Description
Key Learnings
- Explore the empowerment of artists through enhanced control and creative autonomy.
- Learn about the integration of AI-driven insights to enrich 3D creations and elevate visual quality.
- Learn about streamlined content-creation processes, leading to increased productivity and efficiency.
Speakers
- John Paul GiancarloJohn Paul Giancarlo. JP is a 3D expert, who will expand our team by bringing his extensive knowledge as Visual Effects TD and Technical Lighting Artist with him. He brings wide-ranging knowledge of Shotgun, Arnold, Maya, MEL, 3dsMax and Nuke with him, which makes him a great contributor to help achieve our goals in Create, Connect and Compute in FY18 and beyond. John Paul has been working in the TV/Film Industry for over 15+ years. He started his career as a lighting artist for Brown Bag Films and quickly made the jump from TV series to commercials to be the studio 3D R&D Technical Director. He was instrumental in integrating Maya and Shotgun in Brownbags’ Pipeline and has worked on Emmy awarded TV show "DocMcStuffin" currently on Disney Jr, Octonauts on Cbeebeis, Peter Rabbit on Nick Jr, among others
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