• Fusion

About sketching in Fusion

An introduction to the sketching user interface, how to create basic shapes and a base profile, and an introduction to the modify tools.


00:03

In Fusion, sketches are the underlying geometry that support the creation of 3D solid, surface, and T-Spline bodies in your design.

00:12

To access the sketch environment, in the Solid toolbar, Create group, click Create Sketch.

00:20

On the canvas, select the initial plane or face to begin the sketch on.

00:25

In this example, the XZ plane is selected, and the environment automatically aligns to this plane.

00:32

You can disable this in the Design Preferences by deselecting the Auto look at sketch checkbox.

00:38

Back in the sketch environment, notice that you now see the Sketch toolbar, indicated by the currently active Sketch tab.

00:46

From here, you have access to sketching features and tools that follow a typical sketching

00:52

workflow—first, you create your base outline shape, before modifying it, until finally constraining it.

00:59

The first section, the Create group, is where you can find basic shapes including lines, circles, and text to create your base sketch.

01:08

Other Create commands and tools include the Mirror and Pattern commands, the Project command, and the dimensioning tool.

01:16

Once you have a base sketch in place, you can use the tools in the Modify group, such as Fillet, Trim, or Offset.

01:24

Then, use the tools in the Constraints group to maintain complete control over your design and avoid unwanted errors.

01:32

The Sketch Palette also offers additional sketch tools to help with your workflow.

01:37

After this quick run through of the sketching UI, you are ready to create some basic shapes.

01:43

Start by creating a simple line.

01:46

In the Sketch toolbar, Create group, click the Line command.

01:51

You can also press the keyboard shortcut L for line, press S to search for a command,

01:57

or right-click the canvas to access the command from the Marking menu.

02:02

Once the command has been selected, you are prompted to place the first point.

02:07

You can place the first point anywhere on the canvas.

02:11

Here, use the origin as your starting point by hovering near to it, waiting for it to snap, then clicking to place.

02:18

Once placed, drag this line away from the origin.

02:22

You can see a preview of the line, as well as two dialog boxes that let you define the length and angle, if already known.

02:30

Also, if you drag this line to the X or Z axis, it snaps to the respective axis.

02:36

Both dialog boxes and automatic snapping provide quick ways to apply constraints and dimensions to your sketch.

02:44

Create a line that does not snap to the horizontal or vertical at any length and angle by clicking once you have your position.

02:51

After you place a second point, you can drag the line out to continue and create more lines.

02:57

Notice how you can also snap to other sketch features, such as a midpoint, or by creating a perpendicular line.

03:05

To leave this as a single line for now, click the green check mark to confirm.

03:10

You are still in the Create Line mode.

03:13

To end it, press Esc or Enter on your keyboard.

03:17

At the moment, this sketch is not fully defined, meaning you can move it around and change its length simply by dragging its end point.

03:25

As you snapped to and selected the origin for the starting position,

03:29

an automatic constraint was placed, meaning this start point is locked in place.

03:34

As such, you cannot move it as you have just done with the end point.

03:39

Click this start point to see the relative constraint symbol.

03:43

If you delete this to remove the constraint, the sketched line is now free to move.

03:49

To reset the constraint, simply drag the end point back to the origin and release the mouse button after you see it snap.

03:56

Continue adding features to your single line.

03:60

From the Sketch toolbar, Create group, select the Center Diameter Circle command.

04:06

Hover to snap to the endpoint of the line, then Drag out and click to create a circle.

04:12

Similar to the line, you can adjust the circle diameter by clicking and dragging on the edge.

04:18

If you move the circle from its center point, notice that the line also moves with it,

04:23

since an automatic constraint was applied when you snapped to the endpoint.

04:27

Again, you can delete it by selecting the constraint and pressing Del or by using the Marking menu, if needed.

04:36

Before you can extrude to a 3D shape, your sketch must be a closed profile, meaning there are no gaps in the perimeter profile.

04:44

This is indicated by the light blue shading, as you can see with this circle.

04:49

To close an open profile, such as this box drawn around the circle, click on one vertex and snap it to another.

04:57

Now, you can start using some of these tools to create more complex sketches in Fusion.

05:03

For example, suppose you want to design a simple camera case, but first you need to design the camera itself as a reference model.

05:11

With a new design open, from the Browser, right-click the top-level node and select New Component.

05:18

In the New Component dialog, rename it something more appropriate, such as “Camera body”.

05:24

Make sure that Activate is selected, and click OK.

05:28

Then, click Create Sketch and select a plane to start a new sketch.

05:33

Before you start sketching, think about the simplest form you can achieve for your camera sketch.

05:38

In this case, a reference sketch, shows that the form is split up into two basic

05:44

bodies—the camera and the main body—that can form the base sketch for subsequent extrusion.

05:50

In Fusion, you can extrude multiple 3D features from just one sketch,

05:54

so both the main body and camera profiles can sit on one single 2D sketch profile.

06:00

With these shapes in mind, in the Sketch toolbar, Create group, click the Rectangle command

06:06

and create a two-point rectangle for the main body profile.

06:10

Click the canvas to place the start point, then click once more for the end point.

06:15

Once placed, notice the vertical and horizontal constraints have been automatically applied.

06:21

Now, using the Line command, create the camera sketch profile to approximately represent the camera by snapping to the lines.

06:30

Place it just above the automatic midpoint snapping, so you are not constrained to the midpoint of the line.

06:37

With your base sketch in position, you can now modify it by applying some fillets as 2D sketch features.

06:43

In the Modify group, select the Fillet command.

06:47

Select the connecting point between two lines in the sketch.

06:51

You can see a preview of the fillet in red, and after you click, you are prompted to enter the dimension.

06:57

Type a value, such as 10 and press Enter to apply the fillet and dimension.

07:03

To continue creating the other fillets, right-click to open the Marking menu, and select Repeat Fillet.

07:09

Select each of the other three corners, as well as the inner corner of the camera profile.

07:15

You stay in the fillet command and each of your selections has the same fillet radius as the first selected,

07:21

as an automatic equal constraint was applied.

07:29

Due to the equal constraint, you can see that all four selected fillets update to the same dimension.

07:36

The original fillet that you created is still set at 10 mm, as there is no relationship between this fillet and the other four.

07:44

Double-click the dimension for the original fillet and enter 5 mm.

07:49

You have two remaining fillets for the camera profile.

07:53

When you repeat the Fillet command for these two, notice that some of the automatically applied constraints are now lost.

08:00

Fusion cannot establish how to repair these as you have created a feature that has multiple points that it could connect to.

08:07

In this case, click the Line command again and repair these gaps, using automatic snapping.

08:14

Once finished, you can see the two closed profiles, as indicated by the light blue shading.

08:20

Your sketch might look a bit cluttered with all the constraints and dimensions on your screen.

08:25

From the Sketch Palette, deselect the Dimensions and Constraints checkboxes to hide these and make your workspace a little cleaner.

Video transcript

00:03

In Fusion, sketches are the underlying geometry that support the creation of 3D solid, surface, and T-Spline bodies in your design.

00:12

To access the sketch environment, in the Solid toolbar, Create group, click Create Sketch.

00:20

On the canvas, select the initial plane or face to begin the sketch on.

00:25

In this example, the XZ plane is selected, and the environment automatically aligns to this plane.

00:32

You can disable this in the Design Preferences by deselecting the Auto look at sketch checkbox.

00:38

Back in the sketch environment, notice that you now see the Sketch toolbar, indicated by the currently active Sketch tab.

00:46

From here, you have access to sketching features and tools that follow a typical sketching

00:52

workflow—first, you create your base outline shape, before modifying it, until finally constraining it.

00:59

The first section, the Create group, is where you can find basic shapes including lines, circles, and text to create your base sketch.

01:08

Other Create commands and tools include the Mirror and Pattern commands, the Project command, and the dimensioning tool.

01:16

Once you have a base sketch in place, you can use the tools in the Modify group, such as Fillet, Trim, or Offset.

01:24

Then, use the tools in the Constraints group to maintain complete control over your design and avoid unwanted errors.

01:32

The Sketch Palette also offers additional sketch tools to help with your workflow.

01:37

After this quick run through of the sketching UI, you are ready to create some basic shapes.

01:43

Start by creating a simple line.

01:46

In the Sketch toolbar, Create group, click the Line command.

01:51

You can also press the keyboard shortcut L for line, press S to search for a command,

01:57

or right-click the canvas to access the command from the Marking menu.

02:02

Once the command has been selected, you are prompted to place the first point.

02:07

You can place the first point anywhere on the canvas.

02:11

Here, use the origin as your starting point by hovering near to it, waiting for it to snap, then clicking to place.

02:18

Once placed, drag this line away from the origin.

02:22

You can see a preview of the line, as well as two dialog boxes that let you define the length and angle, if already known.

02:30

Also, if you drag this line to the X or Z axis, it snaps to the respective axis.

02:36

Both dialog boxes and automatic snapping provide quick ways to apply constraints and dimensions to your sketch.

02:44

Create a line that does not snap to the horizontal or vertical at any length and angle by clicking once you have your position.

02:51

After you place a second point, you can drag the line out to continue and create more lines.

02:57

Notice how you can also snap to other sketch features, such as a midpoint, or by creating a perpendicular line.

03:05

To leave this as a single line for now, click the green check mark to confirm.

03:10

You are still in the Create Line mode.

03:13

To end it, press Esc or Enter on your keyboard.

03:17

At the moment, this sketch is not fully defined, meaning you can move it around and change its length simply by dragging its end point.

03:25

As you snapped to and selected the origin for the starting position,

03:29

an automatic constraint was placed, meaning this start point is locked in place.

03:34

As such, you cannot move it as you have just done with the end point.

03:39

Click this start point to see the relative constraint symbol.

03:43

If you delete this to remove the constraint, the sketched line is now free to move.

03:49

To reset the constraint, simply drag the end point back to the origin and release the mouse button after you see it snap.

03:56

Continue adding features to your single line.

03:60

From the Sketch toolbar, Create group, select the Center Diameter Circle command.

04:06

Hover to snap to the endpoint of the line, then Drag out and click to create a circle.

04:12

Similar to the line, you can adjust the circle diameter by clicking and dragging on the edge.

04:18

If you move the circle from its center point, notice that the line also moves with it,

04:23

since an automatic constraint was applied when you snapped to the endpoint.

04:27

Again, you can delete it by selecting the constraint and pressing Del or by using the Marking menu, if needed.

04:36

Before you can extrude to a 3D shape, your sketch must be a closed profile, meaning there are no gaps in the perimeter profile.

04:44

This is indicated by the light blue shading, as you can see with this circle.

04:49

To close an open profile, such as this box drawn around the circle, click on one vertex and snap it to another.

04:57

Now, you can start using some of these tools to create more complex sketches in Fusion.

05:03

For example, suppose you want to design a simple camera case, but first you need to design the camera itself as a reference model.

05:11

With a new design open, from the Browser, right-click the top-level node and select New Component.

05:18

In the New Component dialog, rename it something more appropriate, such as “Camera body”.

05:24

Make sure that Activate is selected, and click OK.

05:28

Then, click Create Sketch and select a plane to start a new sketch.

05:33

Before you start sketching, think about the simplest form you can achieve for your camera sketch.

05:38

In this case, a reference sketch, shows that the form is split up into two basic

05:44

bodies—the camera and the main body—that can form the base sketch for subsequent extrusion.

05:50

In Fusion, you can extrude multiple 3D features from just one sketch,

05:54

so both the main body and camera profiles can sit on one single 2D sketch profile.

06:00

With these shapes in mind, in the Sketch toolbar, Create group, click the Rectangle command

06:06

and create a two-point rectangle for the main body profile.

06:10

Click the canvas to place the start point, then click once more for the end point.

06:15

Once placed, notice the vertical and horizontal constraints have been automatically applied.

06:21

Now, using the Line command, create the camera sketch profile to approximately represent the camera by snapping to the lines.

06:30

Place it just above the automatic midpoint snapping, so you are not constrained to the midpoint of the line.

06:37

With your base sketch in position, you can now modify it by applying some fillets as 2D sketch features.

06:43

In the Modify group, select the Fillet command.

06:47

Select the connecting point between two lines in the sketch.

06:51

You can see a preview of the fillet in red, and after you click, you are prompted to enter the dimension.

06:57

Type a value, such as 10 and press Enter to apply the fillet and dimension.

07:03

To continue creating the other fillets, right-click to open the Marking menu, and select Repeat Fillet.

07:09

Select each of the other three corners, as well as the inner corner of the camera profile.

07:15

You stay in the fillet command and each of your selections has the same fillet radius as the first selected,

07:21

as an automatic equal constraint was applied.

07:29

Due to the equal constraint, you can see that all four selected fillets update to the same dimension.

07:36

The original fillet that you created is still set at 10 mm, as there is no relationship between this fillet and the other four.

07:44

Double-click the dimension for the original fillet and enter 5 mm.

07:49

You have two remaining fillets for the camera profile.

07:53

When you repeat the Fillet command for these two, notice that some of the automatically applied constraints are now lost.

08:00

Fusion cannot establish how to repair these as you have created a feature that has multiple points that it could connect to.

08:07

In this case, click the Line command again and repair these gaps, using automatic snapping.

08:14

Once finished, you can see the two closed profiles, as indicated by the light blue shading.

08:20

Your sketch might look a bit cluttered with all the constraints and dimensions on your screen.

08:25

From the Sketch Palette, deselect the Dimensions and Constraints checkboxes to hide these and make your workspace a little cleaner.

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