Description
Engage with 2 principal designers of 3ds Max and 3ds Max Design software in a roundtable discussion about the art of storytelling as a means to create compelling presentations. Ian Hooper and Kelcey Simpson will show how to use the language and repertoire of storytelling techniques with the capabilities available today in 3ds Max and 3ds Max Design. Come and exchange experiences in crafting a narrative framework and learn how to bring your designs to life.
Key Learnings
- Explain the elements of a narrative framework and storytelling fundamentals
- Describe how storytelling can be used to sell your designs
- Use tips and tricks for importing CAD models, adding context, and bringing your scene to life
- Use lighting, cameras, materials, movement, and other cinematography techniques to make compelling presentations