Description
Many architectural designs incorporate a water feature as a prominent visual component of the structure. This class explains how to implement 3ds Max Fluids for the creation of these features. This class will take you through the process of creating animated water fountains and tranquil waterfalls that can be found in a variety of landscapes. You’ll learn how to simulate water flow using 3ds Max Fluids and the Motion Field Space Warp. Apply a custom material to render realistic water. This class will step through the process of building a fluid flow from beginning to end using the capabilities built into the 3ds Max liquid fluid dynamics system.
Key Learnings
- Learn how to create a liquid simulation to simulate fountains and other water features
- Learn how to configure the fluid simulation for water features
- Learn how to assign a Motion Field space warp that affects the flow of the water
- Learn how to apply materials and render the fluid using the Arnold renderer
Speaker
- SSSteven SchainSteven is the Post Production Supervisor and Media & Entertainment Content Manager for CADLearning products at 4D Technologies, where he develops content standards and creates content for Autodesk 3ds Max, Maya, Inventor, and Fusion 360 users that is used in AI and machine learning solutions, in-application performance support, and desktop and mobile apps. Steven is also the Post-Production Supervisor for all CADLearning products from 4D Technologies. Since 1998, Steven has contributed to Autodesk's certified courseware for 9 releases of 3ds Max, was a co-developer of the Autodesk ACI Program and 3ds Max fundamental standards, and is currently an Autodesk Certified Instructor. As a premier Autodesk trainer, he has continued teaching end users, companies, and many others, including The Walt Disney Company, Guess, and the United States Army. As an 8-year veteran of Autodesk University, Steven has taught classes ranging from creating particle fountains in 3ds Max, to classes on 3D printing and entrepreneurship.
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