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Define a block with flip and rotate parameters and actions, as well as a function that rotates the block in angle increments of 15.
Type:
Tutorial
Length:
3 min.
Tutorial resources
These downloadable resources will be used to complete this tutorial:
Transcript
00:04
The last block I'll cover, I'll add a flip and rotate parameter to,
00:09
I'll go ahead and bring this into the block editor.
00:14
Then the first thing I'll do is add a flip parameter.
00:19
The base point
00:20
will be this end point
00:24
and
00:26
the other end point at the top,
00:31
then
00:32
I'll go ahead and add a flip
00:35
action
00:36
to the parameter.
00:38
And when it asks to select objects,
00:41
I'll go ahead and select the arrow
00:43
and the outline
00:45
and hit enter,
00:46
then
00:48
we'll go ahead and
00:49
test the block out
00:53
like we showed before with testing
00:58
and this works great. So we'll close.
01:01
And then the last thing we'll do is add a rotation parameter.
01:07
So I'll add the rotation.
01:10
We want the base point to be
01:13
at the middle
01:16
and we'll go ahead and drag this out a little bit. I'll use a value of 0.3 for this
01:23
and we wanna make sure that it's a full 360.
01:29
Then we'll go ahead and add a rotate
01:33
function to the parameter by selecting it,
01:38
select the same objects, the arrow outline and the hatch for it.
01:46
And then what we wanna do
01:49
is
01:51
grab the rotation parameter
01:54
go into its properties.
01:58
And then
02:01
we want to put into the description,
02:05
rotate arrow,
02:07
an under angle type.
02:09
We set this to increment
02:13
in the increment to 15.
02:18
Then we'll go ahead and test the block
02:24
and notice
02:25
how we get increments
02:28
to rotate the block.
02:31
So the block works great.
02:35
We'll go ahead and close the editor
02:38
and we'll save the changes.
Video transcript
00:04
The last block I'll cover, I'll add a flip and rotate parameter to,
00:09
I'll go ahead and bring this into the block editor.
00:14
Then the first thing I'll do is add a flip parameter.
00:19
The base point
00:20
will be this end point
00:24
and
00:26
the other end point at the top,
00:31
then
00:32
I'll go ahead and add a flip
00:35
action
00:36
to the parameter.
00:38
And when it asks to select objects,
00:41
I'll go ahead and select the arrow
00:43
and the outline
00:45
and hit enter,
00:46
then
00:48
we'll go ahead and
00:49
test the block out
00:53
like we showed before with testing
00:58
and this works great. So we'll close.
01:01
And then the last thing we'll do is add a rotation parameter.
01:07
So I'll add the rotation.
01:10
We want the base point to be
01:13
at the middle
01:16
and we'll go ahead and drag this out a little bit. I'll use a value of 0.3 for this
01:23
and we wanna make sure that it's a full 360.
01:29
Then we'll go ahead and add a rotate
01:33
function to the parameter by selecting it,
01:38
select the same objects, the arrow outline and the hatch for it.
01:46
And then what we wanna do
01:49
is
01:51
grab the rotation parameter
01:54
go into its properties.
01:58
And then
02:01
we want to put into the description,
02:05
rotate arrow,
02:07
an under angle type.
02:09
We set this to increment
02:13
in the increment to 15.
02:18
Then we'll go ahead and test the block
02:24
and notice
02:25
how we get increments
02:28
to rotate the block.
02:31
So the block works great.
02:35
We'll go ahead and close the editor
02:38
and we'll save the changes.
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