Description
Key Learnings
- Deconstruct and understand the basic elements of PBR Shaders
- Learn how to assemble basic ShaderFX shader networks
- Discover how and when to use various materials for different workflows
- Learn how to use appropriate methods for texture maps editing and generation
Speaker
- Christopher MurrayI'm a creative professional, senior technologist and lifelong learner currently leading real-time 3D and Industrial Metaverse skills enablement for Nvidia Omniverse. I lead high-functioning teams that specialize in creating best-in-class learning materials with an emphasis on source-of-truth accuracy, exceptional quality, and engaging experiences that encompass formal, informal and community-generated content. My daily role includes education and evangelism for tools and technology I can get excited about. I'm a 3D production veteran, experienced instructor, published author, and kid that never grew up. He holds a master's degree in 3D animation and has held key product evangelism roles at Autodesk, Epic Games, and now Nvidia. Murray has maintained a career-long relationship with learning. He was adjunct faculty in the School of Film and Digital Media at the University of Central Florida and was a department chair in Digital Production at Full Sail University. Chris is an experienced presenter, Lynda.com Author, YouTube personality, and he has authored a book, Mastering 3D Studio Max.
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