Description
Key Learnings
- Learn how to set camera paths in 3ds Max
- Learn how to create an animatic
- Discover how render elements work
- Learn about composite for post production
Speakers
- CLChristopher LynerSince 2006 Christopher Lyner has been working in animation and visual effects. His experience includes software/hardware sales, consultation with animation and VFX studios, design visualization for architecture and engineering firms, animation, visual effects, and video editing for a number of clients in many different fields. His strengths include 3D modeling, texturing, and rendering, with a strong passion for animation and postproduction. He works well in and very much enjoys a team setting, but he is great at meeting tight deadlines when working on his own.
- RHRamy HannaRamy Hanna is a partner and 3D artist at TILTPIXEL. He has been in the architectural visualization industry for the last decade, creating mostly architectural renderings and animations. He is familiar with various 3D software systems and a variety of rendering engines. He also dabbles in architectural photography and has won several design awards, including American Institute of Architects (AIA) Design Awards. He has also presented at several speaking engagements, including Autodesk University, the Revit Technology Conference (RTC), and VisDay. Ramy is an online instructor for The Gnomon Workshop and Blackspectacles.com. Since 2009 he has helped the 3ds Max Team by offering input on the design of 3ds Max software. In 2003 Ramy was involved in an animated short nominated at the SIGGRAPH Conference. In 2006 AMC Theatres' movie theaters nationwide screened the film.
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