Description
Key Learnings
- Learn how to set up your development environment.
- Learn how to work with attributes (there’s a lot more here than you may think).
- Learn how to capitalize on temporary BREP geometry.
- Learn how to effectively debug Fusion 360 API scripts and add-ins.
Speakers
- PRPatrick RainsberryPatrick is a Senior Product Manager at Autodesk working on API and Automation projects for Fusion 360 and the Manufacturing Data Model. He has a mechanical engineering undergrad degree from UC Berkeley and a master's from UCLA as well as an MBA from the University of La Verne. He has been working in the CAD industry for over 20 years.
- Scott MoyseScott Moyse is the RevOps Manager at Toolpath, where he focuses on enhancing operational efficiency and driving growth through strategic process optimization and data-driven decision-making. In his current role, Scott is dedicated to aligning sales, marketing, and customer success operations to ensure seamless and scalable business operations. Before joining Toolpath, Scott was the Product and Platform Manager at Cadpro in New Zealand. Scott played a crucial role in managing and optimizing internal business systems, platform integrations and working closely with the marketing team to launch Cadpro’s new brand and digital presence. For the majority of his nearly 11 years at Cadpro, he worked as part of the technical team, specialising in Autodesk’s manufacturing-focused design and engineering products. With a particular focus on CAM solutions, which included supporting customers across New Zealand and Australia. He also developed Post Processors for Fusion, HSMWorks, and Inventor CAM, and created add-ins for Fusion. Scott’s career began at SMI, where he spent over 9 years after relocating from the UK while studying Motorsport Engineering. He started in design support and quickly moved into programming CNC machines. Over the next 4 years, he collaborated with manufacturing and design teams to develop and implement automated processes, gaining deep insights into both departments. In 2008, Scott transitioned back to design full-time and was promoted to Design Manager in 2009. He successfully implemented and managed Autodesk Vault Professional, which improved communication, work allocation, organization, and control over the design review process. His experience in process formation and development in evolving environments was pivotal during this time. Outside of work, Scott enjoys spending time with his family, designing Grumpy Sloth low-profile mechanical keyboards, watching Formula One and running challenging trail distances.
- Brian EkinsMy work in the CAD industry has been varied and began in 1977 when I saw my first CAD system. Since then, I've developed and taught courses, worked as an Application Engineer where I modeled complex parts, built assemblies, created drawings, performed various analyses, machined parts, and customized the software. Because of my interest in customizing the software for specific tasks, I moved into the role of the Solid Edge API designer. Later, I moved to Autodesk, where I designed the API for Inventor and then Fusion 360. As part of the API designer role, I've written the documentation and many of the sample programs, taught classes, and supported those using the API's. I started my own consulting business in February 2018, where I now help Inventor and Fusion 360 users be more productive by providing apps and customizations to turn the software into a tool specific to their needs.
- George RobertsFusion CAM Product Manager with an in-depth knowledge of machine tools and subtractive manufacturing techniques.
- JRJesse RosaliaJesse Rosalia is the founder of Bommer, and the developer of the Bommer for Autodesk Fusion 360 bill of materials manager. He has over 17 years experience in software development and architecture, including 2 years as the CTO of a small robotics startup (where he also dabbled in mechanical and electrical engineering), and is a mentor at the Highway1 hardware accelerator. Jesse is keenly interested in the intersection of hardware and software, particularly the use of software tools to aid in the hardware development process, and has a passion for building practical, useful, usable tools that delight and improve the lives of users everywhere. Jesse is a proud to be an alumnus of Georgia Tech, and lives in San Francisco with his wife and 2 cats.
No transcript