Description
Key Learnings
- Understand the usage context of the assets you create for real time
- Discover effective geometry-optimization techniques that will speed up performance
- Learn some real-time specific nomenclature that will help you understand what the game engine is actually doing and how you can use that to your advantage
- Learn how to use your hardware—make sure you understand what you’re asking of your system
Speaker
- Christopher MurrayI'm a creative professional, senior technologist and lifelong learner currently leading real-time 3D and Industrial Metaverse skills enablement for Nvidia Omniverse. I lead high-functioning teams that specialize in creating best-in-class learning materials with an emphasis on source-of-truth accuracy, exceptional quality, and engaging experiences that encompass formal, informal and community-generated content. My daily role includes education and evangelism for tools and technology I can get excited about. I'm a 3D production veteran, experienced instructor, published author, and kid that never grew up. He holds a master's degree in 3D animation and has held key product evangelism roles at Autodesk, Epic Games, and now Nvidia. Murray has maintained a career-long relationship with learning. He was adjunct faculty in the School of Film and Digital Media at the University of Central Florida and was a department chair in Digital Production at Full Sail University. Chris is an experienced presenter, Lynda.com Author, YouTube personality, and he has authored a book, Mastering 3D Studio Max.