Description
Key Learnings
- Generate textures for other Autodesk programs using the Substance Player
- Add a substance texture to any 3ds Max or Maya material
- Explain what the Substance channels are for and how they interact with your materials
- Optimize Substance in your workflow
Speaker
- Mark KauffmanMark Kauffman’s career stretches back to the wild and wooly days of the computer animation world in the early 1990s. In 1995, he co-founded Paradigm Ranch Animation Studios and worked on movie and television projects. From 1998 to 2012, Mark taught at The Art Institute of Colorado in the animation, graphics and web design, industrial design, and video production departments. In 2003, he joined the Project Visualization Group as the team technical lead at WSP (then known as Parsons Brinckerhoff). There he handles all technical aspects of production, manages the render farm, oversees the group’s research and development, as well as new technology initiatives, and serves as the group's BIM manager. In addition to his duties with the Project Visualization Group, Mark serves as a certified 3ds Max software trainer in WSP’s Autodesk Training Center and is the president of the Colorado AAUGA group.
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