Description
Key Learnings
- Learn how to make high-quality 3D meshes from captured reality
- Learn how to clean up, fix, and prepare 3D meshes for publishing
- Learn best practises of how to capture photos and scans for best 3D model generation
- Learn about various use cases where models made from reality capture can be of use
Speakers
- Mitko VidanovskiMitko is a Program Manager at Autodesk with a Master Degree in Architecture. From the early days in his studies, he was intrigued by digital design technology and began exploring a number of CAD, 3D modeling, rendering and animation tools. In 2012 he joined the Autodesk’s Reality Solutions Team, where he helped Autodesk lift two new innovative products on the market, ReCap and ReMake. At the moment he works as a Program / Project Manager in the Building & Infrastructure Group, helping the organization develop and roll out new processes internally and globally that are consistent with the company norms and values. Previous to Autodesk, Mitko worked in progressive environments such as Otherlab and Because We Can, where he gained experience in various fabrication technologies, such as 3D printing, laser cutting and CNC milling.
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