• CFD

Define heat generated by an occupant in an AEC model

Define heat generated by a human occupant in an AEC model.


Video language:

00:03

To prepare for running an ambient room temperature simulation in Autodesk CFD,

00:08

you must first specify the physical characteristics of the model.

00:12

This includes defining boundary conditions, such as applying a heat dissipation (in the form of a volumetric heat generation) to an occupant.

00:21

Begin with Boundary Conditions selected on the Setup tab of the ribbon.

00:26

Occupants are modeled as parts, so you also need to change the selection mode to Volume in the Selection panel.

00:33

Now, you need to hide the wall and air parts so you can access the occupant.

00:38

Press CTRL while middle clicking both the wall and the air part to hide them.

00:43

Left-click to select the occupant.

00:46

Next, on the Setup tab, Boundary Conditions context panel, click Edit.

00:52

In the Boundary Conditions quick edit dialog, under Property settings, verify that the Type is set to Total Heat Generation.

01:00

Set the Unit to W for Watts, and then set the Total Heat Generation to 60, based on an average human at rest.

01:08

Click Apply.

01:10

To verify that the heat condition is applied properly to the occupant, check the Design Study bar.

01:16

Then, in the graphics window, ensure that the color of the stripe on the occupant now matches the Total Heat Generation in the legend.

01:25

With the heat dissipated by the occupant properly set, the next step is to define the mesh sizing.

Video transcript

00:03

To prepare for running an ambient room temperature simulation in Autodesk CFD,

00:08

you must first specify the physical characteristics of the model.

00:12

This includes defining boundary conditions, such as applying a heat dissipation (in the form of a volumetric heat generation) to an occupant.

00:21

Begin with Boundary Conditions selected on the Setup tab of the ribbon.

00:26

Occupants are modeled as parts, so you also need to change the selection mode to Volume in the Selection panel.

00:33

Now, you need to hide the wall and air parts so you can access the occupant.

00:38

Press CTRL while middle clicking both the wall and the air part to hide them.

00:43

Left-click to select the occupant.

00:46

Next, on the Setup tab, Boundary Conditions context panel, click Edit.

00:52

In the Boundary Conditions quick edit dialog, under Property settings, verify that the Type is set to Total Heat Generation.

01:00

Set the Unit to W for Watts, and then set the Total Heat Generation to 60, based on an average human at rest.

01:08

Click Apply.

01:10

To verify that the heat condition is applied properly to the occupant, check the Design Study bar.

01:16

Then, in the graphics window, ensure that the color of the stripe on the occupant now matches the Total Heat Generation in the legend.

01:25

With the heat dissipated by the occupant properly set, the next step is to define the mesh sizing.

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