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Use the 3ds Max Family of Products to Create Real-Time Experiences and VR

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Description

Real-time experiences and virtual reality (VR) add a whole new dimension to 3D visualization. What was once only seen is now also felt-and feeling is [now] believing. 3ds Max software is an advanced content creation package. Now, with 3ds Max Interactive software added to the family, deploying real-time experiences and VR has never been easier. In this session, we'll see how to take a typical architectural model into a fully interactive VR experience. We'll use 3ds Max to optimize and prepare the model for real-time output. Then, we'll explore best practices for bringing this data into 3ds Max Interactive-the game engine. Next, we'll see how to easily and quickly enhance the visual quality as well as add interactions and triggers inside a real-time environment. Lastly, we'll take a look at how immersive experiences are deployed for both VR and non-VR platforms. Virtual Reality-all the cool kids are doing it. Are you?

Key Learnings

  • Learn how to optimize a 3ds Max scene for real time and VR
  • Learn how to use the interoperability capabilities between 3ds Max and 3ds Max Interactive
  • Learn how to enhance visual quality and build interactions into your experiences
  • Learn how to deploy your real-time experience for a virtual reality platform

Speakers

  • Avatar for Bruno Landry
    Bruno Landry
    Bruno has been in the design visualization industry for more than 15 years, working as a 3d specialist freelancer, for creative solution firms and large manufacturing companies in Montreal. After initially studying visual arts, he then completed a bachelor’s degree in industrial design where he developed a passion for computer graphics, photorealistic 3D rendering and a sensibility for beautiful things. After years of producing and managing productions of 3d rendering and animations for architecture, consumer products and transportation design, Bruno joined Autodesk to be involved in the development of real-time technology workflows in the design space. He’s now a charismatic Product Owner in the 3ds Max team, leading a successful development team in the right path.
  • Avatar for Jose Elizardo
    Jose Elizardo
    3ds Max Technical Specialist for the Media and Entertainment division. With over 15 years of industry experience, Jose’s mainly focused on evangelizing and promoting 3ds Max to both the entertainment and design industries.
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