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Breaking Boundaries: Maximizing Immersive Technologies Using VR

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Description

Learn how we took a concept idea from inception to construction using virtual reality (VR) tools. We'll begin by stepping through design meetings, reviews, and daily design working sessions. The course will highlight how VR can be an effective, efficient design tool—not just a cool idea. We'll demonstrate how to make design team members comfortable in headsets in order to engage project teams to provide valuable feedback about design, possible construction issues, and operational hurdles. You'll learn ways to integrate VR into design and project visualization. In addition, we'll touch on overcoming obstacles and challenges that can arise when implementing VR into your normal workflow.

Key Learnings

  • Discover that VR is not scary—it's powerful.
  • Discover the benefits of client reviews during the design process in VR.
  • Discover how VR can be implemented into a workflow.
  • Explore some challenges of implementing VR into your daily practices.

Speakers

  • Richard Liggett
    I am a BIM Manager with over 23 years of experience in CAD/BIM. I have been involved in Autodesk products for my entire career working in civil and vertical projects. I have been the lead designer on multiple roadway and civil projects, and a number of water/wastewater plants. I have developed and implemented CAD production standards for our area, provided staff trainings and taught as a college level instructor. My passions include finding and adapting new technologies in my field to better leverage abilities of myself and team.
  • Avatar for AJ Lightheart
    AJ Lightheart
    AJ has been an emerging technology leader in the AEC industry for the past 11 years, joining Autodesk 2 years ago as part of the acquisition of The Wild. As a trusted advisor for SMB to ENR top 500 companies, AJ has consistently found a passion for connecting technology to a practical ROI.
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Transcript

RICHARD LIGGETT: Hi, everyone. Rich Liggett here, and welcome to our class of Breaking Boundaries and Maximizing Immersive Technologies Using VR. I've got AJ with me today. And Nick is not going to be able to make it today. So just kind of a background on myself, I work for HDR. I've been there for 14 years. And I started in the VR process about two years ago in some projects. And here we are today. So I'm going to introduce AJ. He's with Autodesk.

AJ LIGHTHEART: Thank you, Rich. And everyone, certainly thank you for joining us on this session. My name is AJ Lightheart. I'm a product sales specialist here on the XR team at Autodesk, still a relatively new formed team since the acquisition of our company The Wild a year and a half ago.

I've had the pleasure of working with Rich coming on three years now. And my world really revolves anything and everything around immersive technology, real-time collaboration, and very excited for you all to be a part of this and hear Rich and HDR's wonderful story. So with that, Rich, I'll throw it back to you for the learning objectives.

RICHARD LIGGETT: All right. So today kind of the topics that I want to cover today is really about the objectives that we have with VR. It's not a scary thing. I mean, VR in itself, it seems pretty daunting. But overall, it's just some technology that's out there. We use it in a lot of elements within our design. And it's just not something to be horribly scared about.

So what are the benefits to the client in VR? And I'm going to hit on those and discuss how we use it and how it can be used within our industry, how we implemented it into our normal-- our day-to-day workflow, and the challenges of getting it into our workflow, which starting off any new technology in a big company, we have to break some rules. We have to find out what we can and can't do. And we make some friends in the IT department.

AJ LIGHTHEART: Perfect. Perfect. Well, certainly Rich and all of us here, clearly we all have a common interest. It's an emerging technology, how it's going to be impacting the industry going forward, and ultimately, how can it become a more daily driver, more commonplace in the workflows?

So even as these technologies are becoming more consistently leveraged, there's still a lot of uncertainty, a lot of unanswered questions, a lot of different acronyms and verbiage out there around them.

So Rich and I felt that maybe the best place for us to start would be just laying a little bit of a foundation, some of the different terms connected to it that you might have heard, and then how we can use that, a bridge of connecting to the story that Rich and HDR have been on.

So I'm going to go through these and start on the left-hand side on AR, Augmented Reality, truly imposing or augmenting virtual onto the physical site, wonderful one for Brownfield renovation projects when you're actually out at the project site, whether it be wearing a headset like a HoloLens 2 or, and maybe what I think a lot of firms are truly striving for, doing it phone or, there we go, phone or tablet, tablet base, holding it down to see the subsurface or what's behind a wall.

Really wonderful applications when you are on that site or boots on the ground environment and certainly a key part today and going forward of what these technologies will be.

Then we go to the opposite end of the spectrum, virtual reality, fully immersed in a virtual world, your virtual model, with no connection to the physical world. And wonderful for the early-to-midstage design efforts, whether it be when you're going through the kind of iterative prototyping, the positioning of equipment, layouts of an environment, how you're interacting as peers or with your subs to complement your coordination, your QA, your QC, which again is a lot of what Rich will be talking about here today.

And maybe just the most impactful, bringing in your owners, your stakeholders, individuals that maybe know what they want, but they don't have a technically minded background. How can VR act as an empathy engine where they can better articulate and advocate for their priorities so that we can get alignment at a faster clip?

Then we have MR, a blend of the strong suits that both AR and VR bring to the table. And it's something that we're starting to see become more present in the industry. And then finally, just XR. It's an umbrella statement. It encompasses all these different use cases. And that's a key thing that I want to draw some particular attention to.

We believe, and what we're already seeing in the industry, the power is harnessing all these different applications or channels of access together as one versus the sum of their individual parts. So we believe that trend is going to continue.

And my own personal opinion is I believe a lot of these acronyms will disappear in the coming years. It's going to be more of just an immersive experience, vision, how we're collaborating with our work. So something to be mindful of there as well.

So Rich, now that we have really laid the foundation, the groundwork, let's hit the elephant in the room question. Why should we care about collaborative VR? Is it just a shiny tool that's sitting on the shelf? Or does it have real day-to-day project application that can benefit us?

RICHARD LIGGETT: Right. Yeah, so yeah, it's not just a shiny tool sitting on the shelf in our office, anyway. We kind of got into this whole VR side when we had some clients ask about some information in a model.

And of course, looking at the 2D set of plans and looking at how we're presenting that information, maybe I think what happened is something got missed in the design side, where they couldn't access the valve. And they wanted to look at that a little bit different.

So one of the options that we came up with was actually looking at VR. It turns out that the transition between what we normally do in our 3D world to put it into VR is actually pretty easy. A lot of our projects now are in Revit design. So when we do all those designs, we actually just push a button, and then we can open it in VR.

So it's really not a hard, scary thing. And it's not a shiny tool or a shiny object sitting there. It's not the gaming side either. I have a number of the sets that we have. And I don't think I have any games on any of them. So the people in the office are like oh, can we grab it and play a game? I'm like, there's no games on them.

But so there's those types of things. And it's not very expensive. It's really pretty inexpensive to get into this. We have the software costs that we have some agreements with Autodesk on.

And when we first started, we started out with the HTC Vive Pro, which they're a little bit more expensive. They're a very nice headset. And then we found quickly that we needed some more mobility. So we went with some of the Oculus headsets.

So when we did that, the Meta Quest I think is where it is now, when we did that, we were able to take those into a different location. And it really brings down the cost of the implementation. So it's been really useful for us. And we do use it more of a day-to-day basis and in that type of stuff. So it's not just sitting there collecting dust.

AJ LIGHTHEART: Appreciate you sharing that, Rich. And there's a few key things that I picked up on there that I know we're going to be getting into a bit more here as we unpack your story. But I did want to-- maybe hopefully you could share for the group a little bit of what started you down this path. Step back in time a little bit. What started you down the path? Why did you do so?

RICHARD LIGGETT: Sure. Yeah, so like I said, we had a client ask about some access to a valve. And that opened the question. The question was, how can we do better at our jobs? And when we found that out, we started asking those questions.

And I actually reached out to my nephew. He was 12 at the time. And I said, he's got an Oculus. And is this a scary thing? Is this hard for me to jump into? I mean, he's a kid. And obviously, I'm in my career. So he's like, yeah, you got it. No problem, Uncle Rich. It's no big deal.

So that's where we went. We hopped into it. I got some buy-in from the management group. And we were able to actually to go down that road. And I had some exceptional help with AJ and Nick as well in getting the information, getting the demo set up, and working through the process, and doing some live demos internally to see how this could work and what we can do with it.

So there's obviously the challenges that are involved with that. And in an industry where we haven't been using that in a civil-- so I'm in process design. And that's not really where this was designed for. This was designed for the architecture side, which most things on process seem like they were designed-- started in design in architecture.

So yeah, that was the big thing that we-- I kind of got started was just seeing what the options are and then figuring out that it's really not hard to get into it.

AJ LIGHTHEART: I love how you said just, how can we do our work better, right? How can we better communicate our intent, again, make sure that we're interpreting the feedback that we're getting. And I think that's such a powerful yet-- a simplistic but powerful ultimate takeaway that we hear day in and day out of what these technologies are meaning to the industry. And as you started to lay the groundwork, how did you start to roll it out to the larger team and ultimately get their buy-in and support of it as well?

RICHARD LIGGETT: Yeah, I mean, it's taken a lot of my time. I do a lot of demos. I do a lot of reaching out to those groups and trying to teach within the company. Like I said, it's not a horribly painful thing to do.

I think once people understand that it's not just for gaming, and it's not-- it's another tool that we can use where we can actually see the work that we're doing in a live sense, it really makes it impactful for everybody on the team. And I mean, that's the biggest thing is getting the project team members involved and getting them interested in it and letting them know that it's an option that we have out there.

AJ LIGHTHEART: So it's certainly, like you said, it's not just-- it's not for kids playing Fortnite playing video games on the weekend. I guess I'd be curious, as you did start to roll out, how it was received? And maybe a different way to say that is, was there less hesitation or pushback than you may have originally expected?

RICHARD LIGGETT: Sure. Yeah, I mean, I think at the very beginning, we had a couple clients where they were maybe not as interested in joining the VR world as maybe I was. But the first 30% review, I think I got a lot of those-- whenever we do those reviews, it seems like the owners, the operators, really enjoy that.

Even if they're not used to putting a VR headset on, they can put a VR headset on. I can walk them through. They can see what their plant looks like, how it's going to feel without it being constructed. And really, that lends to them giving us better feedback when we're doing the design.

So it's more of a past the 30% design side, we can incorporate those comments into the 60% and how that creates everything for them. It was really pretty easy to get people on board.

AJ LIGHTHEART: No, I love how you put it, really has acted as a bridge from one milestone 30 to 60 and on and maybe a way to get there at a faster clip. And I think this might be an important spot to reference for the group, Rich. And I'm just going to pull up my headset here that-- and this is not a pitch for the Meta Quest 2, mind you all.

But it is at least worth noting that this device right here has been the number-one Christmas or holiday gift the last two years. And there we go, just getting it to a spot where we can see it. And the reality that you watch TV, you watch a sporting event, you're probably going to see three or four Meta Quest 2 commercials. You can't avoid it.

And the point I'm making here is that consciously or subconsciously, we have become, as a culture, much more exposed to these technologies over the last year and a half than ever before. It does not seem like pie in the sky or sci-fi any longer. It's becoming just more of a norm of how we live, work, and play.

So what I'm hearing from the industry, and what I'm hearing from you as well, Rich, that individuals that you felt potentially might be the most abrasive or have the largest guard or hesitation were more open minded to this. And I think a lot of it can be said to just how much exposure we are getting to this day in, day out.

So that's more of just a takeaway for the group of be aware that you won't get potentially as much pushback now as you would have three, four, five years ago when this wasn't something that was as present as it is today.

RICHARD LIGGETT: Right. And one of the things to carry on with that is one of the guys that was the operators that was in there that we did ask, and he was an older gentleman, and I was like, oh, explaining the whole process. He's like, yeah, it's fine. My grandkids got one.

So I mean, that's really the norm in a lot of areas right now where maybe three years ago it wasn't necessarily the norm, where these projects that I started on was the very first time that I put a VR headset on. Now it's definitely, like you said, more recognizable. We're not touting the Meta Quest. But it's a cheaper option than some of the others and very useful in our world.

AJ LIGHTHEART: Most definitely. Most definitely. And now that we have really kind of highlighted what how you've gotten this, how it become, and you've hit on some of the real day-to-day applications, I'd love to unpack that a little bit more. How have you, your team, your clients found really day-to-day usage, again, so that it's not just a one-off novelty then that's then just sitting around and collecting duct?

RICHARD LIGGETT: Sure. Yeah, so one of the examples is we did a walkthrough of this in the particular plant that we have here on the screen. And when I was walking through it, of course, I design a lot of things, right? So I'm not great at all of these things but-- and what they do.

And when the maintenance guy come-- hopped in the headset, he's like, hey, I can't-- I'd really like to have a platform to the other side of this so that they can wash it down. And to me, I'm like, yeah, it's easy, right? We just throw it on there. But to him, that was a really big thing. And one of the things that kind of my bosses always say is it's a whole lot cheaper in the paper side than it is on the concrete side.

So that was easy. When we started seeing these things is like it's really impactful for the client or the operators to really just hop in and say, oh, this looks like what I would normally do, but I can't reach that, or I can't get to that, or those types of things. And how do we get this equipment out?

And the program that we've been using is the Wild, which Autodesk has that program now. And some of the tools within there are the ability to make the elements or the pieces, essentially, movable. So we can pick up big equipment and make sure it does come out of the building. And the client or the operators can actually see the challenges of getting maybe these big pumps out or big screens out or big motors out.

Do they have to split them into sections, even if the monorails can hold that weight? Can they physically come out of those spaces? So those are some of those big things that really it helps the clients or the operators to see us coming out of those spaces with those pieces, picking them up. And it actually is kind of neat. You feel pretty strong when you're picking up a 2,000-pound motor and just walking it out of the room.

But those are the neat things within there that the client can see. The operators can see. The owners can see. And their design teams can see. If we're trying to pull those things out of a hole, and on paper it fits. But in the real world, it's sometimes pretty tough to do it.

AJ LIGHTHEART: Yeah. I think that color there, Rich-- and you're right. it does make you feel like Superman when you're in there and moving equipment around. And there's a few items that I've heard. And I want to make sure I was interpreting correctly, that for a lot of individuals, it's just that sense of scale and awareness that can really be that light bulb moment.

And, two, poor design, we're not even talking necessarily hard clashes here, but whether it be ADA compliance, throughput, capacity, ergonomics, sight lines, whatever it may be. Those things start to become very apparent when you're in one of these experiences, but could very easily get missed on a 2D environment. Is that fair, or am I off base?

RICHARD LIGGETT: No, you're right on. One of the biggest things was, in this particular plant that's on the screen, when we were in the lab, there was a wall behind it, that they couldn't see through the wall. Right? So they said, can we add glass there so we can see down into the pipe gallery?

A very simple request, which allowed them to be more involved with their design and have a product that they really would like to have in the end-- and it didn't make sense on paper to maybe have that window there, because it was just a wall, and it went nowhere. So when they said, maybe we should have that window in there, that was really a key, another key piece of this project, so just on the user side.

AJ LIGHTHEART: Yeah, most definitely, most definitely. Yeah, I think it's just, to your point there, it's a more natural that we see our world in 3D, right? We should be seeing our design and our work in the same lens. We don't want to be doing 2D work in a 3D world. And examples like that, I think, make it very clear for the audience of the types of alignment that we can gather and gain at an earlier clip.

So first off, I appreciate you sharing all this, Rich. I imagine you're getting everyone that's watching this, their wheels spinning in a excited and optimistic way. And I would love to-- I'm sure they're thinking about how they can start to implement this into their workflow. And you've started to lay some cookie crumbs there. But let's unpack that a little bit further. What tips, what advice would you offer them here?

RICHARD LIGGETT: Sure. Yeah, so our standard is the HTC Vive. And that is really a fantastic piece of equipment. The benefits to that one is, if you're sitting in it for a number of hours, which I've ran the batteries down on my headset handsets, and I've ran the batteries down on all of the Oculuses, and they all start dying out. And it's kind of a mess.

But the benefit with being in that tethered unit or that higher quality unit is just the time in it. You're sitting in it for a number of hours or however that's going to work. And you start to appreciate the quality of it.

Now, the Meta Quest ones that we have, we've got a couple of those. And the uses for those, I mean, we're able to take those to site. So the HTC, I can't really just box it up and take it to a site, because it's a tethered unit. And I have to have a higher computer, higher level computer, which is good. I got a better computer out of the deal.

But the Meta Quest now is you don't have to have a Facebook account, where you did when we first started. And that was one of the limiting factors for why we were hesitant to having those. But now we have a Meta account with those on it. And you just pick them up. You deliver them to site. Somebody can set them up pretty easy.

I can still sit in my desk, and I can sit in my nice headset and walk everybody through. Because inherently, not everybody is going to stay in it the entire time while they're doing the walkthroughs, right? So somebody will wear it, and then they'll say, hey, come look at this. Or this is my part, and you look at this part now. But I get to look at them all. So I enjoy the nicer headset for those.

There's challenges. The challenges that I had was bringing the, essentially, gaming world into our engineering design with the IT group. And I had to get a number of things whitelisted just to get the software to work. So once we got through that, it's been very seamless. And our IT guys are fantastic. So it's been really helpful getting to know those guys on those.

The hardware side, I mean, just it's not you just throw them on. And one of the recommendations from our HR is to not stand up, right? So we have them. We have everybody sitting down and in a standard chair and not a swivel chair. That way, they can't get all turned around and get lost.

And a lot of times, I just take the handsets away. So the first few times, when we take the handsets away, people focus on what's there and not all of the gadgets, right? So there's some tools within the software that we're able to use. And without the handsets, they're able to just see what I want them to see and go through the process of looking at the project, and those types of things. So they don't have to worry about it.

Now, we do have some of the folks that, after a few times, are like, hey, give me those. I want to try them out. And then I turn them loose. And it's really been pretty good for everybody on that side of it.

You don't have to start with a great, big package. I mean, you can, honestly, get a single Meta Quest for a couple hundred dollars and get the software, and you're up and running. So it's not a huge investment. And hitting on what the pictures on the screens there, you can see the difference between the Meta Quest and the HTC.

The HTC has all the cables and wires. And we've got a computer and all of the things. And that was our first go at all of this stuff. And it really worked really good for what we were doing. But that technology is it's good for what it's for, I guess.

AJ LIGHTHEART: Yeah, thanks. There's a few things that I noted down, one, hardware or the headsets. One, there's a lot of options out there. And it's good to have options, right? I mean, it's no different. I wouldn't wear the same shoes I go running as I would to a business meeting. You have different headsets that support different applications. And it's good to be aware of which ones might support in those instances.

Two, make friends with your IT. You made that very, very clear. Three, take a crawl, walk, run approach to introducing this to people. Don't throw all the tool sets and everything on them. Maybe take them on a guided tour. Put them where they need to be, so they can still get that sense of scale. But you maintain positive control.

And again, just the group taking away the feeling that it doesn't have to be a massive hardware investment. You can also take some baby steps to work yourself into this. So those were some of the key takeaways that I heard from you there, Rich.

RICHARD LIGGETT: Yeah, and ultimately, when we do a program walk-through, I walk through with Navisworks at the very beginning. We hit the highlights and say, what are the pieces that you want to look at? And then we come back with the VR side and go through those. So it's really not a full VR day.

When we do these big project walkthroughs, we can walk through a plant and hit the-- Navisworks side walk through it, and whatever software you're using. And then we can hop in the VR and actually hit the highlights of the questions that they have. And it really does lend as another tool for the whole process.

AJ LIGHTHEART: Yeah. And you were just talking about how you work this in as a consistent part of the workflow, things to be mindful of. Any other additional aha moments that you think would be advantageous for the group to hear, so they can just be aware of it or proactively plan for them?

RICHARD LIGGETT: Sure. Yeah, I mean, it's really get some buy-in from your management. Make sure that everybody that's on the team understands the process, understands what's needed. Like I said, this isn't a big investment. It's not the hardest thing in the world to get into.

I mean, I came from, back in the day, when we did paper drafting. So we came from 2D to 3D. And it was a challenge then. We've all made that change. But now it's the next step. So those are the things. You've just go to go with it and think it through.

There's a lot of support out there. I know at AJ's team and Nick, I've asked them hundreds of questions over the couple years here. And I've gotten to know them really well. They're able to answer my questions, and I've never had one go unanswered. I've asked late, mean days, and especially, it seems like Murphy's law. Everything breaks at the very end when we actually need it.

And they were able to hop in and make those changes and help me out on those. So they've hopped into my models with me. They've explained all of those things. So the team is really there. It's not like you've got to be on your own on these things.

AJ LIGHTHEART: Well, thank you for that. I mean, I do appreciate those kind words, Rich. And it's been our pleasure to be a part, a small part, of this journey with you. All credit really goes your way. And as we are getting towards the end here and maybe summarizing some of the key items, what are the top ones that you hope the group steps away with?

RICHARD LIGGETT: Sure. Yeah, so I mean, I think the biggest takeaways that I had in this whole process and going through where we're at now and where we started, is we use it on a day-to-day basis. And we are able to take it not just internally within the company, but we're able to take it externally to the clients. And the ability to do that has allowed us to be better designers, us to be more aware of all of the elements coming together, and the needs and walking through what these look like.

Some of our designers haven't been to a plant. And so then having them able to walk through the plant in a VR world really has allowed them to see the actual size and the context of what they're doing with these things.

One of the other ones is the 2D thing, versus 3D. I mean, we've been looking at 2D plans. And you get 800 pages of a 2D plan set, and you spend a lot of time looking through those. But you may miss something like this on the screen, where you have the structure doesn't line up with the piping, or whatever that's going to be. Because it may be just missed. I mean, there's just so many sheets sometimes to look at.

The other thing is we're already doing this design. We have all of these models created in our 3D world that we print out in 2D. So how can we look at those in a 3D world? And VR is, obviously, a very easy tool to implement on those things.

The technology side, as AJ alluded to, is we've got all of this technology that was in place three years ago when I first started. And now that technology is really being talked about on all of the commercials, on TV, in our spaces, in our different realms of what we do. And that allows so many of those things to be more commonplace.

So there's so many options out there. I think the Meta Quest 3 is coming out at some point. You mentioned the hollow lens. They won't let me buy that one yet, but maybe after this, I can't.

AJ LIGHTHEART: Well, thank you for all this, Rich. And again, just summarizing back some of the items I heard there, I mean, 2D is not going away in this industry, right? It's a key part. But just having a different lens to shake ourselves out of what we're fully immersed in day in, day out, I think, can prove valuable to individuals. And to your point, as well, there's just so many different stars that have started to align the how democratized hardware has become, how it has become more cost effective.

And as it relates to these emerging technologies, allowing them to be just a bit more plug and play out of the box, ready to go, not feeling like you have to have someone on your staff that has a coding background and that everything is custom built, it's just going from design to VR, becoming a much more repeatable snowball day in, day out. So I appreciate you. I mean, I would give you round of applause. I'll do a golf clap here.

But I'm sure that this is proven very helpful to everyone that has watched this. And as we just move into our wrap-up session here, Rich, any final key items that you just want to draw some attention to, some takeaways for the group as a whole?

RICHARD LIGGETT: Yeah, so there's so much information out there on all of this world, right? Now, a lot of it maybe doesn't pertain to what you're doing. But that's part of the ability within all of this stuff, is we're able to use it in the areas that we want to be specific in.

So I mentioned that when I started this, this was not software that was really designed for the process design world. And that's where I use it. I mean, I don't use it in the architecture world. I don't do architecture.

But there's so many options out there. And there's some links in here on going back to the Wild and what they have for videos and how you can get into it and all of those things. And obviously, contacting the XR team at Autodesk, they've always been fantastic for me. And I'm sure that they will be for you as well. And I'll let AJ talk about the booths that they've got down there. So he's got his information.

AJ LIGHTHEART: Yeah. No, no, thank you so much, Rich. And I guess the key thing is just know that all this weight, if you're someone watching this, all the weight's not on your shoulders of how you get started, what's this journey look like. As Rich said, there's plenty of resources. These are just a few we wanted to draw some attention to, will be part of the handout that comes with this presentation.

Certainly, our team here would love to understand where, how, and if these emerging technologies can be supportive of your efforts in a similar way to what Rich shared. And if you are joining us at AU, please come out to the Expo Hall. Come to our kiosk. Understand what our strategy is and where we're heading around XR and how that might further align with some of the workflows that your firm has in place.

So with that, as we wind down our time, just the biggest of thank you to you all for attending. And Rich, just for me to you, thank you for giving me the opportunity of being a part of this story with you

RICHARD LIGGETT: Yeah. And thank you, AJ. I mean, like I said, you and Nick have both been instrumental in me implementing within the company and getting to where we are in the VR world.

AJ LIGHTHEART: Wonderful. Thank you. Well, everyone, have a great rest of your day. Thanks a lot.

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Learn more about the Third-Party Services we use in each category, and how we use the data we collect from you online.

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Strictly necessary – required for our site to work and to provide services to you

Qualtrics
We use Qualtrics to let you give us feedback via surveys or online forms. You may be randomly selected to participate in a survey, or you can actively decide to give us feedback. We collect data to better understand what actions you took before filling out a survey. This helps us troubleshoot issues you may have experienced. Qualtrics Privacy Policy
Akamai mPulse
We use Akamai mPulse to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Akamai mPulse Privacy Policy
Digital River
We use Digital River to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Digital River Privacy Policy
Dynatrace
We use Dynatrace to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Dynatrace Privacy Policy
Khoros
We use Khoros to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Khoros Privacy Policy
Launch Darkly
We use Launch Darkly to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Launch Darkly Privacy Policy
New Relic
We use New Relic to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. New Relic Privacy Policy
Salesforce Live Agent
We use Salesforce Live Agent to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Salesforce Live Agent Privacy Policy
Wistia
We use Wistia to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Wistia Privacy Policy
Tealium
We use Tealium to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Tealium Privacy Policy
Upsellit
We use Upsellit to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Upsellit Privacy Policy
CJ Affiliates
We use CJ Affiliates to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. CJ Affiliates Privacy Policy
Commission Factory
We use Commission Factory to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Commission Factory Privacy Policy
Google Analytics (Strictly Necessary)
We use Google Analytics (Strictly Necessary) to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Google Analytics (Strictly Necessary) Privacy Policy
Typepad Stats
We use Typepad Stats to collect data about your behaviour on our sites. This may include pages you’ve visited. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our platform to provide the most relevant content. This allows us to enhance your overall user experience. Typepad Stats Privacy Policy
Geo Targetly
We use Geo Targetly to direct website visitors to the most appropriate web page and/or serve tailored content based on their location. Geo Targetly uses the IP address of a website visitor to determine the approximate location of the visitor’s device. This helps ensure that the visitor views content in their (most likely) local language.Geo Targetly Privacy Policy
SpeedCurve
We use SpeedCurve to monitor and measure the performance of your website experience by measuring web page load times as well as the responsiveness of subsequent elements such as images, scripts, and text.SpeedCurve Privacy Policy
Qualified
Qualified is the Autodesk Live Chat agent platform. This platform provides services to allow our customers to communicate in real-time with Autodesk support. We may collect unique ID for specific browser sessions during a chat. Qualified Privacy Policy

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Improve your experience – allows us to show you what is relevant to you

Google Optimize
We use Google Optimize to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Google Optimize Privacy Policy
ClickTale
We use ClickTale to better understand where you may encounter difficulties with our sites. We use session recording to help us see how you interact with our sites, including any elements on our pages. Your Personally Identifiable Information is masked and is not collected. ClickTale Privacy Policy
OneSignal
We use OneSignal to deploy digital advertising on sites supported by OneSignal. Ads are based on both OneSignal data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that OneSignal has collected from you. We use the data that we provide to OneSignal to better customize your digital advertising experience and present you with more relevant ads. OneSignal Privacy Policy
Optimizely
We use Optimizely to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Optimizely Privacy Policy
Amplitude
We use Amplitude to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Amplitude Privacy Policy
Snowplow
We use Snowplow to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Snowplow Privacy Policy
UserVoice
We use UserVoice to collect data about your behaviour on our sites. This may include pages you’ve visited. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our platform to provide the most relevant content. This allows us to enhance your overall user experience. UserVoice Privacy Policy
Clearbit
Clearbit allows real-time data enrichment to provide a personalized and relevant experience to our customers. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID.Clearbit Privacy Policy
YouTube
YouTube is a video sharing platform which allows users to view and share embedded videos on our websites. YouTube provides viewership metrics on video performance. YouTube Privacy Policy

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Customize your advertising – permits us to offer targeted advertising to you

Adobe Analytics
We use Adobe Analytics to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Adobe Analytics Privacy Policy
Google Analytics (Web Analytics)
We use Google Analytics (Web Analytics) to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Google Analytics (Web Analytics) Privacy Policy
AdWords
We use AdWords to deploy digital advertising on sites supported by AdWords. Ads are based on both AdWords data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that AdWords has collected from you. We use the data that we provide to AdWords to better customize your digital advertising experience and present you with more relevant ads. AdWords Privacy Policy
Marketo
We use Marketo to send you more timely and relevant email content. To do this, we collect data about your online behavior and your interaction with the emails we send. Data collected may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, email open rates, links clicked, and others. We may combine this data with data collected from other sources to offer you improved sales or customer service experiences, as well as more relevant content based on advanced analytics processing. Marketo Privacy Policy
Doubleclick
We use Doubleclick to deploy digital advertising on sites supported by Doubleclick. Ads are based on both Doubleclick data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Doubleclick has collected from you. We use the data that we provide to Doubleclick to better customize your digital advertising experience and present you with more relevant ads. Doubleclick Privacy Policy
HubSpot
We use HubSpot to send you more timely and relevant email content. To do this, we collect data about your online behavior and your interaction with the emails we send. Data collected may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, email open rates, links clicked, and others. HubSpot Privacy Policy
Twitter
We use Twitter to deploy digital advertising on sites supported by Twitter. Ads are based on both Twitter data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Twitter has collected from you. We use the data that we provide to Twitter to better customize your digital advertising experience and present you with more relevant ads. Twitter Privacy Policy
Facebook
We use Facebook to deploy digital advertising on sites supported by Facebook. Ads are based on both Facebook data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Facebook has collected from you. We use the data that we provide to Facebook to better customize your digital advertising experience and present you with more relevant ads. Facebook Privacy Policy
LinkedIn
We use LinkedIn to deploy digital advertising on sites supported by LinkedIn. Ads are based on both LinkedIn data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that LinkedIn has collected from you. We use the data that we provide to LinkedIn to better customize your digital advertising experience and present you with more relevant ads. LinkedIn Privacy Policy
Yahoo! Japan
We use Yahoo! Japan to deploy digital advertising on sites supported by Yahoo! Japan. Ads are based on both Yahoo! Japan data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Yahoo! Japan has collected from you. We use the data that we provide to Yahoo! Japan to better customize your digital advertising experience and present you with more relevant ads. Yahoo! Japan Privacy Policy
Naver
We use Naver to deploy digital advertising on sites supported by Naver. Ads are based on both Naver data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Naver has collected from you. We use the data that we provide to Naver to better customize your digital advertising experience and present you with more relevant ads. Naver Privacy Policy
Quantcast
We use Quantcast to deploy digital advertising on sites supported by Quantcast. Ads are based on both Quantcast data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Quantcast has collected from you. We use the data that we provide to Quantcast to better customize your digital advertising experience and present you with more relevant ads. Quantcast Privacy Policy
Call Tracking
We use Call Tracking to provide customized phone numbers for our campaigns. This gives you faster access to our agents and helps us more accurately evaluate our performance. We may collect data about your behavior on our sites based on the phone number provided. Call Tracking Privacy Policy
Wunderkind
We use Wunderkind to deploy digital advertising on sites supported by Wunderkind. Ads are based on both Wunderkind data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Wunderkind has collected from you. We use the data that we provide to Wunderkind to better customize your digital advertising experience and present you with more relevant ads. Wunderkind Privacy Policy
ADC Media
We use ADC Media to deploy digital advertising on sites supported by ADC Media. Ads are based on both ADC Media data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that ADC Media has collected from you. We use the data that we provide to ADC Media to better customize your digital advertising experience and present you with more relevant ads. ADC Media Privacy Policy
AgrantSEM
We use AgrantSEM to deploy digital advertising on sites supported by AgrantSEM. Ads are based on both AgrantSEM data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that AgrantSEM has collected from you. We use the data that we provide to AgrantSEM to better customize your digital advertising experience and present you with more relevant ads. AgrantSEM Privacy Policy
Bidtellect
We use Bidtellect to deploy digital advertising on sites supported by Bidtellect. Ads are based on both Bidtellect data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bidtellect has collected from you. We use the data that we provide to Bidtellect to better customize your digital advertising experience and present you with more relevant ads. Bidtellect Privacy Policy
Bing
We use Bing to deploy digital advertising on sites supported by Bing. Ads are based on both Bing data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bing has collected from you. We use the data that we provide to Bing to better customize your digital advertising experience and present you with more relevant ads. Bing Privacy Policy
G2Crowd
We use G2Crowd to deploy digital advertising on sites supported by G2Crowd. Ads are based on both G2Crowd data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that G2Crowd has collected from you. We use the data that we provide to G2Crowd to better customize your digital advertising experience and present you with more relevant ads. G2Crowd Privacy Policy
NMPI Display
We use NMPI Display to deploy digital advertising on sites supported by NMPI Display. Ads are based on both NMPI Display data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that NMPI Display has collected from you. We use the data that we provide to NMPI Display to better customize your digital advertising experience and present you with more relevant ads. NMPI Display Privacy Policy
VK
We use VK to deploy digital advertising on sites supported by VK. Ads are based on both VK data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that VK has collected from you. We use the data that we provide to VK to better customize your digital advertising experience and present you with more relevant ads. VK Privacy Policy
Adobe Target
We use Adobe Target to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Adobe Target Privacy Policy
Google Analytics (Advertising)
We use Google Analytics (Advertising) to deploy digital advertising on sites supported by Google Analytics (Advertising). Ads are based on both Google Analytics (Advertising) data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Google Analytics (Advertising) has collected from you. We use the data that we provide to Google Analytics (Advertising) to better customize your digital advertising experience and present you with more relevant ads. Google Analytics (Advertising) Privacy Policy
Trendkite
We use Trendkite to deploy digital advertising on sites supported by Trendkite. Ads are based on both Trendkite data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Trendkite has collected from you. We use the data that we provide to Trendkite to better customize your digital advertising experience and present you with more relevant ads. Trendkite Privacy Policy
Hotjar
We use Hotjar to deploy digital advertising on sites supported by Hotjar. Ads are based on both Hotjar data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Hotjar has collected from you. We use the data that we provide to Hotjar to better customize your digital advertising experience and present you with more relevant ads. Hotjar Privacy Policy
6 Sense
We use 6 Sense to deploy digital advertising on sites supported by 6 Sense. Ads are based on both 6 Sense data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that 6 Sense has collected from you. We use the data that we provide to 6 Sense to better customize your digital advertising experience and present you with more relevant ads. 6 Sense Privacy Policy
Terminus
We use Terminus to deploy digital advertising on sites supported by Terminus. Ads are based on both Terminus data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Terminus has collected from you. We use the data that we provide to Terminus to better customize your digital advertising experience and present you with more relevant ads. Terminus Privacy Policy
StackAdapt
We use StackAdapt to deploy digital advertising on sites supported by StackAdapt. Ads are based on both StackAdapt data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that StackAdapt has collected from you. We use the data that we provide to StackAdapt to better customize your digital advertising experience and present you with more relevant ads. StackAdapt Privacy Policy
The Trade Desk
We use The Trade Desk to deploy digital advertising on sites supported by The Trade Desk. Ads are based on both The Trade Desk data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that The Trade Desk has collected from you. We use the data that we provide to The Trade Desk to better customize your digital advertising experience and present you with more relevant ads. The Trade Desk Privacy Policy
RollWorks
We use RollWorks to deploy digital advertising on sites supported by RollWorks. Ads are based on both RollWorks data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that RollWorks has collected from you. We use the data that we provide to RollWorks to better customize your digital advertising experience and present you with more relevant ads. RollWorks Privacy Policy

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