Description
During this presentation, you’ll learn how to start using the Arnold rendering engine that is part of 3ds Max software. Lighting is a crucial element in architectural design. Based off an imported Revit file, you’ll learn what kinds of lights Arnold offers to help tell the story of your design. Besides exploring different Arnold lighting techniques, you’ll get a much better understanding of the most important Arnold render settings. This will include the advantage of NVIDIA’s RTX-based technology, which will help denoise your image in a split second. We’ll also explain the Arnold standard surface material to give you a much better understanding of the next step in the world of 3ds Max materials. The presentation will end with some smart vegetation techniques that don’t slow down your Arnold rendering at all.
Key Learnings
- Learn how to set up the Arnold render engine in 3ds Max
- Learn how to render imported Revit lights and how to control the quality
- Learn how to denoise your rendered images using NVIDIA's RTX technology
- Learn about the Arnold standard surface parameters
Speaker
- JGJean-Pierre Van GastelJean-Pierre started using Autodesk products twenty seven years ago. After learning AutoCAD 12 and 3D Studio DOS version 3.0 he started his long career as an AutoCAD draftsman. He became part of Autodesk distribution in 1995 and started delivering technical training and support for AutoCAD and 3D Studio resellers in the Benelux region. As it is today Jean-Pierre is still part of Autodesk distribution and supports Autodesk and the Autodesk resellers in the EMEA region. 3ds Max and Maya are the products where Jean-Pierre is focusing on.
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