Description
Buying habits have changed due to the global pandemic, with the Retail industry experiencing a reduction of in person shopping. The great return (post lockdown) meant people flocked to bars and restaurants but in person shopping has never recovered with retailers experiencing a 5.7% decrease in sales. Retailers have to reimagine themselves having seen the reality of layoffs and store closures around them
The effect of this has accelerated adoption and requirements to provide immersive experiences to allow customers to shop in familiar environments whilst visualizing products they want to buy. It is a pivotal time right now to support this industry as there is a possibility of a sink or swim phenomenon of retailers with varying levels of technology maturity.
In this Convergence session we’ll discuss how Autodesk technology can support physicalizing digital retail experiences and enable product buying decisions
Key Learnings
- Understand the ways in which Autodesk can help create physical environments for immersive visualisations
- Understand the value of high end visualization for ETail applications
- Explain the value of visualisation to the Retail Industry with Convergence Solutions
- Understand the pain points of the Retail industry today
Speakers
- Jose Elizardo3ds Max Technical Specialist for the Media and Entertainment division. With over 15 years of industry experience, Jose’s mainly focused on evangelizing and promoting 3ds Max to both the entertainment and design industries.
- Alexander SternAlex Stern is focusing on examining key macro trends affecting Autodesk and its environment and translating those trends into company-wide strategies to continuously improve our customers' ability to take advantage of these trends. Before joining Autodesk, Alex worked in management consulting, helping clients accelerate their business transformation initiatives. Prior to his consulting career, Alex worked at BMW Group in Munich in R&D strategy and innovation management. Based in Autodesk's Munich office, he enjoys the outdoors and spending time with his family.
- MCMichael CodyMichael Cody traded the peloton for product design; wrapping a career pushing pedals as a professional road and cyclocross racer for one pushing pixels into products. (The road bike got traded out for skis and a mountain bike.) His work experience travels from graphic design and branding work to mechanical engineering, product design and now software. Michael has a keen eye for details, passion for amazing customer experiences, and a history of delivering exceptional results. Currently he helps Fortune 500 companies make the transition to digital platforms to unlock value, retain talent, and train next generation for success. He currently resides along front range of Colorado with his wife, daughter, and tow rescue pit bulls. He also added running and climbing to his routine to keep up with his daughter and make every last workout count.
- GPGabe PaezGabe has two decades of award-winning experience leading teams in technology, immersive content, and digital media with a focus on Augmented and Virtual Reality. He is currently Head of Product for XR at Autodesk, building the next generation of immersive collaboration tools for the Autodesk ecosystem. Autodesk's portfolio of XR tools enable the world's leading Architecture, Engineering, and Construction companies to ideate, review, and collaborate from anywhere in the world in AR and VR. Gabe was the Founder and CEO of The Wild, which was acquired by Autodesk in early 2022. Prior to The Wild, Gabe founded and led the team at Emaginorium which designed and built immersive software products and experiences for tech companies including Google, Samsung, Nike, AT&T, and Verizon.
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