& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Use Extrude to create solid bodies from sketches or planar faces, or to add or remove material from existing solid bodies.
Transcript
00:03
When working in the Fusion Design workspace,
00:06
you can use the Extrude command to add depth to a sketch profile or a face on an existing solid body.
00:12
Extrude is a versatile tool that can create new solid bodies or quickly add material to,
00:18
or remove material from, existing solid bodies.
00:22
In this example,
00:23
you use the Extrude command to create the starting shapes for a simple component in an assembly.
00:28
On the Design workspace toolbar, click Solid > Create > Extrude.
00:34
The Extrude dialog opens, and if there is only one sketch profile in the design, it is automatically selected for you.
00:41
Otherwise, select the sketch profile you want to extrude.
00:46
Drag the distance manipulator handle on the canvas or specify a Distance in the dialog.
00:52
For symmetrical objects, you can set the Direction drop-down to Symmetric.
00:57
This enables you to extrude the same distance on each side of the sketch plane,
01:02
so that it acts as a symmetrical construction plane as you evolve your design.
01:06
When you extrude a sketch profile that does not interact with any other geometry,
01:11
the Operation type is set to create a New Body in the active component.
01:15
When you click OK, the dialog closes, and you see the new solid body on the canvas.
01:21
The body is also added to the Browser, within the Bodies folder of the active component.
01:28
You can also extrude thin features from open or closed sketch profiles, or faces on an existing solid body.
01:35
Right-click the canvas to open the Marking menu and select Repeat Extrude.
01:41
Select a face on a solid body on the canvas.
01:45
In the Extrude dialog, set the Type to Thin Extrude.
01:49
Drag the distance and angle manipulator handles on the canvas,
01:53
or specify exact values in the dialog to adjust the Distance and Taper Angle of the thin extrusion.
01:59
You can also adjust the Wall Thickness and Wall Location in the dialog.
02:05
When you extrude a face in a direction away from the existing body, the Operation type is set to Join the new feature with the existing body.
02:14
When you complete the Extrude command, the new geometry becomes part of the existing body on the canvas and in the Browser.
02:21
However, the thin extrude feature is added as a separate feature in the Timeline.
02:27
You can also use the Extrude command to remove material from a solid body.
02:32
This time, Press E to start the Extrude command.
02:36
Select the sketch profile or face on a solid body on the canvas that you want to remove material from.
02:42
If the geometry you need to select is obscured by other geometry, click the location on the canvas and hold for a moment.
02:50
A context menu shows a list of all the geometry layered beneath that point.
02:55
As you place the pointer over each item in the list, you see that item highlighted on the canvas to help you find it.
03:01
Click an item in the list to select it.
03:04
Drag the distance manipulator on the canvas.
03:07
When the new extrusion overlaps an existing solid body, the Operation type automatically switches to Cut,
03:13
and the area to be removed from the existing body is highlighted in red on the canvas.
03:18
Click the named faces on the ViewCube, such as Front, Top, or Right, to switch to any of the predefined orthographic views.
03:26
Adjusting the view can help you validate that you are making accurate adjustments to your design in real time.
03:33
For instance, if you want the cut to remove any material in its path,
03:37
even if you change the shape of the body in the future, you can adjust the Extent Type to All.
03:42
If you are modifying a body that was created symmetrically, you can adjust the Direction setting to Symmetric,
03:48
and the extrusion will cut through all the material on both sides of the profile plane.
03:53
Click the arrows on the ViewCube to rotate the view by 90° in any direction,
03:58
and inspect the body to verify that the material you are removing with the extrusion is exactly what you intend to remove.
04:05
You can also click the corners of the ViewCube or click the Home icon to view the design from an isometric angle.
04:12
When you are happy with the result, click OK.
04:15
Although all three extrusions are part of the same body, they appear as three distinct extrude features in the Timeline,
04:22
so that you can modify them and use them separately as you evolve your parametric design.
00:03
When working in the Fusion Design workspace,
00:06
you can use the Extrude command to add depth to a sketch profile or a face on an existing solid body.
00:12
Extrude is a versatile tool that can create new solid bodies or quickly add material to,
00:18
or remove material from, existing solid bodies.
00:22
In this example,
00:23
you use the Extrude command to create the starting shapes for a simple component in an assembly.
00:28
On the Design workspace toolbar, click Solid > Create > Extrude.
00:34
The Extrude dialog opens, and if there is only one sketch profile in the design, it is automatically selected for you.
00:41
Otherwise, select the sketch profile you want to extrude.
00:46
Drag the distance manipulator handle on the canvas or specify a Distance in the dialog.
00:52
For symmetrical objects, you can set the Direction drop-down to Symmetric.
00:57
This enables you to extrude the same distance on each side of the sketch plane,
01:02
so that it acts as a symmetrical construction plane as you evolve your design.
01:06
When you extrude a sketch profile that does not interact with any other geometry,
01:11
the Operation type is set to create a New Body in the active component.
01:15
When you click OK, the dialog closes, and you see the new solid body on the canvas.
01:21
The body is also added to the Browser, within the Bodies folder of the active component.
01:28
You can also extrude thin features from open or closed sketch profiles, or faces on an existing solid body.
01:35
Right-click the canvas to open the Marking menu and select Repeat Extrude.
01:41
Select a face on a solid body on the canvas.
01:45
In the Extrude dialog, set the Type to Thin Extrude.
01:49
Drag the distance and angle manipulator handles on the canvas,
01:53
or specify exact values in the dialog to adjust the Distance and Taper Angle of the thin extrusion.
01:59
You can also adjust the Wall Thickness and Wall Location in the dialog.
02:05
When you extrude a face in a direction away from the existing body, the Operation type is set to Join the new feature with the existing body.
02:14
When you complete the Extrude command, the new geometry becomes part of the existing body on the canvas and in the Browser.
02:21
However, the thin extrude feature is added as a separate feature in the Timeline.
02:27
You can also use the Extrude command to remove material from a solid body.
02:32
This time, Press E to start the Extrude command.
02:36
Select the sketch profile or face on a solid body on the canvas that you want to remove material from.
02:42
If the geometry you need to select is obscured by other geometry, click the location on the canvas and hold for a moment.
02:50
A context menu shows a list of all the geometry layered beneath that point.
02:55
As you place the pointer over each item in the list, you see that item highlighted on the canvas to help you find it.
03:01
Click an item in the list to select it.
03:04
Drag the distance manipulator on the canvas.
03:07
When the new extrusion overlaps an existing solid body, the Operation type automatically switches to Cut,
03:13
and the area to be removed from the existing body is highlighted in red on the canvas.
03:18
Click the named faces on the ViewCube, such as Front, Top, or Right, to switch to any of the predefined orthographic views.
03:26
Adjusting the view can help you validate that you are making accurate adjustments to your design in real time.
03:33
For instance, if you want the cut to remove any material in its path,
03:37
even if you change the shape of the body in the future, you can adjust the Extent Type to All.
03:42
If you are modifying a body that was created symmetrically, you can adjust the Direction setting to Symmetric,
03:48
and the extrusion will cut through all the material on both sides of the profile plane.
03:53
Click the arrows on the ViewCube to rotate the view by 90° in any direction,
03:58
and inspect the body to verify that the material you are removing with the extrusion is exactly what you intend to remove.
04:05
You can also click the corners of the ViewCube or click the Home icon to view the design from an isometric angle.
04:12
When you are happy with the result, click OK.
04:15
Although all three extrusions are part of the same body, they appear as three distinct extrude features in the Timeline,
04:22
so that you can modify them and use them separately as you evolve your parametric design.