Description
The AppBundle used for distribution is now being widely adopted by Autodesk products as a way to standardize the format across software products. It enables you to easily package an app or plug-in to be loaded in many different products and versions. It is the recommended format to easily bundle together the resources, and manage its description, configuration, and compatibility. We will cover the format and structure of it, and how it is being used by the App Store to distribute apps, plug-ins, tutorials, and content. We will learn the structure and properties of an AppBundle, keeping in mind that it is compatible with most of the Autodesk products, like Maya software, 3ds Max software, AutoCAD software, Revit software, Inventor software, Navisworks software, Fusion 360 software, and BIM 360 software. It is also the format adopted to run remote jobs with the Forge Design Automation API on the server side. This packaging practice is also beneficial for apps or plug-ins installed in local systems.
Key Learnings
- Learn how to create an AppBundle that can be distributed in most Autodesk products, Forge Design Automation, App Store, and local toolsets.
- Package app resources and describe configuration and compatibility.
- Gain an overview of minor differences between products in the AppBundle format.
- Discover where to get further technical help.
Speakers
- Sergio LeonSergio is a Senior Developer Advocate for APS. He is a software engineer focused on 3D graphics, media content generation and complex production workflows, with particular care about user experience and support. With a big interest in bringing 3D content and data to the browser and web platforms with Autodesk technology, he helps customers and partners to develop the future cloud services and its use in solutions that will define the Future. Aside from APS, he also supports partners working with Autodesk Media and Entertainment product APIs. He has long experience in the production of tools for 3D content visualization, computer graphics, and in the VFX industry. He has worked before for creative studios, and innovative companies in the 3D field area, appearing in the credits of Marvel films, Netflix series and other international productions.
- Kevin VandecarKevin Vandecar is a Developer Advocate Engineer and also the manager for the Autodesk Platform Services Media & Entertainment and Manufacturing Workgroups. His specialty is 3ds Max software customization and programming areas, including the Autodesk Platform Services Design Automation for 3ds Max service. Most recently he has been working with the Autodesk Platform Services Data initiatives, including Data Exchange API and Fusion Data API.
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