Description
In this class, we'll walk you through the process of understanding the 3ds Max software development kit (SDK) development and scripting tools to create custom plug-ins and tools for 3D modeling, animation, and rendering. We'll go over the fundamentals of SDK creation, such as the 3ds Max API, MAXScript, and the pymxs Python module. We'll demonstrate how to capitalize on these tools to create custom plug-ins and utilities. You'll learn the fundamentals of MAXScript and pymxs, as well as how to use them to automate operations, alter the 3ds Max interface, and create unique workflows. We'll also go through SDK development in detail and teach you how to create custom tools and plug-ins for 3ds Max. We'll touch on frequent learning mistakes to avoid and learning pathways to ensure productivity throughout the learning process. We'll also provide some pointers on how to handle MaxPlus-to-pymxs porting. And we'll introduce the Autodesk Platform Services Design Automation for 3ds Max service.
Key Learnings
- Learn the basics of 3ds Max SDK for plug-in development.
- Learn about the use of scripting languages and tools in 3ds Max.
- Learn tips and tricks for learning 3ds Max SDK and scripting tools.
- Learn how to port MaxPlus code to pymxs and learn Design Automation for 3ds Max.
Speaker
- DGDenis GrigorI like to know how everything works under the hood, so I am not afraid of low-level stuff like bits, buffers, pointers, stack, heap, threads, shaders and of course Math. Now I am slowly specializing on 3D for Web, from raw WebGL to libraries and frameworks with different levels of abstractions. I like to speak C++ (mostly with modern dialect) and Python, but I also started to like my new "tool” named Go.
Video Player is loading.
Downloads
Tags
Product | |
Industries | |
Topics |