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Advanced Techniques for Using the Forge Viewer

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Description

The Forge Viewer is built on the three.js library and can be easily extended and mixed with three.js functionality. This class will demonstrate just how flexible and customizable the Forge Viewer is by walking you through a set of code samples. Topics covered will include WebVR support, mixing your model components with custom graphics, changing the appearance of your components by adding custom materials and shaders, and animating your models.

Key Learnings

  • Learn how to perform geometry transformations with the Forge Viewer
  • Learn what Forge Viewer extensions are, and how to load them
  • Learn how to use the WebVR Extension
  • Learn how to create a custom extension that will display a heatmap on the Forge geometry

Speakers

  • Avatar for Kevin Vandecar
    Kevin Vandecar
    Kevin Vandecar is a Developer Advocate Engineer and also the manager for the Autodesk Platform Services Media & Entertainment and Manufacturing Workgroups. His specialty is 3ds Max software customization and programming areas, including the Autodesk Platform Services Design Automation for 3ds Max service. Most recently he has been working with the Autodesk Platform Services Data initiatives, including Data Exchange API and Fusion Data API.
  • Denis Grigor
    I like to know how everything works under the hood, so I am not afraid of low-level stuff like bits, buffers, pointers, stack, heap, threads, shaders and of course Math. Now I am slowly specializing on 3D for Web, from raw WebGL to libraries and frameworks with different levels of abstractions. I like to speak C++ (mostly with modern dialect) and Python, but I also started to like my new "tool” named Go.
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