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CannonDesign's Use of USD in Omniverse and 3ds Max for Visualization

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Description

In this session, we’ll cover how CannonDesign collaborated with Autodesk’s 3ds Max team to explore the use of the USD file format for visualization of data created in Omniverse. We’ll also explore our standardization of PBR materials and the Substance suite for material creation. We’ll present case studies that demonstrate live collaborative scenarios for architecture, engineering, and construction (AEC) production work, and examine how these features create an opportunity for new ways to explore architectural design.

Key Learnings

  • Learn about 3ds Max and Omniverse workflow for visualization
  • Learn about using the PBR workflow for material creation
  • Learn about Omniverse Create and Omniverse View interface and features
  • Discover best practices for real-time visualization utilizing RTX ray tracing and path tracing for final output

Speaker

  • Avatar for Ernesto Pacheco
    Ernesto Pacheco
    Ernesto Pacheco leverages expert knowledge of visualization applications in supporting project teams and pursuits. As the Director of Visualization at CannonDesign, Ernesto is a “Go-to” person for all project related aspects of visualization. He is primarily responsible for research and implementation of new technologies into the visual communications process. Ernesto started his career studying Architecture at the Universidad de las Americas-Puebla Mexico, before moving to the United States. He continued his studies in Interactive Design at Maryville University in St. Louis, MO. Ernesto has 20 years of experience in the Architectural field and has worked on several high-profile projects since joining CannonDesign.
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Transcript

ERNESTO PACHECO: Thank you for the invitation out of this. I'm happy to be here to present CannonDesign's use of USD in Omniverse and 3dsmax for visualization. My name is Ernesto Pacheco. I am the Director of Visualization at CannonDesign.

One of my primary functions at Cannon is to do research and development into the digital technologies for our design practice. I also deal with support and training on anything visualization, from renderings animation to XR deployment. And we also have a small group of theme-- visualization network of CannonDesign that deals with support as well and helps other teams throughout the firm.

CannonDesign is a global solutions design firm. We have designers that focus on solving those problems that directly affect humanity through architecture and design. We have offices in North America and Asia, and I am located in the St. Louis office.

We also work with clients in several sectors-- sports, education, health science, and technology. We tend to have that flexibility because we have a lot of talent within our firm.

So let's have this conversation about standardizing material creation for architectural design. One of the things that we have been looking at-- the firm is basically making sure that we are all using the same resources, and the resources that we are implementing into our pipeline are adequate.

Not only that, but also that they can continue to evolve. We want to make sure that we stay up-to-date with any technology that is being developed. So the question into interoperability starts with this-- how do you standardize material creation?

So we had some requirements when we're looking at this five, six years ago. We wanted to have something that was flexible; that means that we could output to any file format.

We needed to have access to high resolution outputs. Also, having this non-destructive environment where you can iterate using reusing the same data was important. Making sure that you have access to a way to create presets or save a library was important as well.

And in those industry adoption, of course, you know, it's one of the things that we look into when we decide to actually deploy any technology. So of course, we follow that PVR workflow. We knew that was the way to go. And we decided to go with Substance in this case.

As you can see, we use Substance Alchemist, Substance Designer, Source, and Painter. And we have all these rainbow of applications that basically can take advantage of the data that we generate with these files.

So again, that was the gateway into looking more in depth into software interoperability for AEC. So one of the things that we, as designers, have, or big headaches that we have day-to-day, is seeing this process taking a long time-- export and import and sharing files. We have all been there with deadlines-- overnight work hours.

So when we had these conversations with NVIDIA and Adobe about what was coming down the pike, we were excited as we saw it as the silver bullet that finally will kill the monster that we were tired of dealing with. So in this case, you know, Omniverse deals with a USD workflow, which means, for those that don't know, USD is Universal Screen Description file format that was created by Pixar in 2016.

And they developed this as their own solution-- in-house solution to the same problems that we are facing in architecture. So making sure that all the easy design apps that we use are supported is important, so we were very excited to know that they were working on connectors or plug-ins for this. Having access to that Substance support, Unreal Engine support, having a way to edit, live edit, and have this collaborative space, so to speak, where designers will come together-- that was very, very exciting, to be honest.

Getting access to top notch rendering engines like the implementations that NVIDIA has done to Omniverse in terms of ray tracing and path tracing, getting access to this content library that was robust, and most importantly, that was open source and Python friendly because we want to make sure that we can build our own apps if we have that need down the road.

So here comes Omniverse, and I'm going to go over a quick overview of what it is. This is a quick video showing how the Omniverse launcher looks like. You have that News tab where you can find out the latest and greatest news that's happening in Omniverse. Then you have your library where you have all the apps and connectors that you install.

Exchange is where you will find new apps or updates, for instance. And the most important part is this one-- this Nucleus. Nucleus is allowing all these applications to talk to each other. So you will have a dedicated server that everybody will connect to and then exchange files that way.

And then you have that Learn tab where you can find presentations and tutorials from different artists and people that are working with Omniverse on a daily basis. So in a nutshell, that's the launcher.

Now we're looking at Omniverse. Of course, you know, I can understand we're using Create and View for the most part. We have been testing it and exploring these two solutions. But you now have access to more apps like Machinima and also Blender for instance has being implemented into the launcher.

And then you have the connectors. These are the connectors that we are using. 3dsmax, Revit, Unreal Engine, of course, Rhino, and SketchUp.

So onto Omniverse Create. Here is a quick video showing one of the sample scenes that come with the software. It obviously supports animation in real time. In this case, I was using the real time render engine, which is a ray tracer, and I switched to the path tracer pretty quickly.

But what is very important about this is that the approach that NVIDIA had to implement this technology was very photographic. So if you have any photography background, you will feel right at home. All the tools that they use are very easy to understand. And then again, you can have some fun with directing your RPs in this case.

And then again, just to tell you a little bit more about what Omniverse Create is, so Create gets you access to content via the UI. If you have used any standalone real time application, you will feel right at home.

Omniverse is very easy to understand and pick up. It also has access to the console that allows you to read what's happening behind the curtain. The RTX viewport which is where you will spend most of your time building out your scenes.

You have stage, where you have all your data that was loaded. And then layers where you can actually create deltas or descriptions on those files. And then you have a couple of settings in a way to capture rendering in animations, and it supports animation.

So now onto Omniverse View. Here is an example of what it looks like to use it with Rhino. It is very simple. It's a one-click button and you are in Omniverse View. It works similarly to any rendering plugins that you may be using with your application. It has an amazing library of materials and also assets. And obviously, NVIDIA is continuing to work on this, so you will see more content being added.

It allows you to do quick sun studies, which is very convenient. If you just want to do that, you can actually generate a quick animation. So if you have pieces like this one, for instance, like something that is more non-descriptive, more conceptual, you can quickly generate some deliverables for your design meetings.

Again, all the materials that come with Omniverse View are MDLs and they also support PVR. And here is the sunlight study feature that I mentioned before. So again, the Omniverse View gives you access to assets-- that sun study tool, material browser. You also have a sky browser where you can bring in either dynamic skies, like the one that I show on that video, or you can also use [INAUDIBLE] images as well. So if you have a library, you can reuse that.

It has access to that RTX viewport which gives you access to the ray tracing and path tracing render engines. The stage, where you will bring in all your data, your 3D data. And then you have these RTX settings and the movie maker.

But what's important is that you can save this is a USD file. So if you start with View to quickly generate a visualization, you can actually save that USD and then open that in Create if you want to continue to develop it.

So now into Omniverse connectors. I'm just going to quickly show you how they look like. This is a Revit connector. Some of the features that come with that connector or plug-in is obviously a way to connect to the Nucleus.

You have USD publishing options that will give you access to material export options as well. If you want to bring in BIM information you can do that. And then you have that live sync or live edit implementation and the one button sent to View. If you want to do that, you have some settings for that.

In a similar way, 3dsmax has the same features. But one of the things that is different here is that check points, which is basically a description. I can see that being used as you continue to develop that project and you have options or just faces that you are going through, and you can quickly type in a description, which is metadata, that then the next user can use to inform themselves on what you were doing, how do you see your files being used on the pike.

And then the SketchUp connector has a little bit less features. And again, I think that this is intended just because SketchUp is a little bit more conceptual. But you still have that live sync. Nowadays, they just implemented it recently, which I think is pretty cool.

Same thing with the Rhino connector. It's very streamlined. You have some USD publishing options. And of course, you have that sent to you-- one click button.

Now onto the Unreal Engine connector. This one is a little bit more complex just because you already have a stage in Unreal Engine. So you can actually create a lot of things in Unreal, set it up, and then export it to create the final render-- any type of different exploration into the file.

But what's more important is that you have that live edit, which is different than live sync. A little bit different. That means that you have a two way connection, so if you have a project that you're working on Maya or 3dsmax, you can open that and live sync it with Unreal Engine. And then you can do the same from Unreal Engine to Omniverse, so you have a lot of flexibility. You can see this being used to put together more complex scenes where you have a large team-- 5, 6 people working on a visualization project. And I think that to me is very welcome to see that type of interaction between applications.

So, yes, the Dream Team, or what I call, is basically Omniverse and Substance just because we implemented that PVR workflow with Substance to standardize materials. Now we're trying to do the same with any 3D data that we generate at our firm. So it just makes sense for them to come together, at least for what we do. So I was very excited early-- late last year and early this year-- to be invited by Adobe to beta test and actually present on the Substance link for Omniverse.

This links allows you to bring in PVR materials into Omniverse Create from source-- from substance source-- which is a vast library of PVR materials if you are not aware of that. They are very impressive. All of these materials have presets that you can actually tweak as needed.

So you know, I was very excited to see that being implemented. Right now we don't have access to this link publicly. But it's coming down pretty soon. You will see that implemented as it's very important to have access to Substance link.

And the same thing for Substance Designer connector. I beta tested this one earlier this year for the presentation, and I was very blown away with how quick it was and all the options that you had to access within Create and Substance Designer.

So with that, we're going to move into the case studies. One of the first case studies was for this Ascension animation. It was a very exciting opportunity that we had to use Unreal Engine and the Cesium plugin.

Cesium is basically GIS-- well, it's an application that allows you to use GIS data and create this infinite world within Unreal Engine. So we wanted to quickly animate something, but the issue that I ran into with Unreal was rendering back then. It didn't-- you know, the Cesium plugin didn't allow you to tweak it very to detail, so I decided to explore this, connect these to Omniverse Create and do the rendering there.

But I wanted to test here; you know, like, I wanted to make sure that I didn't have to do some extra work, right? The animation was already done. I just wanted to make sure that I could render it to a higher quality using Create without having to do much work. And what that means is not having to worry about I'm going to spread it to obj, fpx, you name it and then worry about scale or orientation if the materials will come through. I wanted to make sure that Omniverse Create could just read that USD just as it was an Unreal engine file and just render it.

And I was very, very happy to see that it worked without any issues, any hiccups. And here is the animation that I ran through Create using the path tracer render. And in the next one, you will see-- you bring in these into Premiere or whatever video editing software that you use and quickly just toggle it with CrossFade or whatever. And you can see in a minute, I'm going to show the Unreal and Omniverse difference by hiding it.

You can see the shadows are a lot more soft in Create. Also, you have more detail on all those little buildings as opposed to the Unreal where it's almost lost.

So I was very happy with this exercise. I can see us doing more of these type of work. We do a lot of, obviously, animation work, background design, and having another way to connect applications, obviously, we're trying to standardize this to a file format.

So it's easy; as easy as that. You just pick it up and go to the next app without having to worry about anything else.

So the next case study-- this is the health care patient room. For this one I used Revit and 3dsmax. I wanted to make sure that I could iterate between the two applications.

I used Revit to bring in all the walls and all the architecture information then 3dsmax to tweak some of the equipment, as well as just to polish some of the materials. And then, of course, we use Substance. Substance Source, in this case.

I'm using that connector that I mentioned before. Again, this is not public yet, but you can see some of the things that they are working on quickly. If you download and bring in to create, drop that material and then tweak it within create, it's super fast. All of these materials, obviously, are physical based, so you don't have to worry about anything else. You just drag and drop, maybe do some UV mapping or some UV scaling just to make sure that it makes sense for the space.

But you can see you can quickly run a quick visualization for a design meeting or client meeting. And then you have-- here I'm looking at bringing in more data in terms of shaders, as well as playing with some of the lights that Omniverse Create has to offer. And you can see, I also 3D model a couple of things in Create. I ended up having some holes in the Revit model, but I quickly just generated a couple of boxes in Create and positioned them correctly.

And again, I'm just testing different presets from the Substance Source material because once you download that file, you actually have options to a couple of different presets that they include in the file. And then you can tweak those if you need to.

So again, it's almost painless just to go and drag and drop PVR materials and quickly just generate some visualization for your meetings. And in the next one here, I'm looking at 3dsmax trying to bring some more detail medical equipment into Omniverse Create, connecting to that USD stage that I already created with Revit, and then just having this conversation, right?

We're looking at having something more collaborative where you will have a couple of designers approaching the same project. You will have somebody working in 3dsmax, cleaning up some of that data that needs a little bit more detail, or you have a designer working on the architecture side of things still solving those design questions for the client.

So the idea here is that we continue to work on different things, different pieces, and then coming together to finalize something for our client. So I was very excited just to see this happening in real time. You can see you can delete-- you can move things, change materials, colors in 3dsmax and it will reflect in Omniverse Create. It is super exciting just to see that happening.

Obviously, it's all dependent to your hardware. You will see Create behaving a little bit more streamlined if you have access to the correct hardware and also if you are all located in the same server because you will have to, obviously, tap into that Nucleus to have this conversation between applications.

So that is something that we are actually exploring right now with Box. We're trying to investigate if we can virtualize this instead of having it dedicated locally in our server. We can potentially use it as a service with Box instead using a virtualized environment and then just tapping into those machines when we need it.

So here is the final product. Again, just tweaking some of the lights, looking at the materials, making sure that I am satisfied. You know, you have, obviously, as you're bringing your own data from 3dsmax, they become these independent pieces that you can then tweak as needed. So you can be your own creative director for a particular piece or animation.

So that's the beauty of it, right? You have all these designers and users coming together into one final piece, and then having that opportunity to do more creative, a more creative approach to the problem just because you don't have to spend that time that you used to do with exporting and importing, communicating design options, and all of that. We're hoping that Omniverse will solve some of those questions for us and it will make it easier.

So here are some of the renderings, and then we will move to the next case study. So now we're moving to the next case study. This is a Restorative Care Village project.

For this one, the problem they wanted to solve was trying to mimic that look of a physical scale model. Right before the pandemic, we used to create these physical models almost every month-- every other week to be honest-- and then document these physical scale models with photographs or videos and share that with clients.

So I want to see how much I could push Omniverse to get to that point-- like hyper realistic, and also wanted to test more connections-- 3dsmax in this case. We used Infraworks to generate that site and then bring that into 3dsmax for cleanup and also some modifications to the site just to make sure that the buildings will fit where they belong.

So again, here I'm using the Substance link, linking to the source, and then just making sure that I'm downloading those PVR materials; applying those to the site and the buildings, playing with some lights, getting the overall look together. We're trying to get to that point where I'm happy with the light, and then we can tweak a little the materials. And it's kind of like a push and pull type of play that happens here.

And it's all fun, to be honest. Like I never really struggle with any of this. It was-- it gave me time to think about what I wanted to accomplish with this visualization piece. And I was fascinated to see this coming to life right in front of my eyes. Especially once the path tracer was engaged and you had that beautiful lighting and also tweaking the camera settings to the point that they mimic a physical camera.

I hadn't seen these in a long time. I mean just to use Maxwell render in the past, and that was the closest I have ever gotten to a photographic approach to rendering. So I was happy to see that happening with Omniverse and the path tracer.

Here you can see me tweaking that side in real time in 3dsmax just to make sure that the buildings fit correctly within the space, tweaking some of those holes that I ended up having just because I decimated that side a little bit just to make sure that it wasn't too heavy and I could actually move around. So as you can see, it's super easy, responsive, and again, you have to have access to a nice set up; a nice computer and also make sure that either you are running this locally or you have your own server, and everybody is tapping into the same location so that communication is fast.

So again, just kind of going around with Create clicking, looking at my cameras, making sure that I was satisfied with the compositions, and then finally switching to that path tracer. Here is a really fun piece. You know, we usually use metal cable trees for the physical scale model, so I wanted to recreate that in 3dsmax. So I ended up connecting that to Omniverse, and it was super satisfying just to see that happening in real time.

And here are some of the renderings. Again, you can see the quality of the path tracer is impressive. I am so happy with this, and this is kind of like the video of me picking the light and whatnot in real time. It was super responsive.

You can see the quality of those materials. It's just impressive, combining the power of those substances with the path tracer in Omniverse was just-- I felt like it was Christmas, to be honest. I was so happy to see it. You could almost reach through the viewport and touch things. That physical-- it was almost to that point that you feel like you're actually touching a piece of paper, you know?

So, moving to the next case study. This is the Gilardi House by architect Louis Barragan, one of my favorite Mexican architects. So I always have this 3D scene ready to test any new technology or render engine that I'm trying to bring into our design practice. So I decided to give it a shot with Omniverse.

And the goal of this one was actually to connect a little bit more applications, so I was looking at SketchUp, 3dsmax, Substance Designer, and Substance Source. So it was a little bit more complicated, a lot more moving pieces to take care of. Obviously, I was working with NVIDIA at the same time. They are very happy always to help you and look at things not working correctly and give you some tips and tricks. So it was a very enjoyable exploration that I had with this case study.

Same thing with Adobe. Obviously, working with them to develop that link to Substance Source and Substance Designer was also very rewarding.

So again, I'm just kind of like tweaking here-- lights, trying different settings for furniture, and then the next iteration was to get that final look. Once you start applying physical based materials, you get more detail on those shadows, you know lighting behaves a little bit better when you are use substance PVR materials.

As you can see here, there is a lot of detail, and then I use Alchemist to quickly generate a new material for the floor. I just wanted to see how easy it will be to just export that as a Substance file and then just use either Substance Designer to bring it in or just the link that Adobe provided for Create. And it was painless. This is actually how it worked.

We have somebody working on Alchemist, creating these specialty or special PVRs for designers, and then giving them to for them as PVR material to use on their own software. So here you can see SketchUp. I created this, well, this sculpture, again, by Louis Barragan.

I just minimized that and just brought it in to Create. And then you can see these live 3D modeling in 3dsmax being reflected in Create. It was very, very exciting to see this happening right in front of you.

So again, just dragging and dropping materials; downloading and testing different settings. It was all fun. It was all rewarding, and also just trying to make sure that we are pushing those boundaries with the tool, right?

We wanted to make sure that we could test it to no end; making sure that we could say, OK, it's robust enough that we can start looking at production work.

Here is another example of me using Substance Designer to quickly create this material for the mangoes. And again, I had different fruits in the 3dsmax file that I would toggle. So 3dsmax comes with this little Max Quick plug-in that allows you to toggle different groups, so it's very exciting to see that in real time as well.

So I'm quickly generating something, and then if I don't like it, I can just switch it. Then I can modify it. I can rotate it. I can reposition.

So I'm playing creative director here. I'm trying to get to that nice look of before I hit Render, obviously. It's all real time, and it's looking as close as it's going to get to the final product. So, you know, second guessing is almost out of the door by now. And again, here you can see that me toggling different fruit on that table just to see what I liked the most for the final look.

And quickly, just using again Substance Designer to create something that was more, I guess, that was more interactive; something that had more options. So I was looking at this piece of a floor that I wanted to use some of those exposed parameters that you can get with Substance Designer or the presets that you can create with Substance Designer and see how quickly I could toggle.

And again, this is an exploration of having a user working specifically on Substance Designer to create these custom maps for you while you are working in Create to get the rendering of the animation ready for a deliverable.

And here are some of the images-- final images that I ended up rendering just in Create and the path tracer. A couple more images so you can see the quality of the light and everything-- reflections-- it's just impressive. And a quick video of me just playing with the settings in Create, in real time, and I'm using the de-noiser so you see that paint effect, which is also super cool when you see it live.

You know, NVIDIA ended up using that paint effect whenever you move, and then it kind of settles into a final look once you stop. But again, you may-- tweaking the light in real time, seeing those reflections, changing the colors, it was just an amazing experience.

Again, we're continuing this exploration. Right now we're working, again, with Box to explore this in a virtualized environment for production work. So we have a couple of designers actually engaged on testing these applications. So in the next year, we will be, obviously, ready to present on something a little bit more robust; something that more describes that collaborative design the collaborative design aspect of what we do at CannonDesign because, at the end of the day, that's what we want to accomplish.

We want to make sure that we give our users the tools that they need and also open doors so they can have more conversations and educated design process as they work on their craft. So yes, the end product was successful for this exploration. And this is what I call the real-time design galore.

You can test multiple material pallets, you have a non-destructive design iteration type of approach; you also have access to PVR materials. The workflow is flexible just because, again, you're not really thinking about that process of exporting and importing materials or 3D data. You can just focus on your craft. You can dedicate your time to what really matters, right?

And also getting access to these ray tracing and path tracing render engines that NVIDIA have implemented into Create. I mean, they-- I haven't seen anything like that in a long time, so that's the part that excites me the most, because I deal with visualization most of the time. So I was really happy-- it was really, really fun to see that being implemented and also using the tools that they have created.

And then getting access to Substance 3D, making sure that we can continue using all the PVR materials that we have created since we implemented the PVR workflow into our design practice. That was very important getting access to all the software that we use for design work, and also seeing these being adopted.

You know, you see a lot of different tech companies and software companies adopting Omniverse, which is a good sign. You know, we are actually looking at the beginning of a new way to working with our applications. That's exactly what we will see in the next couple of years-- the development of these tools to create an open space where you can actually come in and do the work and don't really stress out about anything that is outside that parameter, right? Just design and do your work; solve those problems.

So again, thank you to Autodesk for the invitation. This was my presentation. I hope I can see you at the Q&A.

Here is my information. Please follow me on Twitter or LinkedIn. You can quickly just check those links. And again if you have any questions, don't hesitate to send me an email. Thank you.

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We use New Relic to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. New Relic Privacy Policy
Salesforce Live Agent
We use Salesforce Live Agent to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Salesforce Live Agent Privacy Policy
Wistia
We use Wistia to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Wistia Privacy Policy
Tealium
We use Tealium to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Tealium Privacy Policy
Upsellit
We use Upsellit to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Upsellit Privacy Policy
CJ Affiliates
We use CJ Affiliates to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. CJ Affiliates Privacy Policy
Commission Factory
We use Commission Factory to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Commission Factory Privacy Policy
Google Analytics (Strictly Necessary)
We use Google Analytics (Strictly Necessary) to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Google Analytics (Strictly Necessary) Privacy Policy
Typepad Stats
We use Typepad Stats to collect data about your behaviour on our sites. This may include pages you’ve visited. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our platform to provide the most relevant content. This allows us to enhance your overall user experience. Typepad Stats Privacy Policy
Geo Targetly
We use Geo Targetly to direct website visitors to the most appropriate web page and/or serve tailored content based on their location. Geo Targetly uses the IP address of a website visitor to determine the approximate location of the visitor’s device. This helps ensure that the visitor views content in their (most likely) local language.Geo Targetly Privacy Policy
SpeedCurve
We use SpeedCurve to monitor and measure the performance of your website experience by measuring web page load times as well as the responsiveness of subsequent elements such as images, scripts, and text.SpeedCurve Privacy Policy
Qualified
Qualified is the Autodesk Live Chat agent platform. This platform provides services to allow our customers to communicate in real-time with Autodesk support. We may collect unique ID for specific browser sessions during a chat. Qualified Privacy Policy

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Improve your experience – allows us to show you what is relevant to you

Google Optimize
We use Google Optimize to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Google Optimize Privacy Policy
ClickTale
We use ClickTale to better understand where you may encounter difficulties with our sites. We use session recording to help us see how you interact with our sites, including any elements on our pages. Your Personally Identifiable Information is masked and is not collected. ClickTale Privacy Policy
OneSignal
We use OneSignal to deploy digital advertising on sites supported by OneSignal. Ads are based on both OneSignal data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that OneSignal has collected from you. We use the data that we provide to OneSignal to better customize your digital advertising experience and present you with more relevant ads. OneSignal Privacy Policy
Optimizely
We use Optimizely to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Optimizely Privacy Policy
Amplitude
We use Amplitude to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Amplitude Privacy Policy
Snowplow
We use Snowplow to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Snowplow Privacy Policy
UserVoice
We use UserVoice to collect data about your behaviour on our sites. This may include pages you’ve visited. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our platform to provide the most relevant content. This allows us to enhance your overall user experience. UserVoice Privacy Policy
Clearbit
Clearbit allows real-time data enrichment to provide a personalized and relevant experience to our customers. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID.Clearbit Privacy Policy
YouTube
YouTube is a video sharing platform which allows users to view and share embedded videos on our websites. YouTube provides viewership metrics on video performance. YouTube Privacy Policy

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Customize your advertising – permits us to offer targeted advertising to you

Adobe Analytics
We use Adobe Analytics to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Adobe Analytics Privacy Policy
Google Analytics (Web Analytics)
We use Google Analytics (Web Analytics) to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Google Analytics (Web Analytics) Privacy Policy
AdWords
We use AdWords to deploy digital advertising on sites supported by AdWords. Ads are based on both AdWords data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that AdWords has collected from you. We use the data that we provide to AdWords to better customize your digital advertising experience and present you with more relevant ads. AdWords Privacy Policy
Marketo
We use Marketo to send you more timely and relevant email content. To do this, we collect data about your online behavior and your interaction with the emails we send. Data collected may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, email open rates, links clicked, and others. We may combine this data with data collected from other sources to offer you improved sales or customer service experiences, as well as more relevant content based on advanced analytics processing. Marketo Privacy Policy
Doubleclick
We use Doubleclick to deploy digital advertising on sites supported by Doubleclick. Ads are based on both Doubleclick data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Doubleclick has collected from you. We use the data that we provide to Doubleclick to better customize your digital advertising experience and present you with more relevant ads. Doubleclick Privacy Policy
HubSpot
We use HubSpot to send you more timely and relevant email content. To do this, we collect data about your online behavior and your interaction with the emails we send. Data collected may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, email open rates, links clicked, and others. HubSpot Privacy Policy
Twitter
We use Twitter to deploy digital advertising on sites supported by Twitter. Ads are based on both Twitter data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Twitter has collected from you. We use the data that we provide to Twitter to better customize your digital advertising experience and present you with more relevant ads. Twitter Privacy Policy
Facebook
We use Facebook to deploy digital advertising on sites supported by Facebook. Ads are based on both Facebook data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Facebook has collected from you. We use the data that we provide to Facebook to better customize your digital advertising experience and present you with more relevant ads. Facebook Privacy Policy
LinkedIn
We use LinkedIn to deploy digital advertising on sites supported by LinkedIn. Ads are based on both LinkedIn data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that LinkedIn has collected from you. We use the data that we provide to LinkedIn to better customize your digital advertising experience and present you with more relevant ads. LinkedIn Privacy Policy
Yahoo! Japan
We use Yahoo! Japan to deploy digital advertising on sites supported by Yahoo! Japan. Ads are based on both Yahoo! Japan data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Yahoo! Japan has collected from you. We use the data that we provide to Yahoo! Japan to better customize your digital advertising experience and present you with more relevant ads. Yahoo! Japan Privacy Policy
Naver
We use Naver to deploy digital advertising on sites supported by Naver. Ads are based on both Naver data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Naver has collected from you. We use the data that we provide to Naver to better customize your digital advertising experience and present you with more relevant ads. Naver Privacy Policy
Quantcast
We use Quantcast to deploy digital advertising on sites supported by Quantcast. Ads are based on both Quantcast data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Quantcast has collected from you. We use the data that we provide to Quantcast to better customize your digital advertising experience and present you with more relevant ads. Quantcast Privacy Policy
Call Tracking
We use Call Tracking to provide customized phone numbers for our campaigns. This gives you faster access to our agents and helps us more accurately evaluate our performance. We may collect data about your behavior on our sites based on the phone number provided. Call Tracking Privacy Policy
Wunderkind
We use Wunderkind to deploy digital advertising on sites supported by Wunderkind. Ads are based on both Wunderkind data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Wunderkind has collected from you. We use the data that we provide to Wunderkind to better customize your digital advertising experience and present you with more relevant ads. Wunderkind Privacy Policy
ADC Media
We use ADC Media to deploy digital advertising on sites supported by ADC Media. Ads are based on both ADC Media data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that ADC Media has collected from you. We use the data that we provide to ADC Media to better customize your digital advertising experience and present you with more relevant ads. ADC Media Privacy Policy
AgrantSEM
We use AgrantSEM to deploy digital advertising on sites supported by AgrantSEM. Ads are based on both AgrantSEM data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that AgrantSEM has collected from you. We use the data that we provide to AgrantSEM to better customize your digital advertising experience and present you with more relevant ads. AgrantSEM Privacy Policy
Bidtellect
We use Bidtellect to deploy digital advertising on sites supported by Bidtellect. Ads are based on both Bidtellect data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bidtellect has collected from you. We use the data that we provide to Bidtellect to better customize your digital advertising experience and present you with more relevant ads. Bidtellect Privacy Policy
Bing
We use Bing to deploy digital advertising on sites supported by Bing. Ads are based on both Bing data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bing has collected from you. We use the data that we provide to Bing to better customize your digital advertising experience and present you with more relevant ads. Bing Privacy Policy
G2Crowd
We use G2Crowd to deploy digital advertising on sites supported by G2Crowd. Ads are based on both G2Crowd data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that G2Crowd has collected from you. We use the data that we provide to G2Crowd to better customize your digital advertising experience and present you with more relevant ads. G2Crowd Privacy Policy
NMPI Display
We use NMPI Display to deploy digital advertising on sites supported by NMPI Display. Ads are based on both NMPI Display data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that NMPI Display has collected from you. We use the data that we provide to NMPI Display to better customize your digital advertising experience and present you with more relevant ads. NMPI Display Privacy Policy
VK
We use VK to deploy digital advertising on sites supported by VK. Ads are based on both VK data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that VK has collected from you. We use the data that we provide to VK to better customize your digital advertising experience and present you with more relevant ads. VK Privacy Policy
Adobe Target
We use Adobe Target to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Adobe Target Privacy Policy
Google Analytics (Advertising)
We use Google Analytics (Advertising) to deploy digital advertising on sites supported by Google Analytics (Advertising). Ads are based on both Google Analytics (Advertising) data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Google Analytics (Advertising) has collected from you. We use the data that we provide to Google Analytics (Advertising) to better customize your digital advertising experience and present you with more relevant ads. Google Analytics (Advertising) Privacy Policy
Trendkite
We use Trendkite to deploy digital advertising on sites supported by Trendkite. Ads are based on both Trendkite data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Trendkite has collected from you. We use the data that we provide to Trendkite to better customize your digital advertising experience and present you with more relevant ads. Trendkite Privacy Policy
Hotjar
We use Hotjar to deploy digital advertising on sites supported by Hotjar. Ads are based on both Hotjar data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Hotjar has collected from you. We use the data that we provide to Hotjar to better customize your digital advertising experience and present you with more relevant ads. Hotjar Privacy Policy
6 Sense
We use 6 Sense to deploy digital advertising on sites supported by 6 Sense. Ads are based on both 6 Sense data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that 6 Sense has collected from you. We use the data that we provide to 6 Sense to better customize your digital advertising experience and present you with more relevant ads. 6 Sense Privacy Policy
Terminus
We use Terminus to deploy digital advertising on sites supported by Terminus. Ads are based on both Terminus data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Terminus has collected from you. We use the data that we provide to Terminus to better customize your digital advertising experience and present you with more relevant ads. Terminus Privacy Policy
StackAdapt
We use StackAdapt to deploy digital advertising on sites supported by StackAdapt. Ads are based on both StackAdapt data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that StackAdapt has collected from you. We use the data that we provide to StackAdapt to better customize your digital advertising experience and present you with more relevant ads. StackAdapt Privacy Policy
The Trade Desk
We use The Trade Desk to deploy digital advertising on sites supported by The Trade Desk. Ads are based on both The Trade Desk data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that The Trade Desk has collected from you. We use the data that we provide to The Trade Desk to better customize your digital advertising experience and present you with more relevant ads. The Trade Desk Privacy Policy
RollWorks
We use RollWorks to deploy digital advertising on sites supported by RollWorks. Ads are based on both RollWorks data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that RollWorks has collected from you. We use the data that we provide to RollWorks to better customize your digital advertising experience and present you with more relevant ads. RollWorks Privacy Policy

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