Description
Key Learnings
- To identify what key factors lead to successful translation to real-time rendering engine
- Employable strategies for geometry and textures for believable surfaces
- Identify the first steps needed once in a real-time engine to begin working with your data.
- Identify real-time performance considerations for various project types like VR, Mobile, and Desktop/deployable.
Speaker
- Christopher MurrayI'm a creative professional, senior technologist and lifelong learner currently leading real-time 3D and Industrial Metaverse skills enablement for Nvidia Omniverse. I lead high-functioning teams that specialize in creating best-in-class learning materials with an emphasis on source-of-truth accuracy, exceptional quality, and engaging experiences that encompass formal, informal and community-generated content. My daily role includes education and evangelism for tools and technology I can get excited about. I'm a 3D production veteran, experienced instructor, published author, and kid that never grew up. He holds a master's degree in 3D animation and has held key product evangelism roles at Autodesk, Epic Games, and now Nvidia. Murray has maintained a career-long relationship with learning. He was adjunct faculty in the School of Film and Digital Media at the University of Central Florida and was a department chair in Digital Production at Full Sail University. Chris is an experienced presenter, Lynda.com Author, YouTube personality, and he has authored a book, Mastering 3D Studio Max.