• Fusion

Extrude solid bodies

Use Extrude to create solid bodies from sketches or planar faces, or to add or remove material from existing solid bodies.


00:03

When working in the Fusion Design workspace,

00:06

you can use the Extrude command to add depth to a sketch profile or a face on an existing solid body.

00:12

Extrude is a versatile tool that can create new solid bodies or quickly add material to,

00:18

or remove material from, existing solid bodies.

00:22

In this example,

00:23

you use the Extrude command to create the starting shapes for a simple component in an assembly.

00:28

On the Design workspace toolbar, click Solid > Create > Extrude.

00:34

The Extrude dialog opens, and if there is only one sketch profile in the design, it is automatically selected for you.

00:41

Otherwise, select the sketch profile you want to extrude.

00:46

Drag the distance manipulator handle on the canvas or specify a Distance in the dialog.

00:52

For symmetrical objects, you can set the Direction drop-down to Symmetric.

00:57

This enables you to extrude the same distance on each side of the sketch plane,

01:02

so that it acts as a symmetrical construction plane as you evolve your design.

01:06

When you extrude a sketch profile that does not interact with any other geometry,

01:11

the Operation type is set to create a New Body in the active component.

01:15

When you click OK, the dialog closes, and you see the new solid body on the canvas.

01:21

The body is also added to the Browser, within the Bodies folder of the active component.

01:28

You can also extrude thin features from open or closed sketch profiles, or faces on an existing solid body.

01:35

Right-click the canvas to open the Marking menu and select Repeat Extrude.

01:41

Select a face on a solid body on the canvas.

01:45

In the Extrude dialog, set the Type to Thin Extrude.

01:49

Drag the distance and angle manipulator handles on the canvas,

01:53

or specify exact values in the dialog to adjust the Distance and Taper Angle of the thin extrusion.

01:59

You can also adjust the Wall Thickness and Wall Location in the dialog.

02:05

When you extrude a face in a direction away from the existing body, the Operation type is set to Join the new feature with the existing body.

02:14

When you complete the Extrude command, the new geometry becomes part of the existing body on the canvas and in the Browser.

02:21

However, the thin extrude feature is added as a separate feature in the Timeline.

02:27

You can also use the Extrude command to remove material from a solid body.

02:32

This time, Press E to start the Extrude command.

02:36

Select the sketch profile or face on a solid body on the canvas that you want to remove material from.

02:42

If the geometry you need to select is obscured by other geometry, click the location on the canvas and hold for a moment.

02:50

A context menu shows a list of all the geometry layered beneath that point.

02:55

As you place the pointer over each item in the list, you see that item highlighted on the canvas to help you find it.

03:01

Click an item in the list to select it.

03:04

Drag the distance manipulator on the canvas.

03:07

When the new extrusion overlaps an existing solid body, the Operation type automatically switches to Cut,

03:13

and the area to be removed from the existing body is highlighted in red on the canvas.

03:18

Click the named faces on the ViewCube, such as Front, Top, or Right, to switch to any of the predefined orthographic views.

03:26

Adjusting the view can help you validate that you are making accurate adjustments to your design in real time.

03:33

For instance, if you want the cut to remove any material in its path,

03:37

even if you change the shape of the body in the future, you can adjust the Extent Type to All.

03:42

If you are modifying a body that was created symmetrically, you can adjust the Direction setting to Symmetric,

03:48

and the extrusion will cut through all the material on both sides of the profile plane.

03:53

Click the arrows on the ViewCube to rotate the view by 90° in any direction,

03:58

and inspect the body to verify that the material you are removing with the extrusion is exactly what you intend to remove.

04:05

You can also click the corners of the ViewCube or click the Home icon to view the design from an isometric angle.

04:12

When you are happy with the result, click OK.

04:15

Although all three extrusions are part of the same body, they appear as three distinct extrude features in the Timeline,

04:22

so that you can modify them and use them separately as you evolve your parametric design.

Video transcript

00:03

When working in the Fusion Design workspace,

00:06

you can use the Extrude command to add depth to a sketch profile or a face on an existing solid body.

00:12

Extrude is a versatile tool that can create new solid bodies or quickly add material to,

00:18

or remove material from, existing solid bodies.

00:22

In this example,

00:23

you use the Extrude command to create the starting shapes for a simple component in an assembly.

00:28

On the Design workspace toolbar, click Solid > Create > Extrude.

00:34

The Extrude dialog opens, and if there is only one sketch profile in the design, it is automatically selected for you.

00:41

Otherwise, select the sketch profile you want to extrude.

00:46

Drag the distance manipulator handle on the canvas or specify a Distance in the dialog.

00:52

For symmetrical objects, you can set the Direction drop-down to Symmetric.

00:57

This enables you to extrude the same distance on each side of the sketch plane,

01:02

so that it acts as a symmetrical construction plane as you evolve your design.

01:06

When you extrude a sketch profile that does not interact with any other geometry,

01:11

the Operation type is set to create a New Body in the active component.

01:15

When you click OK, the dialog closes, and you see the new solid body on the canvas.

01:21

The body is also added to the Browser, within the Bodies folder of the active component.

01:28

You can also extrude thin features from open or closed sketch profiles, or faces on an existing solid body.

01:35

Right-click the canvas to open the Marking menu and select Repeat Extrude.

01:41

Select a face on a solid body on the canvas.

01:45

In the Extrude dialog, set the Type to Thin Extrude.

01:49

Drag the distance and angle manipulator handles on the canvas,

01:53

or specify exact values in the dialog to adjust the Distance and Taper Angle of the thin extrusion.

01:59

You can also adjust the Wall Thickness and Wall Location in the dialog.

02:05

When you extrude a face in a direction away from the existing body, the Operation type is set to Join the new feature with the existing body.

02:14

When you complete the Extrude command, the new geometry becomes part of the existing body on the canvas and in the Browser.

02:21

However, the thin extrude feature is added as a separate feature in the Timeline.

02:27

You can also use the Extrude command to remove material from a solid body.

02:32

This time, Press E to start the Extrude command.

02:36

Select the sketch profile or face on a solid body on the canvas that you want to remove material from.

02:42

If the geometry you need to select is obscured by other geometry, click the location on the canvas and hold for a moment.

02:50

A context menu shows a list of all the geometry layered beneath that point.

02:55

As you place the pointer over each item in the list, you see that item highlighted on the canvas to help you find it.

03:01

Click an item in the list to select it.

03:04

Drag the distance manipulator on the canvas.

03:07

When the new extrusion overlaps an existing solid body, the Operation type automatically switches to Cut,

03:13

and the area to be removed from the existing body is highlighted in red on the canvas.

03:18

Click the named faces on the ViewCube, such as Front, Top, or Right, to switch to any of the predefined orthographic views.

03:26

Adjusting the view can help you validate that you are making accurate adjustments to your design in real time.

03:33

For instance, if you want the cut to remove any material in its path,

03:37

even if you change the shape of the body in the future, you can adjust the Extent Type to All.

03:42

If you are modifying a body that was created symmetrically, you can adjust the Direction setting to Symmetric,

03:48

and the extrusion will cut through all the material on both sides of the profile plane.

03:53

Click the arrows on the ViewCube to rotate the view by 90° in any direction,

03:58

and inspect the body to verify that the material you are removing with the extrusion is exactly what you intend to remove.

04:05

You can also click the corners of the ViewCube or click the Home icon to view the design from an isometric angle.

04:12

When you are happy with the result, click OK.

04:15

Although all three extrusions are part of the same body, they appear as three distinct extrude features in the Timeline,

04:22

so that you can modify them and use them separately as you evolve your parametric design.

Was this information helpful?