Description
Key Learnings
- Learn how to shade and texture hard-surface objects
- Gain a better understanding of procedural shading and paint
- Learn how to quickly texture many objects
- Learn how to apply dirt and grime
Speaker
- NBNeil BlevinsNeil Blevins began his career in traditional painting and drawing before getting into 3D graphics while living in his home country of Canada. After getting a BFA in design art, Neil moved to Los Angeles where he worked for Blur Studio, creating graphics for video games, commercials, and television, as well as for feature and ride films. For the last 12 years Neil has worked as a digital artist for Pixar Animation Studios in San Francisco. In his spare time he makes science-fiction 3D/2D hybrid artwork, he authors tools, and he writes art-related lessons and tutorials for his website.
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