Description
Key Learnings
- Learn how to prepare your large data sets for real-time gaming engine integration in Unity.
- Discover best practices for bringing in large data sets (Revit and InfraWorks) into Unity's real-time gaming engine.
- Learn how to quickly refresh your design data as it evolves throughout design.
Speakers
- David WillardFor the past 37+ years, Dave has focused his efforts on the development, implementation, and support of advanced technologies within the AEC Industry, with a focus on BIM and 3D Rapid Visualization. As an early of adopter of Revit/BIM, he has since directed BIM implementation programs for some of the top Architectural / Engineering firms in the United States and Southeast Asia, successfully leading Revit/BIM efforts for a wide variety of projects across the world, including some of Revit's "Firsts" in the industry. Today, Dave works within HNTB's Digital Infrastructure Solutions Team as the Immersive Media Team Lead, providing BIM & Rapid Visualization expertise on a wide variety of Projects. His latest efforts include Real-time Immersive Media development and gaming engine integrations for Digital Twin Delivery.
- PLPhilip LuhnPhilip has over 18 years of experience as a digital artist specializing in real-time 3D renderings and visualizations in the mechanical and civil engineering industries. Philip offers specialized expertise in the Unity real-time development platform, as well as advanced knowledge and experience in Autodesk 3ds Max, Adobe Substance 3D, and the Adobe Creative Cloud suite of applications.