bit still lagging. As I see it, we have mainly two different types of tools available to us. We have the design authoring tools, such as Revit, that helps designers focus on micro considerations and details earlier in the process, and then speed up our workflow. And then we have the conceptual modeling tools.
Unfortunately, there are very few tools available to us that are specifically made for buildings and designing them, like in this very early phase. The tools we have available are mostly upgrades from drawing lines by hand to drawing them on a computer, or growing boxes for visualization purposes.
But what if we could have the tools to shift more of our attention, and focus into the preliminary design phase? You would make better decisions that would set the project up for the best success. You would need tools that enable taking smarter decisions earlier.
So that's why Spacemaker and Autodesk are disrupting the way to do this early stages of designing projects. We see that there is a need to work faster and smarter from the very beginning of your project, so that you know that you're betting on the right horse before you start digging into the details.
We will be demonstrating all of these four Spacemaker pillars during our demonstration soon. But as an overview, Spacemaker is focusing on getting you to draw solutions with our smart growing tools, with your context, within minutes of starting your project. Together with our rapid analysis, you'll be able to sanity check your ideas and design with intuitive analysis tools. And lastly, our software runs in the cloud, meaning that everyone has access to the latest model, and collaborate in real time.
In Spacemaker, you will be able to get high-level analysis that gives you super powers to take better design decisions from the very beginning. You will now be able to validate your proposals within minutes-- and some even within seconds. We've developed machine-learning models to be able to give you noise and wind analysis predictions within a fraction of seconds. Now you can truly design around important qualities that before took weeks.
Our goal-- and ultimately-- is to help you as a designer to go from only testing a few alternatives before you must settle on your concept to explore a wider solution space. This will enable you to find the right starting point and iterate based on the analysis results-- all at record speed. We understand that this is a new way of working, and it's important that we're connecting our tools to your existing way of working. That is why we have this session today-- to show you when and how you can spend your time more wisely.
Spacemaker will help you in the earliest stages of design until you have a concept you're sure about. And that's when it's time to push the Spacemaker model into other tools for more detailing, such as Revit.
CAOIMHE LOFTUS: At CallisonRTKL we've recognized that as well as making analysis tools more widely accessible to project teams, Spacemaker has the potential to streamline many of our existing workflows. Previously tests, such as massing studies analysis; reporting on areas; space planning had to be carried out in separate tools, and as such created more chance of conflicting information. Spacemaker provides a way for these tasks to be carried out concurrently, streamlining the process-- meaning fewer mistakes and less headaches for project teams.
Today we want to talk about how to introduce Spacemaker into your workflow based on lessons learned from our own trials at CallisonRTKL. Like our project teams, at concept stage, you probably start your project in SketchUp or Revit. If you use SketchUp, this can mean having to redraw or rebuild your project when it comes to detailed design stage, when you jump to Revit for coordination and documentation, which we all know is very time-consuming.
If you want to adopt Spacemaker into your workflow, one option is to start with your current massing tools, then export your proposals into Spacemaker, where you can analyze your proposal to inform your design. You can even make changes to your proposal in Spacemaker before migrating to Revit for detailed design.
But the ideal workflow I recommend-- and we're going to demo-- is starting your project in Spacemaker. You can use Spacemaker to do your site analysis and massing studies, as well as analysis, before migrating to Revit using the Spacemaker plugin.
Here you can use their massing tools, and start to prepare-- here, in Revit, you can use the massing tools, and start to prepare your detailed design and documentation. You can also export your model out of Revit and back to Spacemaker to rerun your analysis if required.
We've prepared this diagram to illustrate how this workflow might work across the typical concept development phase based on my own experience in the residential sector. A typical project might start in Spacemaker at massing stage. You may migrate one or more of these proposals to Revit to work up typical floor plans. This may result in changes to the massing, which can then be exported back to Revit or Spacemaker for further analysis.
As we all know, design changes don't stop when we've reached this stage. I've often worked on projects where late changes are required in the run up to submitting for planning approval, where that's adding one or several floors. This can mean adding or removing several floors. This can require update to your original analysis.
Being able to move quickly between Revit and Spacemaker makes this process much easier. For today's demo, we'll be covering the steps shown in blue. But you'll see how easy it is to apply these techniques at any point in the design process.
ARNE BASSOE-ERIKSEN: So why would you push Spacemaker to Revit? Well, you don't want to repeat your work. And you can then explore this larger solution space and get way more detailed with them. And you can already and automatically get more enriched models as you export into Revit.
CAOIMHE LOFTUS: As we move into the demo, we'll walk you through the steps of our recommended workflow, from concept massing and analysis in Spacemaker to export to and from Revit at massing and detailed design stage. Over to you, Arne.
ARNE BASSOE-ERIKSEN: Thank you. And now we'll start demoing.
So let's start with how to create a project. We're going to Spacemaker. And then we can go up on the right-hand corner and click New projects. And this will open up the starting kind of questions. And you'll pick your country. And then you can place it into a folder of your projects. And then you give it a name, and then we'll hit Next.
So on this screen, you'll be able to either scroll your way in, or you can type in your address. You can also be a little bit more general, like in this case. So for this, we know that we want to work on the parking lot outside of the convention center that you will be at. And then we can go ahead and click Confirm map area. So this will then tell systems in the back to fetch the terrain and all surrounding data for that area.
So we then can go in and say, we want buildings and roads, or more data, depending on which region you are in. So in this case, we have OSM data, and we can proceed with that data. And once that's done, we're now setting up your projects.
And this might take a couple of minutes. So I suggest going over to Project settings. Here we can add functions, such as offices, as we know that we want to create that in our [INAUDIBLE] proposal. So we go ahead and click, and then add offices. And we can change the color for visualization purposes.
I often go in and add some more sun dates. I highly suggest you doing the same thing, because then you can watch your proposals throughout, kind of how that changes throughout the year. So I added the darkest day, the midday, and the brightest day. But then we also have more settings for the other analysis as well. So you'll see that you-- it's open to you to tweak. And might I suggest leaving the rest as it is as now. Then we can go ahead and click Save changes.
So now, in the background, we know what kind of settings that we will run our analysis on. But we are also-- and are loading in our terrain. So it's always good to go into the Layers menu on the left to be able to change and quality check and enrich the data of your surrounding site before you start assigning yourself.
In this case, we see that we get the buildings. But there are some lacking information. And this is based sometimes on the OSM data, and can be also for data quality. But if you have more and better models yourself, you can go into the Assets bar, and we can click Import. And we can import that information or that model.
As you see, you can either drag or drop it in, or you can click on it. And then we can hit [? when ?] at our complex module.
This will then open up a visualization of how it looks like. And we can here choose to preserve as mesh, which means it's a little bit more detailed model. We have, for example, pitched roofs. But for our surrounding data, we will have to simplify [INAUDIBLE]. And that's the data quality that we currently support for our surrounding area. Once it's drawn up, we can hit Next.
Now we are on to georeferencing. We need to georeference our area site. And in our case, I know that it's UTM 16. And then it will fit magically in place if your file is already there. If not, you can also click on the coordinates, and now back to the cells.
So now we've uploaded the model into our Assets bar. Now we just need to replace the information that we have already. So by clicking the Surrounding buildings layer, we select everything that's on it. And we'll delete it. And then we'll replace it with a new.
So here we just simply drag over it. And on the right-hand side, it says that we can place it [? straight ?] into the surrounding buildings here-- as easy as that.
And for Spacemaker to work the best, we also would need a site limit. We use that information in a lot of our analysis, and especially our geometry analysis. So it's good to add that.
You can either draw it easily, as I just showed you, or we can also import that. In this case, I pre-made a DXF file. So we'll just go through the exact same steps.
And you will see that you will open a slightly different import flow. We can go ahead and click Preview. And then it will show on-- that it sits onto the site. And then we can go ahead and add that file to the project.
It's the same here as well as the other one. We have now loaded it into our assets. So we will need to pick that out of the assets bar and into our project. So we'll turn on the eye. We click on it. And on the right-hand side it's in the asset selection. I'm putting it onto Site limits.
Also, I suggest copying that and adding that to the buildable area. You can change the buildable area, and our design tools will use that to help you further down the line.
In some cases also, you want to add a point of interest. So in this case, we draw an area which is the river. And we're going to analyze later on if our proposal is able to see that area.
And to be able, for our noise analysis to work, we will need to add roads. We already add the road segments from OpenStreetMaps. And often that information contains some of what we need. And in other regions, we might already have the actual noise data.
So in this case, it gives you a warning that some of your data is outside of your boundary. So this is a validation tool. And we're able to split that geometry, delete that. And then we can get our way going.
And as you will see when we click on this, it contains the speed limit, but it doesn't contain the daily traffic area or amount. So you will have to go in and manually add those for each road segment. And this could either be found in a city application, or maybe you have a [? noise ?] consultant, or a site next door that already have done this for you. In this case, I'll go ahead and just type that in yourself. And you can hit Apply.
So now we actually set our proposal up for getting the right context for the design that we're going to go ahead with. The first time you will do this, you'll be asked by this prompt on top. And you'll see that the site hasn't changed. But once you click Turn on the automatic update, you'll see that we're loading in the terrain, reloading in the buildable area, and all the changes that we've done. So you'll see now a more detailed surrounding-- buildings. And we're ready to go into design.
All right. So that was setting your whole process up. Now let's go in and start designing.
And we have an area. So up on the right-hand side, you click Design. And then we can go ahead and start placing things onto your site. As you will see, you have area matrix on the right, always available to you. So we can go ahead and use some of our design tools.
In this case, I want to make a division line, and then some auto buildings. Those will adapt to what we do. So by adding more division lines, you will see that the buildings will try and adapt for it.
We can also change parameters for these auto buildings. And again, you will see the area metrics that they will update. This will be a very easy way for you to make sure that you're getting enough space onto your site.
And once you're finished with that, you can apply those. And as you see, you can manually go in and change and edit those very easily.
For the rest of the site, you might not have inspiration or a thought yet. So we can go in, and we can click Explore, and choose a site study to see, or to make the computer help us getting some more options. You can choose some basic settings here before we start adding. We're giving you suggestions for what you can place.
So once we hit Generate, our Explorer engine will try and create several outlines of-- or suggestions for what you can place on the site.
So the engine works, that it first splits up your site, and then it applies these layouts. And you can filter those to make sure that you're even more on point exactly what you're looking [? off to. ?] And you can easily click on a proposal and then watch it in the big screen, and turn around. You can add those to your proposal lists so that you can work on them later. You will see that popped up in the left-hand side.
But you can also, if you find more solutions that you like, you can click on them. And then you can go straight in and starting designing those.
So in this case, we've picked two proposals that are fairly the same. But as I'll show you later down, they're actually not. There is significant changes to both the areas, and all of the [INAUDIBLE].
So what Spacemaker will give you is the possibility to have decision support right at your fingertips while designing. So our sun, our rapid sun analysis, you'll see that it updates once you do any changes. You can be rough, like this, or you can even be more specific when you click on the points, and you can type in your measurements, or you can use grid functionality that will help you be more precise as well.
And once you do all of this, you'll be able to watch the effect of what you do. It's real-time design support.
And not only do we have it for sun, we also have it for noise. And typically, designing around noise isn't something that has been available, or widely available. And as you saw, it's really easy to just add your noise source, and then this comes straight out of the box. You're able to do changes.
And this is live. There's no speed-up here. So you'll see that it goes really quick, and you can really iterate and find your solution.
Maybe I don't like exactly how it is. Then change it. Maybe I can do different things. I can see the effect immediately.
And we also have it for wind. So we have a wind analysis that takes some time. And then we have this surrogate model, which is super quick, and defines a comfort area of wind. So it will take a yearly average of the wind situation on the site, and it will compute all of them. And then you will get this really nice and easy color grading of where it's comfortable sitting, standing, strolling, walking. Or maybe there's areas on your site that's really uncomfortable, being because there's a huge wind tunnel being created, for example.
So now we'll go in, and we can edit some more in the [? sun. ?] I've sped up the recording [? width ?] a little bit just so that you can see the different changes and what you can do. So we're changing the story heights. We're changing the amount of stories.
And now let's go in and see what that did to your geometric areas or area metrics. And then we can also go in and change, really easily, onto a different concept. And we'll see. And then again, we can go ahead, and we can change and see what did this proposal do with your noise analysis.
Maybe there's areas where you need to completely redesign your area. Like in my case, I am not particularly a big fan of how those buildings are. I think they're a little bit close to the neighboring buildings, which is, in this case, an aquarium. But I'd like to pull them a little bit further apart for view sakes. And also I find that this building block on the left-hand side is just way too big. I'd really like to push that in.
But you see, when you take that barrier on the left-hand side away, how much noise that comes into your site. So let's again use an auto building just so that it fills up the space quite nicely, and then push that through so that we get two blocks. And then maybe we-- the top block isn't optimal at all.
So let's make that into an office building. So let's increase the amount of stories, and then we'll hit Apply the outer building. And then we can also change the function of that.
So in this case, we'll just change it to a commercial building. And we'll add some extra stories so that we can get some more-- going to get our design tweak into the proposal.
So as you see, we've been really quick at getting out two concepts of how to create your drawings. And also, in the area metrics, you'll see that we have broken it down for you so it's super easy to see how your numbers are doing.
It's super easy. It's super quick. And it speeds you up. So now, let's go in and have a look at our more detailed analysis that you can have on your proposal.
Because ultimately, analyzing and getting analysis in this very early phase gives you decision support. So here we have area metrics again, where you can spot the differences of where you placed your volumes. We can have a look at your outdoor area and the quality of it. We can see, for example, what if we take away all the bits on your site that's prone to noise.
Or maybe your terrain is steep-- not as this one. But we can go in, and we can see the amount of square foot and square meters on your site that has sun any given time of the day. And we can go in and look at the sun situation.
Here we're using the dates that we had available, or added earlier in the design, or in the Settings panel. So you see that in the dropdown menu how quick it takes to get it over.
If you're a keen eye in spotting it, you can see that it's taken three hours on the left-hand side. And it's been cropped. That's simply because our wind analysis takes a little bit longer time to load. This analysis usually clocks in at only a minute or so.
But here we have some extra tools with us. As you see, we can filter. We can inspect the values that we have. As you see now, we're filtered. But you can still change the dates. And you'll see how drastically that changes throughout the day.
And we can go in and also look at the daylight situation in this very early stage. So maybe we can look at all the areas that has a very limited access to look up on the sky. This gives us a very clear indication of where you would need larger windows. Or it might not even be adequate for having residential areas. And we can click on them, and we can get more stats and more views.
As you saw on the noise surrogate model, and you'll be able to-- where we looked at the terrain, here we'll also be able to look at the buildings. You can filter, and really get a look both on the good sides and the bad sides. And we can clearly find areas in your proposal, or in your concepts, that is lacking a little bit. So maybe up on the right-hand corner it's not that optimal to have housing, as you would typically get units without having a silent site.
You can also look at the area distances, or view distance. So this could give you a sense of openness about what's happening. And as earlier, when we added the view to area and the interest area-- or, sorry. We can also spot the difference between one proposal to the other as it's [INAUDIBLE].
When we added the area in the river, you can also spot and color code on the plot what is actually seeing the river. In this case, you will see that the building next to the river is blocking most of the view.
Now we're coming into the comfort wind situation. It's the same as the surrogate model, whereas this has been run on this project itself. And we can go in, and we can look at the wind rows, about where most probable wind direction.
I personally like to increase the wind speed here a little bit, just to be able to look at the more windy days, and just to know that it's actually comfortable even on the windier days. It's also a little bit easier to spot where it's prone to wind.
After the wind analysis has been run, we can also take that in and use it in the microclimate analysis. So here we're taking the average climate or weather data from the area. We're coupling that with the sun analysis on the date and with the wind.
So here we can now predict what's the temperature on your site at that given day. And you can filter again, or you can use the Inspect tool to be able to spot. What better way could you have potentially to already, at this stage, figure out where the best place is to put the park or your cafe, and ensuring that they have good quality?
We can also go in at looking at solar panels for your site. So which roof is the best roof to place solar panels on. In this case, we can see that the office building is a larger space, and it's better for it.
From these learnings I've gained now-- I've cheated a little bit, but I've created a different proposal based on the first one. So therefore 1.2. This can happen because maybe you found changes in the analysis, or maybe the client came in and, ooh, there's a new thing. Or the gained experience was that actually we need way more offices, and we can push that to the north of the site.
And as a designer, you know north is better for this, because you looked at the sun analysis, and you looked at all the other analyses, and you figured out that is the best place to put it.
Again, you can very quickly go in and watch the difference between the two, both in the one given analysis that you're looking at, but also, on areas, and [INAUDIBLE].
So here, as you see, I've also done it to the second proposal, just to look at different ways. So one way is to compare them like I just did, swapping back and forth. You can also use our compare functionality.
So in this case, I know that Proposal 2 was too small anyway. So I'll take Proposal 1, 1.1, or 1.2, and 2.2. And then we can look at the values next to each other.
I find it quite hard to do this, so therefore I can also opt for the relative to each other. So all of them are now compared to the first reference proposal. You can see that Proposal 1.2 has 30,000 more square feet, which would be very interesting for continuous or continuing up on that track.
We can also go in and look at the sun dates broken down into some reasonable buckets, and see the difference. You can even go in and look at, all right, what is happening on the afternoon of our design proposal?
So on March, we don't have any-- some are more sun than four hours. But if we increase it a little bit down to lunch, we can see that there's a slight difference, again, between the different [? pulses. ?]
And we get that for daylight, again for noise. You can look at it on the facade or on the ground. And you can even analyze the surrounding buildings to see which project is doing what with the surrounding buildings. And we can see here clearly that Proposal 1.2 is really upping the game when it comes to looking at the river.
And then we can go ahead, and we can promote that so that everyone that comes in later on knows that this is the proposal that the designer wants to highlight.
So how do we take this further? So we've done a lot of things inside Spacemaker. And you can either create some views that can help you, screen-capture those, and take that out, and put it into a presentation.
Or it's very easy to go in and add some new ones. So maybe you want to do a comparison between the different proposals at street level. So then we can just add street level into our camera position, and then we can swap between and do that.
And you can very easily add high-resolution images straight from the product so that you know that you get the same thing every time. But I like this.
And then you can even go and comment, like, I like this because xyz, or have you looked at-- and you can start asking questions. And you will see that we connect the user who said it so that you have a track of who's saying what.
As you've seen, we've now gone from starting a project from the very beginning, setting it up, designing two proposals, then iterating on those proposals, and then analyzing them all within-- what? 20 minutes? It's quick. It's in your hands. And you don't need a lot of experience to do this.
But after you've done this, you might want to put that into your own project and into your own tools. And we're not afraid to say that we like our designers to do that, because they know their own tools. So that's why we also will demo the Spacemaker to Revit workflow. And over to you, Caoimhe.
CAOIMHE LOFTUS: Thanks, Arne. So as Arne said, and has showed, so, well, you've prepared options in Spacemaker, analyzed them, and now you want to bring those options into Revit for further editing.
The first step is to make sure you have the Revit add-in installed. This can be found by selecting the three dots alongside any proposal, highlighting Revit, and clocking Download Revit add-in. This will download the installer, which you can activate in your downloads.
When that's installed, you click the three dots again, select Revit, and select Send to Revit. This takes just a moment.
So in Revit, you need to open a new Revit file. Make sure you're logged in using your Autodesk ID. Select the Spacemaker tab, and select Load. Here you've got a number of options about what you would like to load, and in what way.
For now, we're going to use Create generic models for units. This is ideal at the concept stage of your proposal. We'll look at some of the other options later in the demo.
So if you select Load, this will import your proposal from Spacemaker. As you can see, we've got the proposal in 3D, ready for manipulation, editing, adoption in Revit.
We're going to take one volume as an example. So I've selected the corner element. You need to ungroup that to edit it, like so. And then you can select each of the individual elements to delete, move, or manipulate as required. Each individual element is a generic model.
I'm going to show you how to recreate an element, or draw a new element to incorporate into your proposals we're going to use that, do massing in place.
So select your Massing & Site tab, create in-place mass. I'm going to retrace the footprint of the existing corner volume. And we will set a work plane to ensure that the lines we draw are on the same [INAUDIBLE].
So in tracing the outline of the existing footprint-- but what I've decided to do in this example is create an inset balcony. Arne has kindly informed me this could easily be recreated in Spacemaker as well.
So when you've drawn your lines, you select Create Form. And then I like to go to a 3D volume to extrude the footprint. Great. And click Finish Mass.
When you're happy with your new massing, if you're replacing an existing Spacemaker massing, I recommend deleting the original import so that you only have a single mass imported. Brilliant.
And with that, we can have a look at what you would need to do to bring that back into Revit.
Thanks, Arne.
So in this next video, we're going to have a look at how to import the new proposal back into Spacemaker. This is done using an IFC file. So we hit File, Export, and IFC. There are a few settings we need to customize. You can modify where you're saving your file. And then we need to check that we have the correct settings under Modify setup.
So our coordinate base should be Survey Point. This means you won't need to enter any survey coordinates when you go back into Spacemaker. It's under Additional Content. Make sure we're exporting only the elements visible in the view.
And under Property Sets, make sure we're exporting Revit property sets. After that, you can hit OK, and hit Export. And let that load.
Great. That's successfully exported. So now we can move across to Spacemaker. We are following a similar process as Arne has previously demonstrated. So we select the Assets in the bottom left-hand corner, and select Import. We can drag across our IFC file, and let that load in the background. This is processing the geometry that you've exported from Revit.
As Arne showed with the context information, we're given the option to import it in different formats. So we can import it as a mass, or simplify. We're going to use simplify so we can access the full range of analysis.
There is an option here to flatten roofs if required. This is for optimum analysis in Spacemaker. This isn't required for our proposal because we only have flat roofs. But what we will do is split model into storeys so that our new element reflects the adjoining buildings.
With that, we hit continue. And the next step is to locate our project, which is relatively straightforward, as we add, predetermined, our IFC export settings. So normally you would enter your coordinates.
But as we exported using the survey point, these remain at 0. We can swap to a 3D view to check. And look. Our project has landed correctly on our site. And with that, we progress forward. And you can see it in action.
So as the file loads, you will see our proposal has appeared on the left-hand side. I would recommend renaming this when the file has loaded.
And shortly, you'll see that, a new proposal in context with the amendment to the corner block. And from here, you can repeat the analysis, as Arne has demonstrated earlier in the process.
And in our next video, we'll look at how to migrate a proposal from Spacemaker to Revit for detailed design. This is following the previous process. We select three dots, Revit, and Send to Revit. Again, this only takes a moment.
Back in Revit, we select the Spacemaker tab, Load. And this time we're going to change how our proposal buildings are imported. We're going to import them with walls, floors, and roofs. This saves an incredible amount of time.
There are also options to import your context. For demonstration purposes, we're going to import our surrounding buildings, our existing buildings, and also our terrain.
Then, when you're happy with your selections, you hit Load. I have edited this video. It took approximately 10 minutes to load. But you can see the incredible level of detail we have achieved within minutes, rather than hours or days, as this would normally take to recreate.
So we've got our full context and our detailed proposal. If we zoom in, we can see that we have roofs, walls, and floors for each individual building. We also have our levels in our proposal. And we'll shortly navigate to a 2D view where you can see that we also have grid lines for each and every one of our buildings. I know our project teams are very excited not to have to recreate this work manually in future.
And that brings us to the end of our demonstration. We have brought you on the full suite of the journey, from concept massing through analysis and decision support in Spacemaker to Revit, back to Spacemaker, and back to Revit again.
We hope you found this session helpful. There are detailed instructions available in the handout. And I'll hand over to Arne to provide some Spacemaker resources for you to direct you to.
Thank you, Caoimhe. It's easy, it's fun, it saves a lot of time. But we also have some resources that will help you get up and running quick, and also to troubleshoot if you should have any issues. So you can go in at help.spacemaker.ai. And we have plentiful of learning contents that you're potentially-- or you can use.
And also, don't forget. You can, at any day, at any time, start a free trial for 30 days to test it out yourself. You can get the full access to everything the product has to offer. And now it's just up to you, and try. And thanks for listening in to us.
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