Description
Key Learnings
- Learn how to transform basic designs created in Fusion 360 into more-complex shapes that use generative design topologies such as Voronoi patterns
- Discover different options for importing and exporting different body types, including T-Splines, B-Reps, Meshes, triFaces, and QuadFaces
- Learn how to use programs such as Meshmixer, ReCap Pro, and Voronator to export, transform, and edit bodies
- Explore how meshes can be imported back into Fusion 360 and be combined with T-Splines bodies
Speaker
- Alex LobosAlex is an industrial designer and educator focused in sustainable design, emotional attachment and CAD applications. He is Director of the School of Design at Rochester Institute of Technology, New York. At Autodesk, Alex is a Research Fellow Emeritus, Expert Elite for Fusion 360, member of Autodesk University’s Advisory Council, AU Featured Speaker, and recipient of Autodesk Design & Make Award for Community Leader and Fusion 360’s Education Award. For more info go to: https://www.rit.edu/artdesign/directory/aflfaa-alex-lobos
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