Description
Key Learnings
- Learn about the ecosystem and different components of building a digital twin.
- Discover use-case examples of digital twins within the AEC using Unreal Engine.
- Through a “Hello World” example, explore the creation and connection to IoT data from within Unreal Engine.
- Learn quick tips and steps to create a digital twin UI experience to share.
Speakers
- David Weir-McCallFrom a background of Architecture and Technology, David currently works with the Epic Games Enterprise team in the AEC, spearheading the companies initiatives in technological innovation with the Unreal-Engine and their AEC partners. Having extensive experience with Architectural Engineering firms and Architectural Design consultants over the last decade, David’s primary focus in the AEC was the adoption of new design tools into Architectural workflows and supporting the development of Digital Technologies within the AEC. With his extensive use with Unreal Engine and its use within the AEC, David looks to continue to support the use of of the engine in the AEC and push the boundaries on how these tools can enhance design and bring the clients and end users into the design process.
- LNLudvig LovénLudvig has 10 years of experience in the industry, working as a Designer, BIM Manager, and Application Developer. Originally trained as a structural engineer, he's been working with a wide variety of softwares from Autodesk and other manufacturers through the years. An Unreal Engine user since 2014, he now mostly focuses on UE4 applied to AEC Workflows.
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