Description
Key Learnings
- Learn about the creation of the lab, from concept to the 3D models that contributed to the lab’s diverse and eclectic style.
- Learn how to transform concepts into geometry using Maya.
- Learn about best practices workflows with Maya, Datasmith, and Unreal Engine 5, including workflows for building scalable environments.
- Learn about the vision that’s shaping the future of virtual collaborative environments for enterprise-level businesses.
Speakers
- Nimrod FriedmannWith over 15 years of experience in digital content creation, including immersive content, rendering offline and real-time experience solutions, and a strong focus on real-time 3D technologies. I have worked at CL3VER, a start-up specialising in real time presentations, and joined Autodesk as a Product Manager for 3ds Max of M&E. Currently, I am working at Theia Interactive, where I lead and mentor a creative team, supervise project production, develop dedicated Unreal plugins, and conduct market research for future XR projects. Joined Theia Interactive to enhance and guide the creative team, supervising project production, dedicated Unreal plugin development, and market research for future XR projects.
- Heiko WenczelHeiko Wenczel started his career at Mercedes Benz in 2004 with a focus on planning and visualization. Targeting data models and processes, he continued working in the plant simulation space and joined a team focused on building the next-gen visualization and configuration system for Mercedes’ passenger cars. Heiko joined Mackevision as president and moved to Detroit in 2008 to establish Mackevision Corporation. After that, he was involved in several creative content pipelines for major automotives. In a return to innovation and technology, Heiko joined Epic Games to drive development of next-gen data and visualization platforms in automotive and manufacturing.
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