Description
Key Learnings
- Examine the basic use of Shotgun in an architectural visualization studio
- Apply 3ds Max as a large data set aggregation tool
- Move seamlessly from MotionBuilder to 3ds Max
Speaker
- Carlos CristernaWith over 15 years’ experience in the architectural visualization industry, Carlos has helped Neoscape streamline not only traditional 3D production processes, but he has also pioneered new technologies and incorporated them seamlessly into the studio’s offerings. As Neoscape’s Rad Lab director, Carlos leads the studio’s efforts in research and development. He explores and implements new creative technologies, products, and ideas, bringing them to life to solve real client problems. His extensive experience with traditional 3D visualization combined with industry innovation makes him an oft-sought panelist and speaker. Recently, he was a guest presenter for Epic Games at Autodesk University, and he was also a panelist for Bisnow’s Emerging Technologies in CRE session this past October. He served as president of the American Society of Architectural Illustrators (ASAI) in 2016 and judged the Architecture category of the Unreal Awards in January.
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