Description
Key Learnings
- Learn how to import any CAD models in 3ds Max
- Learn how to create and edit shaders and build a realistic lighting setup in an interactive environment
- Learn how to capitalize on 3ds Max Fluids to simulate physically accurate liquids, and nCloth to generate realistic fabric-type objects
- Understand flexible techniques for final project delivery
Speakers
- Bruno LandryBruno has been in the design visualization industry for more than 15 years, working as a 3d specialist freelancer, for creative solution firms and large manufacturing companies in Montreal. After initially studying visual arts, he then completed a bachelor’s degree in industrial design where he developed a passion for computer graphics, photorealistic 3D rendering and a sensibility for beautiful things. After years of producing and managing productions of 3d rendering and animations for architecture, consumer products and transportation design, Bruno joined Autodesk to be involved in the development of real-time technology workflows in the design space. He’s now a charismatic Product Owner in the 3ds Max team, leading a successful development team in the right path.
- Jose Elizardo3ds Max Technical Specialist for the Media and Entertainment division. With over 15 years of industry experience, Jose’s mainly focused on evangelizing and promoting 3ds Max to both the entertainment and design industries.
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